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itmasterhandlaser.c File Reference
#include "itmasterhandlaser.h"
#include "math_ppc.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include "baselib/jobj.h"
#include "db/db.h"
#include "ef/efsync.h"
#include "ft/forward.h"
#include "ft/inlines.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/ithitbox.h"
#include "it/item.h"
#include "it/types.h"
#include "lb/lb_00B0.h"
#include "mp/mplib.h"
#include <math.h>
#include <baselib/gobj.h>

Functions

static float my_sqrtf (float x)
static float sqrtf_store (float x, volatile float *y)
Item_GObjit_802F0340 (Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 facing_dir)
void itMasterHandLaser_Logic84_EvtUnk (Item_GObj *gobj, Item_GObj *arg1)
void it_802F046C (Item_GObj *gobj)
void it_802F0484 (HSD_GObj *gobj)
bool itMasterhandlaser_UnkMotion0_Anim (Item_GObj *gobj)
void itMasterhandlaser_UnkMotion0_Phys (Item_GObj *gobj)
bool itMasterhandlaser_UnkMotion0_Coll (Item_GObj *gobj)
void it_802F05A8 (Item_GObj *gobj)
void it_802F063C (Item_GObj *gobj, Item_GObj *arg1)

Variables

ItemStateTable it_803F9378 []

Function Documentation

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

◆ sqrtf_store()

float sqrtf_store ( float x,
volatile float * y )
inlinestatic

◆ it_802F0340()

Item_GObj * it_802F0340 ( Item_GObj * gobj,
Vec3 * prev_pos,
Vec3 * pos,
Fighter_Part part,
ItemKind kind,
f32 facing_dir )

◆ itMasterHandLaser_Logic84_EvtUnk()

void itMasterHandLaser_Logic84_EvtUnk ( Item_GObj * gobj,
Item_GObj * arg1 )

◆ it_802F046C()

void it_802F046C ( Item_GObj * gobj)

◆ it_802F0484()

void it_802F0484 ( HSD_GObj * gobj)

◆ itMasterhandlaser_UnkMotion0_Anim()

bool itMasterhandlaser_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itMasterhandlaser_UnkMotion0_Phys()

void itMasterhandlaser_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itMasterhandlaser_UnkMotion0_Coll()

bool itMasterhandlaser_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802F05A8()

void it_802F05A8 ( Item_GObj * gobj)

◆ it_802F063C()

void it_802F063C ( Item_GObj * gobj,
Item_GObj * arg1 )

Variable Documentation

◆ it_803F9378

ItemStateTable it_803F9378[]
Initial value:
= {
{
0,
},
}
bool itMasterhandlaser_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmasterhandlaser.c:131
bool itMasterhandlaser_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmasterhandlaser.c:146
void itMasterhandlaser_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmasterhandlaser.c:144