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itpatapata.h
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1#ifndef GALE01_2E05A0
2#define GALE01_2E05A0
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 2E05A0 */ void it_802E05A0(Item_GObj*);
9/* 2E0678 */ void it_802E0678(Item_GObj* gobj);
10/* 2E06B4 */ bool itPatapata_UnkMotion1_Anim(Item_GObj* gobj);
11/* 2E06BC */ void itPatapata_UnkMotion1_Phys(Item_GObj* gobj);
12/* 2E06F8 */ bool itPatapata_UnkMotion1_Coll(Item_GObj* gobj);
13/* 2E0734 */ void it_802E0734(Item_GObj*);
14/* 2E0974 */ bool itPatapata_UnkMotion2_Anim(Item_GObj* gobj);
15/* 2E09BC */ void itPatapata_UnkMotion3_Phys(Item_GObj* gobj);
16/* 2E0B78 */ bool itPatapata_UnkMotion3_Coll(Item_GObj* gobj);
17/* 2E0D9C */ void it_802E0D9C(Item_GObj* gobj);
18/* 2E0E10 */ bool itPatapata_UnkMotion3_Anim(Item_GObj* gobj);
19/* 2E0EE0 */ bool it_2725_Logic4_DmgReceived(Item_GObj*);
20/* 2E0F1C */ bool it_802E0F1C(Item_GObj*);
21/* 2E0F70 */ void itPatapata_Logic4_PickedUp(Item_GObj*);
22/* 2E0F98 */ bool itPatapata_UnkMotion5_Anim(Item_GObj* gobj);
23/* 2E0FE0 */ void itPatapata_UnkMotion5_Phys(Item_GObj* gobj);
24/* 2E0FE4 */ void it_2725_Logic4_Dropped(Item_GObj*);
25/* 2E1040 */ bool itPatapata_UnkMotion7_Anim(Item_GObj* gobj);
26/* 2E10A0 */ void itPatapata_UnkMotion7_Phys(Item_GObj* gobj);
27/* 2E10A4 */ bool itPatapata_UnkMotion7_Coll(Item_GObj* gobj);
28/* 2E10C8 */ void it_2725_Logic4_Thrown(Item_GObj*);
29/* 2E1128 */ bool itPatapata_UnkMotion6_Anim(Item_GObj* gobj);
30/* 2E1170 */ void itPatapata_UnkMotion6_Phys(Item_GObj* gobj);
31/* 2E11A0 */ bool itPatapata_UnkMotion6_Coll(Item_GObj* gobj);
32/* 2E11E0 */ void it_802E11E0(Item_GObj* gobj);
33/* 2E13EC */ bool itPatapata_UnkMotion4_Anim(Item_GObj* gobj);
34/* 2E1498 */ void itPatapata_UnkMotion4_Phys(Item_GObj* gobj);
35/* 2E1578 */ bool itPatapata_UnkMotion4_Coll(Item_GObj* gobj);
36/* 2E15B0 */ void it_802E15B0(Item_GObj*);
37/* 2E1648 */ void it_802E1648(Item_GObj*, int, int);
38/* 2E1694 */ void it_802E1694(Item_GObj*);
39/* 2E16D8 */ void it_802E16D8(Item_GObj*, Item_GObj*);
40/* 2E16F8 */ Item_GObj* it_802E16F8(s32, Vec3*, s32);
42
43#endif
struct Vec Vec3
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F88C0[]
Definition itpatapata.c:28
void it_802E0678(Item_GObj *gobj)
Definition itpatapata.c:72
bool itPatapata_UnkMotion4_Coll(Item_GObj *gobj)
Definition itpatapata.c:497
bool itPatapata_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpatapata.c:94
Item_GObj * it_802E16F8(s32, Vec3 *, s32)
Definition itpatapata.c:550
void it_802E0D9C(Item_GObj *gobj)
Definition itpatapata.c:267
void it_802E15B0(Item_GObj *)
Definition itpatapata.c:508
bool it_802E0F1C(Item_GObj *)
Definition itpatapata.c:320
void it_802E05A0(Item_GObj *)
Definition itpatapata.c:45
bool itPatapata_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpatapata.c:79
void itPatapata_UnkMotion5_Phys(Item_GObj *gobj)
Definition itpatapata.c:343
bool itPatapata_UnkMotion3_Anim(Item_GObj *gobj)
Definition itpatapata.c:284
bool itPatapata_UnkMotion4_Anim(Item_GObj *gobj)
Definition itpatapata.c:461
bool itPatapata_UnkMotion2_Anim(Item_GObj *gobj)
Definition itpatapata.c:153
bool itPatapata_UnkMotion7_Anim(Item_GObj *gobj)
Definition itpatapata.c:356
void it_802E1648(Item_GObj *, int, int)
Definition itpatapata.c:529
void it_2725_Logic4_Thrown(Item_GObj *)
Definition itpatapata.c:377
void it_802E0734(Item_GObj *)
Definition itpatapata.c:105
void itPatapata_UnkMotion7_Phys(Item_GObj *gobj)
Definition itpatapata.c:369
void it_2725_Logic4_Dropped(Item_GObj *)
Definition itpatapata.c:345
void itPatapata_UnkMotion6_Phys(Item_GObj *gobj)
Definition itpatapata.c:396
bool itPatapata_UnkMotion7_Coll(Item_GObj *gobj)
Definition itpatapata.c:371
void itPatapata_Logic4_PickedUp(Item_GObj *)
Definition itpatapata.c:330
bool itPatapata_UnkMotion5_Anim(Item_GObj *gobj)
Definition itpatapata.c:335
bool itPatapata_UnkMotion3_Coll(Item_GObj *gobj)
Definition itpatapata.c:207
void it_802E16D8(Item_GObj *, Item_GObj *)
Definition itpatapata.c:545
bool it_2725_Logic4_DmgReceived(Item_GObj *)
Definition itpatapata.c:309
void itPatapata_UnkMotion1_Phys(Item_GObj *gobj)
Definition itpatapata.c:84
void itPatapata_UnkMotion4_Phys(Item_GObj *gobj)
Definition itpatapata.c:488
void it_802E1694(Item_GObj *)
Definition itpatapata.c:537
bool itPatapata_UnkMotion6_Coll(Item_GObj *gobj)
Definition itpatapata.c:403
void it_802E11E0(Item_GObj *gobj)
Definition itpatapata.c:411
void itPatapata_UnkMotion3_Phys(Item_GObj *gobj)
Definition itpatapata.c:162
bool itPatapata_UnkMotion6_Anim(Item_GObj *gobj)
Definition itpatapata.c:388
HSD_GObj Item_GObj
Definition forward.h:55
Definition types.h:11