float f32
Definition types.h:13
ItemStateTable it_803F5AB0[]
Definition itparasol.c:17
void itParasol_Logic13_Thrown(Item_GObj *item_gobj)
Definition itparasol.c:146
void it_8028B718(Item_GObj *item_gobj, f32 speed)
Definition itparasol.c:245
bool itParasol_UnkMotion0_Coll(Item_GObj *item_gobj)
Definition itparasol.c:65
bool itParasol_UnkMotion2_Coll(Item_GObj *item_gobj)
Definition itparasol.c:135
void itParasol_Logic13_EvtUnk(Item_GObj *item_gobj, HSD_GObj *)
Definition itparasol.c:265
bool itParasol_UnkMotion10_Anim(Item_GObj *item_gobj)
Definition itparasol.c:213
void itParasol_UnkMotion1_Phys(Item_GObj *item_gobj)
Definition itparasol.c:126
void it_8028B780(Item_GObj *item_gobj, f32 speed)
Definition itparasol.c:250
void itParasol_Logic13_Spawned(Item_GObj *item_gobj)
Definition itparasol.c:43
bool itParasol_UnkMotion2_Anim(Item_GObj *item_gobj)
Definition itparasol.c:94
bool itParasol_Logic13_ShieldBounced(Item_GObj *item_gobj)
Definition itparasol.c:185
void itParasol_UnkMotion2_Phys(Item_GObj *item_gobj)
Definition itparasol.c:153
bool itParasol_UnkMotion3_Coll(Item_GObj *item_gobj)
Definition itparasol.c:202
void it_8028B7E8(Item_GObj *item_gobj, f32 speed)
Definition itparasol.c:255
int it_8028B08C(Item_GObj *item_gobj, int statenum)
Definition itparasol.c:35
ItemStateTable it_803F70B8[]
Definition itseakvanish.c:13
void it_8028B6B0(Item_GObj *item_gobj, f32 speed)
Definition itparasol.c:240
void itParasol_Logic13_PickedUp(Item_GObj *item_gobj)
Definition itparasol.c:208
bool itParasol_UnkMotion0_Anim(Item_GObj *item_gobj)
Definition itparasol.c:58
void it_8028B648(Item_GObj *item_gobj, f32 speed)
Definition itparasol.c:235
void it_8028B0EC(Item_GObj *item_gobj)
Definition itparasol.c:50
void itParasol_UnkMotion3_Phys(Item_GObj *item_gobj)
Definition itparasol.c:200
void itParasol_UnkMotion0_Phys(Item_GObj *item_gobj)
Definition itparasol.c:63
void itParasol_UnkMotion10_Phys(Item_GObj *item_gobj)
Definition itparasol.c:218
bool itParasol_Logic13_DmgDealt(Item_GObj *item_gobj)
Definition itparasol.c:162
bool itParasol_Logic13_Reflected(Item_GObj *item_gobj)
Definition itparasol.c:180
void itParasol_Logic13_EnteredAir(Item_GObj *item_gobj)
Definition itparasol.c:190
bool itParasol_Logic13_HitShield(Item_GObj *item_gobj)
Definition itparasol.c:174
void it_8028B850(Item_GObj *item_gobj, f32 speed)
Definition itparasol.c:260
bool itParasol_Logic13_Clanked(Item_GObj *item_gobj)
Definition itparasol.c:168
void it_8028B17C(Item_GObj *item_gobj)
Definition itparasol.c:71
bool itParasol_UnkMotion3_Anim(Item_GObj *item_gobj)
Definition itparasol.c:195
void itParasol_Logic13_Dropped(Item_GObj *item_gobj)
Definition itparasol.c:141
void it_8028B618(Item_GObj *item_gobj, f32 speed)
Definition itparasol.c:230
HSD_GObj Item_GObj
Definition forward.h:55