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SSBM Decomp
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#include "itmasterhandlaser.h"#include "math_ppc.h"#include <placeholder.h>#include <platform.h>#include "baselib/forward.h"#include "baselib/jobj.h"#include "db/db.h"#include "ef/efsync.h"#include "ft/forward.h"#include "ft/inlines.h"#include "it/forward.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "it/types.h"#include "lb/lb_00B0.h"#include "mp/mplib.h"#include <math.h>#include <baselib/gobj.h>Functions | |
| static float | my_sqrtf (float x) |
| Item_GObj * | it_802F0340 (Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 facing_dir) |
| void | it_2725_Logic84_EvtUnk (Item_GObj *gobj, Item_GObj *arg1) |
| void | it_802F046C (Item_GObj *gobj) |
| void | it_802F0484 (HSD_GObj *gobj) |
| bool | itMasterhandlaser_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itMasterhandlaser_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itMasterhandlaser_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802F05A8 (Item_GObj *gobj) |
| void | it_802F063C (Item_GObj *gobj, Item_GObj *arg1) |
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inlinestatic |
| Item_GObj * it_802F0340 | ( | Item_GObj * | gobj, |
| Vec3 * | prev_pos, | ||
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| ItemKind | kind, | ||
| f32 | facing_dir | ||
| ) |
| void it_802F046C | ( | Item_GObj * | gobj | ) |
| void it_802F0484 | ( | HSD_GObj * | gobj | ) |
| void itMasterhandlaser_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802F05A8 | ( | Item_GObj * | gobj | ) |