SSBM Decomp
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itpikachutjoltair.c File Reference
#include "itpikachutjoltair.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/items/itpikachutjoltground.h"

Functions

static bool itPikachutjoltair_UnkMotion0_Coll (Item_GObj *gobj)
 
Item_GObjit_802B3EFC (Item_GObj *gobj)
 
void it_802B43B0 (Item_GObj *gobj)
 it_802B3F20
 
void itPikachutjoltair_UnkMotion0_Phys (Item_GObj *gobj)
 it_802B43D0
 
bool it_2725_Logic107_DmgDealt (Item_GObj *gobj)
 itPikachutjoltair_UnkMotion0_Coll
 
bool it_2725_Logic107_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic107_Absorbed (Item_GObj *gobj)
 
bool it_2725_Logic107_HitShield (Item_GObj *gobj)
 it_2725_Logic107_Reflected
 
bool it_2725_Logic107_ShieldBounced (Item_GObj *gobj)
 
void itPikachuTJoltAir_Logic107_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itPikachutjoltair_UnkMotion0_Coll()

bool itPikachutjoltair_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_802B3EFC()

Item_GObj * it_802B3EFC ( Item_GObj gobj)

◆ it_802B43B0()

void it_802B43B0 ( Item_GObj gobj)

◆ itPikachutjoltair_UnkMotion0_Phys()

void itPikachutjoltair_UnkMotion0_Phys ( Item_GObj gobj)

◆ it_2725_Logic107_DmgDealt()

bool it_2725_Logic107_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic107_Clanked()

bool it_2725_Logic107_Clanked ( Item_GObj gobj)

◆ it_2725_Logic107_Absorbed()

bool it_2725_Logic107_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic107_HitShield()

bool it_2725_Logic107_HitShield ( Item_GObj gobj)

◆ it_2725_Logic107_ShieldBounced()

bool it_2725_Logic107_ShieldBounced ( Item_GObj gobj)

◆ itPikachuTJoltAir_Logic107_EvtUnk()

void itPikachuTJoltAir_Logic107_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)