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SSBM Decomp
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#include "itpatapata.h"#include <placeholder.h>#include <platform.h>#include "it/it_26B1.h"#include "it/it_266F.h"#include "it/item.h"#include "it/inlines.h"#include "it/it_2725.h"Functions | |
| bool | itPatapata_UnkMotion1_Anim (Item_GObj *gobj) |
| it_802E05A0 | |
| void | it_2725_Logic4_PickedUp (Item_GObj *gobj) |
| itPatapata_UnkMotion1_Phys | |
| void | itPatapata_UnkMotion5_Phys (Item_GObj *gobj) |
| itPatapata_UnkMotion5_Anim | |
| void | itPatapata_UnkMotion7_Phys (Item_GObj *gobj) |
| it_2725_Logic4_Dropped | |
| bool | itPatapata_UnkMotion7_Coll (Item_GObj *gobj) |
| void | itPatapata_UnkMotion6_Phys (Item_GObj *gobj) |
| it_2725_Logic4_Thrown | |
| void | it_802E16D8 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| itPatapata_UnkMotion6_Coll | |
| void it_2725_Logic4_PickedUp | ( | Item_GObj * | gobj | ) |
| void itPatapata_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void itPatapata_UnkMotion7_Phys | ( | Item_GObj * | gobj | ) |
| void itPatapata_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |