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itpatapata.h
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1#ifndef GALE01_2E05A0
2#define GALE01_2E05A0
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 2E05A0 */ void it_802E05A0(Item_GObj*);
9/* 2E0678 */ void it_802E0678(Item_GObj* gobj);
10/* 2E06B4 */ bool itPatapata_UnkMotion1_Anim(Item_GObj* gobj);
11/* 2E06BC */ void itPatapata_UnkMotion1_Phys(Item_GObj* gobj);
12/* 2E06F8 */ bool itPatapata_UnkMotion1_Coll(Item_GObj* gobj);
14/* 2E0974 */ bool itPatapata_UnkMotion2_Anim(Item_GObj* gobj);
15/* 2E09BC */ void itPatapata_UnkMotion3_Phys(Item_GObj* gobj);
16/* 2E0B78 */ bool itPatapata_UnkMotion3_Coll(Item_GObj* gobj);
18/* 2E0E10 */ bool itPatapata_UnkMotion3_Anim(Item_GObj* gobj);
20/* 2E0F1C */ bool it_802E0F1C(Item_GObj*);
21/* 2E0F70 */ void it_2725_Logic4_PickedUp(Item_GObj*);
22/* 2E0F98 */ bool itPatapata_UnkMotion5_Anim(Item_GObj* gobj);
23/* 2E0FE0 */ void itPatapata_UnkMotion5_Phys(Item_GObj* gobj);
25/* 2E1040 */ bool itPatapata_UnkMotion7_Anim(Item_GObj* gobj);
26/* 2E10A0 */ void itPatapata_UnkMotion7_Phys(Item_GObj* gobj);
27/* 2E10A4 */ bool itPatapata_UnkMotion7_Coll(Item_GObj* gobj);
28/* 2E10C8 */ void it_2725_Logic4_Thrown(Item_GObj*);
29/* 2E1128 */ bool itPatapata_UnkMotion6_Anim(Item_GObj* gobj);
30/* 2E1170 */ void itPatapata_UnkMotion6_Phys(Item_GObj* gobj);
31/* 2E11A0 */ bool itPatapata_UnkMotion6_Coll(Item_GObj* gobj);
33/* 2E13EC */ bool itPatapata_UnkMotion4_Anim(Item_GObj* gobj);
34/* 2E1498 */ void itPatapata_UnkMotion4_Phys(Item_GObj* gobj);
35/* 2E1578 */ bool itPatapata_UnkMotion4_Coll(Item_GObj* gobj);
37/* 2E1648 */ void it_802E1648(Item_GObj*, int, int);
38/* 2E1694 */ void it_802E1694(Item_GObj*);
39/* 2E16D8 */ void it_802E16D8(Item_GObj*, Item_GObj*);
42
43#endif
void it_802E0678(Item_GObj *gobj)
it_802E05A0
Definition itpatapata.c:14
bool itPatapata_UnkMotion4_Coll(Item_GObj *gobj)
void it_2725_Logic4_PickedUp(Item_GObj *)
itPatapata_UnkMotion3_Phys
Definition itpatapata.c:53
bool itPatapata_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_802E0734(UNK_PARAMS)
bool it_802E0F1C(Item_GObj *)
void it_802E05A0(Item_GObj *)
bool itPatapata_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpatapata.c:21
void itPatapata_UnkMotion5_Phys(Item_GObj *gobj)
Definition itpatapata.c:66
bool itPatapata_UnkMotion3_Anim(Item_GObj *gobj)
bool itPatapata_UnkMotion4_Anim(Item_GObj *gobj)
bool itPatapata_UnkMotion2_Anim(Item_GObj *gobj)
itPatapata_UnkMotion1_Phys
Definition itpatapata.c:32
UNK_RET it_802E16F8(UNK_PARAMS)
bool itPatapata_UnkMotion7_Anim(Item_GObj *gobj)
UNK_RET it_802E11E0(UNK_PARAMS)
void it_802E1648(Item_GObj *, int, int)
it_802E11E0
Definition itpatapata.c:115
void it_2725_Logic4_Thrown(Item_GObj *)
UNK_RET it_802E0D9C(UNK_PARAMS)
void itPatapata_UnkMotion7_Phys(Item_GObj *gobj)
it_2725_Logic4_Dropped
Definition itpatapata.c:72
void it_2725_Logic4_Dropped(Item_GObj *)
void itPatapata_UnkMotion6_Phys(Item_GObj *gobj)
Definition itpatapata.c:90
ItemStateTable it_803F88C0[]
bool itPatapata_UnkMotion7_Coll(Item_GObj *gobj)
Definition itpatapata.c:74
bool itPatapata_UnkMotion5_Anim(Item_GObj *gobj)
Definition itpatapata.c:58
bool itPatapata_UnkMotion3_Coll(Item_GObj *gobj)
UNK_RET it_802E15B0(UNK_PARAMS)
void it_802E16D8(Item_GObj *, Item_GObj *)
Definition itpatapata.c:131
bool it_2725_Logic4_DmgReceived(Item_GObj *)
void itPatapata_UnkMotion1_Phys(Item_GObj *gobj)
void itPatapata_UnkMotion4_Phys(Item_GObj *gobj)
void it_802E1694(Item_GObj *)
Definition itpatapata.c:123
bool itPatapata_UnkMotion6_Coll(Item_GObj *gobj)
Definition itpatapata.c:97
void itPatapata_UnkMotion3_Phys(Item_GObj *gobj)
bool itPatapata_UnkMotion6_Anim(Item_GObj *gobj)
it_2725_Logic4_Thrown
Definition itpatapata.c:82
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11