|
SSBM Decomp
|
#include "itlgun.h"#include <stdbool.h>#include "itlgunray.h"#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/types.h>#include <sysdolphin/baselib/gobj.h>Variables | |
| ItemStateTable | it_803F5CC8 [] |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
| void itLGun_Logic16_Spawned | ( | Item_GObj * | gobj | ) |
Decrease ammo and fire/spawn lgunray.
| void itLGun_Logic16_PickedUp | ( | Item_GObj * | gobj | ) |
| void it_8028E938 | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_Dropped | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_Thrown | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_EnteredAir | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F5CC8[] |