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itnesspkflush.h File Reference
#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Fighter_GObj * it_802AA7E4 (Item_GObj *)
 
bool it_802AA7F0 (Item_GObj *)
 
UNK_RET it_802AA810 (UNK_PARAMS)
 
HSD_GObjit_802AA8C0 (Item_GObj *, Vec3 *, enum_t, float)
 
void it_2725_Logic102_Destroyed (Item_GObj *)
 
void it_802AAA50 (Item_GObj *)
 
UNK_RET it_802AAA80 (UNK_PARAMS)
 
bool itNesspkflush_UnkMotion0_Anim (Item_GObj *gobj)
 
bool itNesspkflush_UnkMotion1_Anim (Item_GObj *gobj)
 
bool itNesspkflush_UnkMotion2_Anim (Item_GObj *gobj)
 
void itNesspkflush_UnkMotion0_Phys (Item_GObj *gobj)
 
void itNesspkflush_UnkMotion1_Phys (Item_GObj *)
 it_802AA810
 
void itNesspkflush_UnkMotion2_Phys (Item_GObj *)
 
bool itNesspkflush_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_2725_Logic102_Reflected (Item_GObj *)
 
bool it_2725_Logic102_Clanked (Item_GObj *)
 it_2725_Logic102_Reflected
 
bool it_2725_Logic102_Absorbed (Item_GObj *)
 
void it_2725_Logic102_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6B70 []
 

Function Documentation

◆ it_802AA7E4()

Fighter_GObj * it_802AA7E4 ( Item_GObj gobj)

◆ it_802AA7F0()

bool it_802AA7F0 ( Item_GObj gobj)

◆ it_802AA810()

UNK_RET it_802AA810 ( UNK_PARAMS  )

◆ it_802AA8C0()

HSD_GObj * it_802AA8C0 ( Item_GObj ,
Vec3 *  ,
enum_t  ,
float   
)

◆ it_2725_Logic102_Destroyed()

void it_2725_Logic102_Destroyed ( Item_GObj )

◆ it_802AAA50()

void it_802AAA50 ( Item_GObj )

◆ it_802AAA80()

UNK_RET it_802AAA80 ( UNK_PARAMS  )

◆ itNesspkflush_UnkMotion0_Anim()

bool itNesspkflush_UnkMotion0_Anim ( Item_GObj gobj)

◆ itNesspkflush_UnkMotion1_Anim()

bool itNesspkflush_UnkMotion1_Anim ( Item_GObj gobj)

◆ itNesspkflush_UnkMotion2_Anim()

bool itNesspkflush_UnkMotion2_Anim ( Item_GObj gobj)

◆ itNesspkflush_UnkMotion0_Phys()

void itNesspkflush_UnkMotion0_Phys ( Item_GObj gobj)

◆ itNesspkflush_UnkMotion1_Phys()

◆ itNesspkflush_UnkMotion2_Phys()

void itNesspkflush_UnkMotion2_Phys ( Item_GObj gobj)

◆ itNesspkflush_UnkMotion0_Coll()

bool itNesspkflush_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic102_Reflected()

bool it_2725_Logic102_Reflected ( Item_GObj )

◆ it_2725_Logic102_Clanked()

bool it_2725_Logic102_Clanked ( Item_GObj arg0)

◆ it_2725_Logic102_Absorbed()

bool it_2725_Logic102_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic102_EvtUnk()

void it_2725_Logic102_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6B70

ItemStateTable it_803F6B70[]
extern