SSBM Decomp
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itnesspkflush.c File Reference
#include "itnesspkflush.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"

Functions

static bool itNesspkflush_UnkMotion1_Coll (Item_GObj *gobj)
 itNesspkflush_UnkMotion0_Coll
 
static bool itNesspkflush_UnkMotion2_Coll (Item_GObj *gobj)
 
Fighter_GObj * it_802AA7E4 (Item_GObj *gobj)
 
bool it_802AA7F0 (Item_GObj *gobj)
 
void itNesspkflush_UnkMotion1_Phys (Item_GObj *gobj)
 it_802AA810
 
void itNesspkflush_UnkMotion2_Phys (Item_GObj *gobj)
 
bool it_2725_Logic102_Clanked (Item_GObj *arg0)
 it_2725_Logic102_Reflected
 
bool it_2725_Logic102_Absorbed (Item_GObj *arg0)
 
void it_2725_Logic102_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itNesspkflush_UnkMotion1_Coll()

bool itNesspkflush_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ itNesspkflush_UnkMotion2_Coll()

bool itNesspkflush_UnkMotion2_Coll ( Item_GObj gobj)
static

◆ it_802AA7E4()

Fighter_GObj * it_802AA7E4 ( Item_GObj gobj)

◆ it_802AA7F0()

bool it_802AA7F0 ( Item_GObj gobj)

◆ itNesspkflush_UnkMotion1_Phys()

◆ itNesspkflush_UnkMotion2_Phys()

void itNesspkflush_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_2725_Logic102_Clanked()

bool it_2725_Logic102_Clanked ( Item_GObj arg0)

◆ it_2725_Logic102_Absorbed()

bool it_2725_Logic102_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic102_EvtUnk()

void it_2725_Logic102_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)