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itmball.c File Reference
#include "itmball.h"
#include <platform.h>
#include "ef/efasync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_279C.h"
#include "it/it_3F14.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/items/forward.h"
#include "it/itmaplib.h"
#include "it/types.h"
#include "mp/mpcoll.h"
#include <dolphin/mtx.h>
#include <baselib/gobj.h>
#include <baselib/jobj.h>
#include <melee/gr/ground.h>
#include <melee/lb/lb_00B0.h>

Functions

void itMball_Destroyed (Item_GObj *item_gobj)
void itMball_Spawned (Item_GObj *arg0)
void itMball_80297944 (Item_GObj *arg0)
bool itMball_Motion0_Anim (Item_GObj *gobj)
void itMball_Motion0_Phys (Item_GObj *gobj)
bool itMball_Motion0_Coll (Item_GObj *arg0)
void itMball_802979D4 (Item_GObj *arg0)
bool itMball_Motion3_Anim (Item_GObj *gobj)
void itMball_Motion1_Phys (Item_GObj *arg0)
bool itMball_Motion1_Coll (Item_GObj *arg0)
void itMball_PickedUp (Item_GObj *arg0)
bool itMball_Motion2_Anim (Item_GObj *gobj)
void itMball_Motion2_Phys (Item_GObj *gobj)
void itMball_Dropped (Item_GObj *arg0)
void itMball_Thrown (Item_GObj *arg0)
void itMball_Motion3_Phys (Item_GObj *arg0)
bool itMball_Motion3_Coll (Item_GObj *arg0)
bool itMball_DmgDealt (Item_GObj *arg0)
void itMball_EnteredAir (Item_GObj *gobj)
bool itMball_Motion4_Anim (Item_GObj *gobj)
void itMball_Motion4_Phys (Item_GObj *gobj)
bool itMball_Motion4_Coll (Item_GObj *gobj)
void itMball_80297CC4 (Item_GObj *arg0)
void itMball_OnAccessory (Item_GObj *arg0)
bool itMball_Motion5_Anim (Item_GObj *gobj)
void itMball_Motion5_Phys (Item_GObj *gobj)
bool itMball_Motion5_Coll (Item_GObj *gobj)
void itMball_80297E8C (Item_GObj *gobj)
bool itMball_Motion6_Anim (Item_GObj *gobj)
void itMball_Motion6_Phys (Item_GObj *arg0)
bool itMball_Motion6_Coll (Item_GObj *arg0)
bool itMball_Clanked (Item_GObj *arg0)
bool itMball_Reflected (Item_GObj *arg0)
bool itMball_HitShield (Item_GObj *arg0)
bool itMball_ShieldBounced (Item_GObj *arg0)
void itMball_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F6488 []

Function Documentation

◆ itMball_Destroyed()

void itMball_Destroyed ( Item_GObj * item_gobj)

◆ itMball_Spawned()

void itMball_Spawned ( Item_GObj * arg0)

◆ itMball_80297944()

void itMball_80297944 ( Item_GObj * arg0)

◆ itMball_Motion0_Anim()

bool itMball_Motion0_Anim ( Item_GObj * gobj)

◆ itMball_Motion0_Phys()

void itMball_Motion0_Phys ( Item_GObj * gobj)

◆ itMball_Motion0_Coll()

bool itMball_Motion0_Coll ( Item_GObj * arg0)

◆ itMball_802979D4()

void itMball_802979D4 ( Item_GObj * arg0)

◆ itMball_Motion3_Anim()

bool itMball_Motion3_Anim ( Item_GObj * gobj)

◆ itMball_Motion1_Phys()

void itMball_Motion1_Phys ( Item_GObj * arg0)

◆ itMball_Motion1_Coll()

bool itMball_Motion1_Coll ( Item_GObj * arg0)

◆ itMball_PickedUp()

void itMball_PickedUp ( Item_GObj * arg0)

◆ itMball_Motion2_Anim()

bool itMball_Motion2_Anim ( Item_GObj * gobj)

◆ itMball_Motion2_Phys()

void itMball_Motion2_Phys ( Item_GObj * gobj)

◆ itMball_Dropped()

void itMball_Dropped ( Item_GObj * arg0)

