11#include <dolphin/mtx.h>
bool itNesspkflush_UnkMotion2_Anim(Item_GObj *gobj)
void it_802AAA50(Item_GObj *)
HSD_GObj * it_802AA8C0(Item_GObj *, Vec3 *, enum_t, float)
bool it_2725_Logic102_Reflected(Item_GObj *)
void it_2725_Logic102_Destroyed(Item_GObj *)
UNK_RET it_802AAA80(UNK_PARAMS)
void it_2725_Logic102_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnesspkflush.c:79
Fighter_GObj * it_802AA7E4(Item_GObj *)
Definition itnesspkflush.c:11
void itNesspkflush_UnkMotion2_Phys(Item_GObj *)
Definition itnesspkflush.c:49
ItemStateTable it_803F6B70[]
bool itNesspkflush_UnkMotion0_Anim(Item_GObj *gobj)
void itNesspkflush_UnkMotion1_Phys(Item_GObj *)
it_802AA810
Definition itnesspkflush.c:43
bool it_802AA7F0(Item_GObj *)
Definition itnesspkflush.c:16
UNK_RET it_802AA810(UNK_PARAMS)
bool it_2725_Logic102_Absorbed(Item_GObj *)
Definition itnesspkflush.c:74
bool itNesspkflush_UnkMotion0_Coll(Item_GObj *gobj)
bool itNesspkflush_UnkMotion1_Anim(Item_GObj *gobj)
void itNesspkflush_UnkMotion0_Phys(Item_GObj *gobj)
bool it_2725_Logic102_Clanked(Item_GObj *)
it_2725_Logic102_Reflected
Definition itnesspkflush.c:69
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26