SSBM Decomp
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#include "itpatapata.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/item.h"
#include "it/inlines.h"
#include "it/it_2725.h"
Functions | |
bool | itPatapata_UnkMotion1_Anim (Item_GObj *gobj) |
it_802E05A0 | |
void | it_2725_Logic4_PickedUp (Item_GObj *gobj) |
itPatapata_UnkMotion1_Phys | |
void | itPatapata_UnkMotion5_Phys (Item_GObj *gobj) |
itPatapata_UnkMotion5_Anim | |
void | itPatapata_UnkMotion7_Phys (Item_GObj *gobj) |
it_2725_Logic4_Dropped | |
bool | itPatapata_UnkMotion7_Coll (Item_GObj *gobj) |
void | itPatapata_UnkMotion6_Phys (Item_GObj *gobj) |
it_2725_Logic4_Thrown | |
void | it_802E16D8 (Item_GObj *gobj, Item_GObj *ref_gobj) |
itPatapata_UnkMotion6_Coll | |
void it_2725_Logic4_PickedUp | ( | Item_GObj * | gobj | ) |
void itPatapata_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void itPatapata_UnkMotion7_Phys | ( | Item_GObj * | gobj | ) |
void itPatapata_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |