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itpatapata.h
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1#ifndef GALE01_2E05A0
2#define GALE01_2E05A0
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 2E05A0 */ void it_802E05A0(Item_GObj*);
9/* 2E0678 */ void it_802E0678(Item_GObj* gobj);
10/* 2E06B4 */ bool itPatapata_UnkMotion1_Anim(Item_GObj* gobj);
11/* 2E06BC */ void itPatapata_UnkMotion1_Phys(Item_GObj* gobj);
12/* 2E06F8 */ bool itPatapata_UnkMotion1_Coll(Item_GObj* gobj);
13/* 2E0734 */ void it_802E0734(Item_GObj*);
14/* 2E0974 */ bool itPatapata_UnkMotion2_Anim(Item_GObj* gobj);
15/* 2E09BC */ void itPatapata_UnkMotion3_Phys(Item_GObj* gobj);
16/* 2E0B78 */ bool itPatapata_UnkMotion3_Coll(Item_GObj* gobj);
17/* 2E0D9C */ void it_802E0D9C(Item_GObj* gobj);
18/* 2E0E10 */ bool itPatapata_UnkMotion3_Anim(Item_GObj* gobj);
19/* 2E0EE0 */ bool it_2725_Logic4_DmgReceived(Item_GObj*);
20/* 2E0F1C */ bool it_802E0F1C(Item_GObj*);
21/* 2E0F70 */ void itPatapata_Logic4_PickedUp(Item_GObj*);
22/* 2E0F98 */ bool itPatapata_UnkMotion5_Anim(Item_GObj* gobj);
23/* 2E0FE0 */ void itPatapata_UnkMotion5_Phys(Item_GObj* gobj);
24/* 2E0FE4 */ void it_2725_Logic4_Dropped(Item_GObj*);
25/* 2E1040 */ bool itPatapata_UnkMotion7_Anim(Item_GObj* gobj);
26/* 2E10A0 */ void itPatapata_UnkMotion7_Phys(Item_GObj* gobj);
27/* 2E10A4 */ bool itPatapata_UnkMotion7_Coll(Item_GObj* gobj);
28/* 2E10C8 */ void it_2725_Logic4_Thrown(Item_GObj*);
29/* 2E1128 */ bool itPatapata_UnkMotion6_Anim(Item_GObj* gobj);
30/* 2E1170 */ void itPatapata_UnkMotion6_Phys(Item_GObj* gobj);
31/* 2E11A0 */ bool itPatapata_UnkMotion6_Coll(Item_GObj* gobj);
33/* 2E13EC */ bool itPatapata_UnkMotion4_Anim(Item_GObj* gobj);
34/* 2E1498 */ void itPatapata_UnkMotion4_Phys(Item_GObj* gobj);
35/* 2E1578 */ bool itPatapata_UnkMotion4_Coll(Item_GObj* gobj);
36/* 2E15B0 */ void it_802E15B0(Item_GObj*);
37/* 2E1648 */ void it_802E1648(Item_GObj*, int, int);
38/* 2E1694 */ void it_802E1694(Item_GObj*);
39/* 2E16D8 */ void it_802E16D8(Item_GObj*, Item_GObj*);
40/* 2E16F8 */ Item_GObj* it_802E16F8(s32, Vec3*, s32);
42
43#endif
signed long s32
Definition hsd_3B2B.h:1
void it_802E0678(Item_GObj *gobj)
Definition itpatapata.c:47
bool itPatapata_UnkMotion4_Coll(Item_GObj *gobj)
Definition itpatapata.c:365
bool itPatapata_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpatapata.c:69
Item_GObj * it_802E16F8(s32, Vec3 *, s32)
Definition itpatapata.c:420
void it_802E0D9C(Item_GObj *gobj)
Definition itpatapata.c:187
void it_802E15B0(Item_GObj *)
Definition itpatapata.c:376
bool it_802E0F1C(Item_GObj *)
Definition itpatapata.c:240
void it_802E05A0(Item_GObj *)
Definition itpatapata.c:20
bool itPatapata_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpatapata.c:54
void itPatapata_UnkMotion5_Phys(Item_GObj *gobj)
Definition itpatapata.c:263
bool itPatapata_UnkMotion3_Anim(Item_GObj *gobj)
Definition itpatapata.c:204
bool itPatapata_UnkMotion4_Anim(Item_GObj *gobj)
it_802E11E0
Definition itpatapata.c:333
bool itPatapata_UnkMotion2_Anim(Item_GObj *gobj)
Definition itpatapata.c:80
bool itPatapata_UnkMotion7_Anim(Item_GObj *gobj)
Definition itpatapata.c:276
UNK_RET it_802E11E0(UNK_PARAMS)
void it_802E1648(Item_GObj *, int, int)
Definition itpatapata.c:397
void it_2725_Logic4_Thrown(Item_GObj *)
Definition itpatapata.c:297
void it_802E0734(Item_GObj *)
void itPatapata_UnkMotion7_Phys(Item_GObj *gobj)
Definition itpatapata.c:289
void it_2725_Logic4_Dropped(Item_GObj *)
Definition itpatapata.c:265
void itPatapata_UnkMotion6_Phys(Item_GObj *gobj)
Definition itpatapata.c:316
ItemStateTable it_803F88C0[]
bool itPatapata_UnkMotion7_Coll(Item_GObj *gobj)
Definition itpatapata.c:291
void itPatapata_Logic4_PickedUp(Item_GObj *)
Definition itpatapata.c:250
bool itPatapata_UnkMotion5_Anim(Item_GObj *gobj)
Definition itpatapata.c:255
bool itPatapata_UnkMotion3_Coll(Item_GObj *gobj)
Definition itpatapata.c:134
void it_802E16D8(Item_GObj *, Item_GObj *)
Definition itpatapata.c:413
bool it_2725_Logic4_DmgReceived(Item_GObj *)
Definition itpatapata.c:229
void itPatapata_UnkMotion1_Phys(Item_GObj *gobj)
Definition itpatapata.c:59
void itPatapata_UnkMotion4_Phys(Item_GObj *gobj)
Definition itpatapata.c:356
void it_802E1694(Item_GObj *)
Definition itpatapata.c:405
bool itPatapata_UnkMotion6_Coll(Item_GObj *gobj)
Definition itpatapata.c:323
void itPatapata_UnkMotion3_Phys(Item_GObj *gobj)
Definition itpatapata.c:89
bool itPatapata_UnkMotion6_Anim(Item_GObj *gobj)
Definition itpatapata.c:308
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11