11#include <dolphin/mtx.h>
bool itNesspkflush_UnkMotion2_Anim(Item_GObj *gobj)
void it_802AAA50(Item_GObj *)
it_802AA8C0
Definition itnesspkflush.c:56
HSD_GObj * it_802AA8C0(Item_GObj *, Vec3 *, enum_t, float)
void it_2725_Logic102_Destroyed(Item_GObj *)
bool itNessPKFlush_Logic102_Clanked(Item_GObj *)
Definition itnesspkflush.c:117
UNK_RET it_802AAA80(UNK_PARAMS)
Fighter_GObj * it_802AA7E4(Item_GObj *)
Definition itnesspkflush.c:16
void itNesspkflush_UnkMotion2_Phys(Item_GObj *)
Definition itnesspkflush.c:86
ItemStateTable it_803F6B70[]
bool itNesspkflush_UnkMotion0_Anim(Item_GObj *gobj)
bool it_802AA810(Item_GObj *, CollData *)
Definition itnesspkflush.c:30
void itNesspkflush_UnkMotion1_Phys(Item_GObj *)
it_802AAA80
Definition itnesspkflush.c:80
bool it_802AA7F0(Item_GObj *)
Definition itnesspkflush.c:21
void itNessPKFlush_Logic102_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnesspkflush.c:127
bool itNesspkflush_UnkMotion0_Coll(Item_GObj *gobj)
bool itNesspkflush_UnkMotion1_Anim(Item_GObj *gobj)
void itNesspkflush_UnkMotion0_Phys(Item_GObj *gobj)
bool itNessPKFlush_Logic102_Reflected(Item_GObj *)
Definition itnesspkflush.c:104
bool itNessPKFlush_Logic102_Absorbed(Item_GObj *)
Definition itnesspkflush.c:122
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26