◆ itMball_Thrown()

void itMball_Thrown ( Item_GObj * arg0)

◆ itMball_Motion3_Phys()

void itMball_Motion3_Phys ( Item_GObj * arg0)

◆ itMball_Motion3_Coll()

bool itMball_Motion3_Coll ( Item_GObj * arg0)

◆ itMball_DmgDealt()

bool itMball_DmgDealt ( Item_GObj * arg0)

◆ itMball_EnteredAir()

void itMball_EnteredAir ( Item_GObj * gobj)

◆ itMball_Motion4_Anim()

bool itMball_Motion4_Anim ( Item_GObj * gobj)

◆ itMball_Motion4_Phys()

void itMball_Motion4_Phys ( Item_GObj * gobj)

◆ itMball_Motion4_Coll()

bool itMball_Motion4_Coll ( Item_GObj * gobj)

◆ itMball_80297CC4()

void itMball_80297CC4 ( Item_GObj * arg0)

◆ itMball_OnAccessory()

void itMball_OnAccessory ( Item_GObj * arg0)

◆ itMball_Motion5_Anim()

bool itMball_Motion5_Anim ( Item_GObj * gobj)

◆ itMball_Motion5_Phys()

void itMball_Motion5_Phys ( Item_GObj * gobj)

◆ itMball_Motion5_Coll()

bool itMball_Motion5_Coll ( Item_GObj * gobj)

◆ itMball_80297E8C()

void itMball_80297E8C ( Item_GObj * gobj)

◆ itMball_Motion6_Anim()

bool itMball_Motion6_Anim ( Item_GObj * gobj)

◆ itMball_Motion6_Phys()

void itMball_Motion6_Phys ( Item_GObj * arg0)

◆ itMball_Motion6_Coll()

bool itMball_Motion6_Coll ( Item_GObj * arg0)

◆ itMball_Clanked()

bool itMball_Clanked ( Item_GObj * arg0)

◆ itMball_Reflected()

bool itMball_Reflected ( Item_GObj * arg0)

◆ itMball_HitShield()

bool itMball_HitShield ( Item_GObj * arg0)

◆ itMball_ShieldBounced()

bool itMball_ShieldBounced ( Item_GObj * arg0)

◆ itMball_EvtUnk()

void itMball_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F6488

ItemStateTable it_803F6488[]
Initial value:
= {
}
bool itMball_Motion0_Coll(Item_GObj *arg0)
Definition itmball.c:71
void itMball_Motion6_Phys(Item_GObj *arg0)
Definition itmball.c:259
bool itMball_Motion6_Anim(Item_GObj *gobj)
Definition itmball.c:253
bool itMball_Motion6_Coll(Item_GObj *arg0)
Definition itmball.c:267
bool itMball_Motion5_Coll(Item_GObj *gobj)
Definition itmball.c:223
bool itMball_Motion5_Anim(Item_GObj *gobj)
Definition itmball.c:215
bool itMball_Motion3_Coll(Item_GObj *arg0)
Definition itmball.c:140
void itMball_Motion0_Phys(Item_GObj *gobj)
Definition itmball.c:69
bool itMball_Motion3_Anim(Item_GObj *gobj)
Definition itmball.c:88
void itMball_Motion4_Phys(Item_GObj *gobj)
Definition itmball.c:168
bool itMball_Motion0_Anim(Item_GObj *gobj)
Definition itmball.c:64
bool itMball_Motion4_Coll(Item_GObj *gobj)
Definition itmball.c:170
void itMball_Motion2_Phys(Item_GObj *gobj)
Definition itmball.c:123
bool itMball_Motion4_Anim(Item_GObj *gobj)
Definition itmball.c:163
void itMball_Motion3_Phys(Item_GObj *arg0)
Definition itmball.c:135
void itMball_Motion1_Phys(Item_GObj *arg0)
Definition itmball.c:93
bool itMball_Motion1_Coll(Item_GObj *arg0)
Definition itmball.c:100
void itMball_Motion5_Phys(Item_GObj *gobj)
Definition itmball.c:221
bool itMball_Motion2_Anim(Item_GObj *gobj)
Definition itmball.c:118
#define NULL
Definition stddef.h:19