SSBM Decomp
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#include "itmball.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include "ef/efasync.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/types.h"
#include <dolphin/mtx.h>
#include <melee/gr/ground.h>
#include <melee/it/item.h>
#include <melee/lb/lb_00B0.h>
void it_3F14_Logic34_Destroyed | ( | Item_GObj * | item_gobj | ) |
void it_3F14_Logic34_Spawned | ( | Item_GObj * | arg0 | ) |
void it_80297944 | ( | Item_GObj * | arg0 | ) |
void itMball_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_802979D4 | ( | Item_GObj * | arg0 | ) |
void itMball_UnkMotion1_Phys | ( | Item_GObj * | arg0 | ) |
void it_3F14_Logic34_PickedUp | ( | Item_GObj * | arg0 | ) |
void itMball_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic34_Dropped | ( | Item_GObj * | arg0 | ) |
void it_3F14_Logic34_Thrown | ( | Item_GObj * | arg0 | ) |
void itMball_UnkMotion3_Phys | ( | Item_GObj * | arg0 | ) |
void itMball_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
void it_80297CC4 | ( | Item_GObj * | arg0 | ) |
void it_80297DD8 | ( | Item_GObj * | arg0 | ) |
void itMball_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void itMball_UnkMotion6_Phys | ( | Item_GObj * | arg0 | ) |