bool it_3F14_Logic34_Reflected(Item_GObj *)
Definition itmball.c:234
void it_802979D4(Item_GObj *arg0)
Definition itmball.c:65
bool itMball_UnkMotion3_Anim(Item_GObj *gobj)
Definition itmball.c:76
void it_80297CC4(Item_GObj *arg0)
itMball_UnkMotion4_Coll
Definition itmball.c:156
void it_3F14_Logic34_Spawned(Item_GObj *)
Definition itmball.c:32
bool itMball_UnkMotion3_Coll(Item_GObj *arg0)
Definition itmball.c:131
void it_3F14_Logic34_PickedUp(Item_GObj *)
Definition itmball.c:101
void it_80297944(Item_GObj *arg0)
Definition itmball.c:41
bool itMball_UnkMotion5_Coll(Item_GObj *arg0)
void it_3F14_Logic34_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmball.c:254
void itMball_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmball.c:57
bool it_3F14_Logic34_Clanked(Item_GObj *)
Definition itmball.c:226
void it_3F14_Logic34_EnteredAir(Item_GObj *)
bool itMball_UnkMotion4_Coll(Item_GObj *gobj)
void itMball_UnkMotion4_Phys(Item_GObj *gobj)
Definition itmball.c:152
void itMball_UnkMotion1_Phys(Item_GObj *arg0)
Definition itmball.c:81
void it_80297DD8(Item_GObj *arg0)
Definition itmball.c:184
void it_3F14_Logic34_Dropped(Item_GObj *)
Definition itmball.c:113
bool it_3F14_Logic34_DmgDealt(Item_GObj *arg0)
Definition itmball.c:137
UNK_RET it_80297E8C(UNK_PARAMS)
bool itMball_UnkMotion4_Anim(Item_GObj *gobj)
it_3F14_Logic34_EnteredAir
Definition itmball.c:147
bool itMball_UnkMotion1_Coll(Item_GObj *arg0)
Definition itmball.c:88
bool it_3F14_Logic34_ShieldBounced(Item_GObj *arg0)
Definition itmball.c:248
void itMball_UnkMotion5_Phys(Item_GObj *gobj)
itMball_UnkMotion5_Anim
Definition itmball.c:197
bool itMball_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmball.c:106
bool itMball_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmball.c:52
bool itMball_UnkMotion6_Coll(Item_GObj *arg0)
Definition itmball.c:213
ItemStateTable it_803F6488[]
void it_3F14_Logic34_Thrown(Item_GObj *)
Definition itmball.c:118
void itMball_UnkMotion6_Phys(Item_GObj *arg0)
itMball_UnkMotion5_Coll
Definition itmball.c:205
bool itMball_UnkMotion5_Anim(Item_GObj *gobj)
void itMball_UnkMotion2_Phys(Item_GObj *gobj)
Definition itmball.c:111
bool itMball_UnkMotion6_Anim(Item_GObj *gobj)
void it_3F14_Logic34_Destroyed(Item_GObj *)
Definition itmball.c:24
bool itMball_UnkMotion0_Coll(Item_GObj *arg0)
Definition itmball.c:59
void itMball_UnkMotion3_Phys(Item_GObj *arg0)
Definition itmball.c:123
bool it_3F14_Logic34_HitShield(Item_GObj *arg0)
Definition itmball.c:240
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26