#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802AA7E4()
Fighter_GObj * it_802AA7E4 |
( |
Item_GObj * |
gobj | ) |
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◆ it_802AA7F0()
◆ it_802AA810()
◆ it_802AA8C0()
◆ it_2725_Logic102_Destroyed()
void it_2725_Logic102_Destroyed |
( |
Item_GObj * |
| ) |
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◆ it_802AAA50()
◆ it_802AAA80()
◆ itNesspkflush_UnkMotion0_Anim()
◆ itNesspkflush_UnkMotion1_Anim()
◆ itNesspkflush_UnkMotion2_Anim()
◆ itNesspkflush_UnkMotion0_Phys()
void itNesspkflush_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itNesspkflush_UnkMotion1_Phys()
void itNesspkflush_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itNesspkflush_UnkMotion2_Phys()
void itNesspkflush_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itNesspkflush_UnkMotion0_Coll()
◆ it_2725_Logic102_Reflected()
◆ it_2725_Logic102_Clanked()
◆ it_2725_Logic102_Absorbed()
◆ it_2725_Logic102_EvtUnk()
◆ it_803F6B70