= {
}
static bool motion3_Anim(Item_GObj *)
Definition itlgun.c:134
static bool motion0_Coll(Item_GObj *)
Definition itlgun.c:84
static void motion0_Phys(Item_GObj *)
Definition itlgun.c:82
static bool motion1_Anim(Item_GObj *)
Definition itlgun.c:95
static bool motion1_Coll(Item_GObj *)
Definition itlgun.c:107
static bool motion5_Anim(Item_GObj *)
Definition itlgun.c:197
static void motion5_Phys(Item_GObj *)
Definition itlgun.c:202
static void motion3_Phys(Item_GObj *)
Definition itlgun.c:144
static bool motion5_Coll(Item_GObj *)
Definition itlgun.c:204
static void motion1_Phys(Item_GObj *)
Definition itlgun.c:100
static bool motion0_Anim(Item_GObj *)
Definition itlgun.c:77
static bool motion2_Anim(Item_GObj *)
Definition itlgun.c:121
static void motion4_Phys(Item_GObj *)
Definition itlgun.c:156
static void motion2_Phys(Item_GObj *)
Definition itlgun.c:126
#define NULL
Definition stddef.h:19