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itpatapata.c File Reference
#include "itpatapata.h"
#include <placeholder.h>
#include <platform.h>
#include "cm/camera.h"
#include "ft/ftlib.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/items/itnokonoko.h"
#include "it/ithitbox.h"
#include "it/itmaplib.h"
#include "it/itzako.h"
#include "lb/lb_00B0.h"
#include "mp/mpcoll.h"
#include "MSL/math.h"
#include <baselib/jobj.h>
#include <baselib/random.h>

Functions

void it_802E05A0 (Item_GObj *gobj)
void it_802E0678 (Item_GObj *gobj)
bool itPatapata_UnkMotion1_Anim (Item_GObj *gobj)
void itPatapata_UnkMotion1_Phys (Item_GObj *gobj)
bool itPatapata_UnkMotion1_Coll (Item_GObj *gobj)
void it_802E0734 (Item_GObj *gobj)
bool itPatapata_UnkMotion2_Anim (Item_GObj *gobj)
void itPatapata_UnkMotion3_Phys (Item_GObj *gobj)
bool itPatapata_UnkMotion3_Coll (Item_GObj *gobj)
void it_802E0D9C (Item_GObj *gobj)
bool itPatapata_UnkMotion3_Anim (Item_GObj *gobj)
bool it_2725_Logic4_DmgReceived (Item_GObj *gobj)
bool it_802E0F1C (Item_GObj *gobj)
void itPatapata_Logic4_PickedUp (Item_GObj *gobj)
bool itPatapata_UnkMotion5_Anim (Item_GObj *gobj)
void itPatapata_UnkMotion5_Phys (Item_GObj *gobj)
void it_2725_Logic4_Dropped (Item_GObj *gobj)
bool itPatapata_UnkMotion7_Anim (Item_GObj *gobj)
void itPatapata_UnkMotion7_Phys (Item_GObj *gobj)
bool itPatapata_UnkMotion7_Coll (Item_GObj *gobj)
void it_2725_Logic4_Thrown (Item_GObj *gobj)
bool itPatapata_UnkMotion6_Anim (Item_GObj *gobj)
void itPatapata_UnkMotion6_Phys (Item_GObj *gobj)
bool itPatapata_UnkMotion6_Coll (Item_GObj *gobj)
void it_802E11E0 (Item_GObj *gobj)
bool itPatapata_UnkMotion4_Anim (Item_GObj *gobj)
void itPatapata_UnkMotion4_Phys (Item_GObj *gobj)
bool itPatapata_UnkMotion4_Coll (Item_GObj *gobj)
void it_802E15B0 (Item_GObj *gobj)
void it_802E1648 (Item_GObj *gobj, int arg1, int arg2)
void it_802E1694 (Item_GObj *gobj)
void it_802E16D8 (Item_GObj *gobj, Item_GObj *ref_gobj)
Item_GObjit_802E16F8 (s32 arg0, Vec3 *pos, s32 facing)

Variables

ItemStateTable it_803F88C0 []

Function Documentation

◆ it_802E05A0()

void it_802E05A0 ( Item_GObj * gobj)

◆ it_802E0678()

void it_802E0678 ( Item_GObj * gobj)

◆ itPatapata_UnkMotion1_Anim()

bool itPatapata_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itPatapata_UnkMotion1_Phys()

void itPatapata_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itPatapata_UnkMotion1_Coll()

bool itPatapata_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802E0734()

void it_802E0734 ( Item_GObj * gobj)

◆ itPatapata_UnkMotion2_Anim()

bool itPatapata_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itPatapata_UnkMotion3_Phys()

void itPatapata_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itPatapata_UnkMotion3_Coll()

bool itPatapata_UnkMotion3_Coll ( Item_GObj * gobj)

◆ it_802E0D9C()

void it_802E0D9C ( Item_GObj * gobj)

◆ itPatapata_UnkMotion3_Anim()

bool itPatapata_UnkMotion3_Anim ( Item_GObj * gobj)

◆ it_2725_Logic4_DmgReceived()

bool it_2725_Logic4_DmgReceived ( Item_GObj * gobj)

◆ it_802E0F1C()

bool it_802E0F1C ( Item_GObj * gobj)

◆ itPatapata_Logic4_PickedUp()

void itPatapata_Logic4_PickedUp ( Item_GObj * gobj)

