= {
}
bool itPatapata_UnkMotion4_Coll(Item_GObj *gobj)
Definition itpatapata.c:497
bool itPatapata_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpatapata.c:94
bool itPatapata_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpatapata.c:79
void itPatapata_UnkMotion5_Phys(Item_GObj *gobj)
Definition itpatapata.c:343
bool itPatapata_UnkMotion3_Anim(Item_GObj *gobj)
Definition itpatapata.c:284
bool itPatapata_UnkMotion4_Anim(Item_GObj *gobj)
Definition itpatapata.c:461
bool itPatapata_UnkMotion2_Anim(Item_GObj *gobj)
Definition itpatapata.c:153
bool itPatapata_UnkMotion7_Anim(Item_GObj *gobj)
Definition itpatapata.c:356
void itPatapata_UnkMotion7_Phys(Item_GObj *gobj)
Definition itpatapata.c:369
void itPatapata_UnkMotion6_Phys(Item_GObj *gobj)
Definition itpatapata.c:396
bool itPatapata_UnkMotion7_Coll(Item_GObj *gobj)
Definition itpatapata.c:371
bool itPatapata_UnkMotion5_Anim(Item_GObj *gobj)
Definition itpatapata.c:335
bool itPatapata_UnkMotion3_Coll(Item_GObj *gobj)
Definition itpatapata.c:207
void itPatapata_UnkMotion1_Phys(Item_GObj *gobj)
Definition itpatapata.c:84
void itPatapata_UnkMotion4_Phys(Item_GObj *gobj)
Definition itpatapata.c:488
bool itPatapata_UnkMotion6_Coll(Item_GObj *gobj)
Definition itpatapata.c:403
void itPatapata_UnkMotion3_Phys(Item_GObj *gobj)
Definition itpatapata.c:162
bool itPatapata_UnkMotion6_Anim(Item_GObj *gobj)
Definition itpatapata.c:388
#define NULL
Definition stddef.h:19