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itpatapata.c File Reference
#include "itpatapata.h"
#include <placeholder.h>
#include <platform.h>
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "mp/mpcoll.h"

Functions

void it_802E05A0 (Item_GObj *gobj)
 
void it_802E0678 (Item_GObj *gobj)
 
bool itPatapata_UnkMotion1_Anim (Item_GObj *gobj)
 
void itPatapata_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itPatapata_UnkMotion1_Coll (Item_GObj *gobj)
 
bool itPatapata_UnkMotion2_Anim (Item_GObj *gobj)
 it_802E0734
 
bool it_2725_Logic4_DmgReceived (Item_GObj *gobj)
 itPatapata_UnkMotion3_Phys
 
bool it_802E0F1C (Item_GObj *gobj)
 
void itPatapata_Logic4_PickedUp (Item_GObj *gobj)
 
bool itPatapata_UnkMotion5_Anim (Item_GObj *gobj)
 
void itPatapata_UnkMotion5_Phys (Item_GObj *gobj)
 
void it_2725_Logic4_Dropped (Item_GObj *gobj)
 
void itPatapata_UnkMotion7_Phys (Item_GObj *gobj)
 itPatapata_UnkMotion7_Anim
 
bool itPatapata_UnkMotion7_Coll (Item_GObj *gobj)
 
void it_2725_Logic4_Thrown (Item_GObj *gobj)
 
bool itPatapata_UnkMotion6_Anim (Item_GObj *gobj)
 
void itPatapata_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itPatapata_UnkMotion6_Coll (Item_GObj *gobj)
 
bool itPatapata_UnkMotion4_Coll (Item_GObj *gobj)
 it_802E11E0
 
void it_802E1648 (Item_GObj *gobj, int arg1, int arg2)
 it_802E15B0
 
void it_802E1694 (Item_GObj *gobj)
 
void it_802E16D8 (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_802E05A0()

void it_802E05A0 ( Item_GObj gobj)

◆ it_802E0678()

void it_802E0678 ( Item_GObj gobj)

◆ itPatapata_UnkMotion1_Anim()

bool itPatapata_UnkMotion1_Anim ( Item_GObj gobj)

◆ itPatapata_UnkMotion1_Phys()

void itPatapata_UnkMotion1_Phys ( Item_GObj gobj)

◆ itPatapata_UnkMotion1_Coll()

bool itPatapata_UnkMotion1_Coll ( Item_GObj gobj)

◆ itPatapata_UnkMotion2_Anim()

bool itPatapata_UnkMotion2_Anim ( Item_GObj gobj)

◆ it_2725_Logic4_DmgReceived()

◆ it_802E0F1C()

bool it_802E0F1C ( Item_GObj gobj)

◆ itPatapata_Logic4_PickedUp()

void itPatapata_Logic4_PickedUp ( Item_GObj gobj)

◆ itPatapata_UnkMotion5_Anim()

bool itPatapata_UnkMotion5_Anim ( Item_GObj gobj)

◆ itPatapata_UnkMotion5_Phys()

void itPatapata_UnkMotion5_Phys ( Item_GObj gobj)

◆ it_2725_Logic4_Dropped()

void it_2725_Logic4_Dropped ( Item_GObj gobj)

◆ itPatapata_UnkMotion7_Phys()

void itPatapata_UnkMotion7_Phys ( Item_GObj gobj)

◆ itPatapata_UnkMotion7_Coll()

bool itPatapata_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_2725_Logic4_Thrown()

void it_2725_Logic4_Thrown ( Item_GObj gobj)

◆ itPatapata_UnkMotion6_Anim()

bool itPatapata_UnkMotion6_Anim ( Item_GObj gobj)

◆ itPatapata_UnkMotion6_Phys()

void itPatapata_UnkMotion6_Phys ( Item_GObj gobj)

◆ itPatapata_UnkMotion6_Coll()

bool itPatapata_UnkMotion6_Coll ( Item_GObj gobj)

◆ itPatapata_UnkMotion4_Coll()

◆ it_802E1648()

void it_802E1648 ( Item_GObj gobj,
int  arg1,
int  arg2 
)

◆ it_802E1694()

void it_802E1694 ( Item_GObj gobj)

◆ it_802E16D8()

void it_802E16D8 ( Item_GObj gobj,
Item_GObj ref_gobj 
)