SSBM Decomp
Loading...
Searching...
No Matches
itpikachutjoltair.c File Reference
#include "itpikachutjoltair.h"
#include "inlines.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/gobj.h"
#include "db/db.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/forward.h"
#include "it/items/itpikachutjoltground.h"
#include "lb/lb_00B0.h"
#include <trigf.h>
#include <baselib/jobj.h>
#include <MSL/math.h>

Functions

static bool itPikachutjoltair_UnkMotion0_Coll (Item_GObj *gobj)
Item_GObjit_802B3EFC (Item_GObj *gobj)
void it_802B3F20 (Item_GObj *gobj, Vec3 *v)
void it_802B3F88 (Item_GObj *gobj, Vec3 *pos, CollData *coll, Vec3 *vel)
Item_GObjit_802B4224 (HSD_GObj *owner, Item_GObj *gobj, Vec3 *pos, s32 kind, f32 facing_dir)
void it_802B43B0 (Item_GObj *gobj)
void it_802B43D0 (Item_GObj *gobj, HSD_GObj *owner)
static void itPikachuTJoltAir_Destroy (Item_GObj *gobj)
static void itPikachuTJoltAir_Anim_Destroy (Item_GObj *gobj)
static bool itPikachutjoltair_UnkMotion0_Anim_inline (Item_GObj *gobj)
bool itPikachutjoltair_UnkMotion0_Anim (Item_GObj *gobj)
void itPikachutjoltair_UnkMotion0_Phys (Item_GObj *gobj)
bool it_2725_Logic107_DmgDealt (Item_GObj *gobj)
bool it_2725_Logic107_Clanked (Item_GObj *gobj)
bool it_2725_Logic107_Absorbed (Item_GObj *gobj)
bool it_2725_Logic107_Reflected (Item_GObj *gobj)
bool it_2725_Logic107_HitShield (Item_GObj *gobj)
bool it_2725_Logic107_ShieldBounced (Item_GObj *gobj)
void itPikachuTJoltAir_Logic107_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F71D8 []

Function Documentation

◆ itPikachutjoltair_UnkMotion0_Coll()

bool itPikachutjoltair_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ it_802B3EFC()

Item_GObj * it_802B3EFC ( Item_GObj * gobj)

◆ it_802B3F20()

void it_802B3F20 ( Item_GObj * gobj,
Vec3 * v )

◆ it_802B3F88()

void it_802B3F88 ( Item_GObj * gobj,
Vec3 * pos,
CollData * coll,
Vec3 * vel )

◆ it_802B4224()

Item_GObj * it_802B4224 ( HSD_GObj * owner,
Item_GObj * gobj,
Vec3 * pos,
s32 kind,
f32 facing_dir )

◆ it_802B43B0()

void it_802B43B0 ( Item_GObj * gobj)

◆ it_802B43D0()

void it_802B43D0 ( Item_GObj * gobj,
HSD_GObj * owner )

◆ itPikachuTJoltAir_Destroy()

void itPikachuTJoltAir_Destroy ( Item_GObj * gobj)
inlinestatic

◆ itPikachuTJoltAir_Anim_Destroy()

void itPikachuTJoltAir_Anim_Destroy ( Item_GObj * gobj)
inlinestatic

◆ itPikachutjoltair_UnkMotion0_Anim_inline()

bool itPikachutjoltair_UnkMotion0_Anim_inline ( Item_GObj * gobj)
inlinestatic

◆ itPikachutjoltair_UnkMotion0_Anim()

bool itPikachutjoltair_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itPikachutjoltair_UnkMotion0_Phys()

void itPikachutjoltair_UnkMotion0_Phys ( Item_GObj * gobj)

◆ it_2725_Logic107_DmgDealt()

bool it_2725_Logic107_DmgDealt ( Item_GObj * gobj)

◆ it_2725_Logic107_Clanked()

bool it_2725_Logic107_Clanked ( Item_GObj * gobj)

◆ it_2725_Logic107_Absorbed()

bool it_2725_Logic107_Absorbed ( Item_GObj * gobj)

◆ it_2725_Logic107_Reflected()

bool it_2725_Logic107_Reflected ( Item_GObj * gobj)

◆ it_2725_Logic107_HitShield()

bool it_2725_Logic107_HitShield ( Item_GObj * gobj)

◆ it_2725_Logic107_ShieldBounced()

bool it_2725_Logic107_ShieldBounced ( Item_GObj * gobj)

◆ itPikachuTJoltAir_Logic107_EvtUnk()

void itPikachuTJoltAir_Logic107_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F71D8

ItemStateTable it_803F71D8[]
Initial value:
= { {
0,
} }
void itPikachutjoltair_UnkMotion0_Phys(Item_GObj *gobj)
Definition itpikachutjoltair.c:191
bool itPikachutjoltair_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachutjoltair.c:171
static bool itPikachutjoltair_UnkMotion0_Coll(Item_GObj *gobj)
Definition itpikachutjoltair.c:197