◆ itPatapata_UnkMotion5_Anim()

bool itPatapata_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itPatapata_UnkMotion5_Phys()

void itPatapata_UnkMotion5_Phys ( Item_GObj * gobj)

◆ it_2725_Logic4_Dropped()

void it_2725_Logic4_Dropped ( Item_GObj * gobj)

◆ itPatapata_UnkMotion7_Anim()

bool itPatapata_UnkMotion7_Anim ( Item_GObj * gobj)

◆ itPatapata_UnkMotion7_Phys()

void itPatapata_UnkMotion7_Phys ( Item_GObj * gobj)

◆ itPatapata_UnkMotion7_Coll()

bool itPatapata_UnkMotion7_Coll ( Item_GObj * gobj)

◆ it_2725_Logic4_Thrown()

void it_2725_Logic4_Thrown ( Item_GObj * gobj)

◆ itPatapata_UnkMotion6_Anim()

bool itPatapata_UnkMotion6_Anim ( Item_GObj * gobj)

◆ itPatapata_UnkMotion6_Phys()

void itPatapata_UnkMotion6_Phys ( Item_GObj * gobj)

◆ itPatapata_UnkMotion6_Coll()

bool itPatapata_UnkMotion6_Coll ( Item_GObj * gobj)

◆ it_802E11E0()

void it_802E11E0 ( Item_GObj * gobj)

◆ itPatapata_UnkMotion4_Anim()

bool itPatapata_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itPatapata_UnkMotion4_Phys()

void itPatapata_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itPatapata_UnkMotion4_Coll()

bool itPatapata_UnkMotion4_Coll ( Item_GObj * gobj)

◆ it_802E15B0()

void it_802E15B0 ( Item_GObj * gobj)

◆ it_802E1648()

void it_802E1648 ( Item_GObj * gobj,
int arg1,
int arg2 )

◆ it_802E1694()

void it_802E1694 ( Item_GObj * gobj)

◆ it_802E16D8()

void it_802E16D8 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ it_802E16F8()

Item_GObj * it_802E16F8 ( s32 arg0,
Vec3 * pos,
s32 facing )

Variable Documentation

◆ it_803F88C0

ItemStateTable it_803F88C0[]
Initial value:
= {
{ 0, NULL, NULL, NULL },
}
bool itPatapata_UnkMotion4_Coll(Item_GObj *gobj)
Definition itpatapata.c:497
bool itPatapata_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpatapata.c:94
bool itPatapata_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpatapata.c:79
void itPatapata_UnkMotion5_Phys(Item_GObj *gobj)
Definition itpatapata.c:343
bool itPatapata_UnkMotion3_Anim(Item_GObj *gobj)
Definition itpatapata.c:284
bool itPatapata_UnkMotion4_Anim(Item_GObj *gobj)
Definition itpatapata.c:461
bool itPatapata_UnkMotion2_Anim(Item_GObj *gobj)
Definition itpatapata.c:153
bool itPatapata_UnkMotion7_Anim(Item_GObj *gobj)
Definition itpatapata.c:356
void itPatapata_UnkMotion7_Phys(Item_GObj *gobj)
Definition itpatapata.c:369
void itPatapata_UnkMotion6_Phys(Item_GObj *gobj)
Definition itpatapata.c:396
bool itPatapata_UnkMotion7_Coll(Item_GObj *gobj)
Definition itpatapata.c:371
bool itPatapata_UnkMotion5_Anim(Item_GObj *gobj)
Definition itpatapata.c:335
bool itPatapata_UnkMotion3_Coll(Item_GObj *gobj)
Definition itpatapata.c:207
void itPatapata_UnkMotion1_Phys(Item_GObj *gobj)
Definition itpatapata.c:84
void itPatapata_UnkMotion4_Phys(Item_GObj *gobj)
Definition itpatapata.c:488
bool itPatapata_UnkMotion6_Coll(Item_GObj *gobj)
Definition itpatapata.c:403
void itPatapata_UnkMotion3_Phys(Item_GObj *gobj)
Definition itpatapata.c:162
bool itPatapata_UnkMotion6_Anim(Item_GObj *gobj)
Definition itpatapata.c:388
#define NULL
Definition stddef.h:19