UNK_RET it_802E1648(UNK_PARAMS)
bool itPatapata_UnkMotion4_Coll(Item_GObj *gobj)
void it_2725_Logic4_PickedUp(Item_GObj *)
bool itPatapata_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_802E0734(UNK_PARAMS)
void it_802E05A0(Item_GObj *)
bool itPatapata_UnkMotion1_Anim(Item_GObj *gobj)
it_802E05A0
Definition itpatapata.c:10
void itPatapata_UnkMotion5_Phys(Item_GObj *gobj)
itPatapata_UnkMotion1_Phys
Definition itpatapata.c:39
bool itPatapata_UnkMotion3_Anim(Item_GObj *gobj)
bool itPatapata_UnkMotion4_Anim(Item_GObj *gobj)
bool itPatapata_UnkMotion2_Anim(Item_GObj *gobj)
UNK_RET it_802E16F8(UNK_PARAMS)
bool itPatapata_UnkMotion7_Anim(Item_GObj *gobj)
UNK_RET it_802E11E0(UNK_PARAMS)
void it_2725_Logic4_Thrown(Item_GObj *)
UNK_RET it_802E0D9C(UNK_PARAMS)
void itPatapata_UnkMotion7_Phys(Item_GObj *gobj)
it_2725_Logic4_Dropped
Definition itpatapata.c:45
void it_2725_Logic4_Dropped(Item_GObj *)
void itPatapata_UnkMotion6_Phys(Item_GObj *gobj)
UNK_RET it_802E0F1C(UNK_PARAMS)
ItemStateTable it_803F88C0[]
bool itPatapata_UnkMotion7_Coll(Item_GObj *gobj)
bool itPatapata_UnkMotion5_Anim(Item_GObj *gobj)
bool itPatapata_UnkMotion3_Coll(Item_GObj *gobj)
UNK_RET it_802E15B0(UNK_PARAMS)
void it_802E16D8(Item_GObj *, Item_GObj *)
bool it_2725_Logic4_DmgReceived(Item_GObj *)
void itPatapata_UnkMotion1_Phys(Item_GObj *gobj)
void itPatapata_UnkMotion4_Phys(Item_GObj *gobj)
UNK_RET it_802E1694(UNK_PARAMS)
bool itPatapata_UnkMotion6_Coll(Item_GObj *gobj)
UNK_RET it_802E0678(UNK_PARAMS)
void itPatapata_UnkMotion3_Phys(Item_GObj *gobj)
bool itPatapata_UnkMotion6_Anim(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26