= {
}
static void itLgun_UnkMotion2_Phys(Item_GObj *)
Definition itlgun.c:131
static void itLgun_UnkMotion0_Phys(Item_GObj *)
Definition itlgun.c:87
static bool itLgun_UnkMotion0_Coll(Item_GObj *)
Definition itlgun.c:89
static void itLgun_UnkMotion4_Phys(Item_GObj *)
Definition itlgun.c:161
static void itLgun_UnkMotion5_Phys(Item_GObj *)
Definition itlgun.c:204
static bool itLgun_UnkMotion2_Anim(Item_GObj *)
Definition itlgun.c:126
static bool itLgun_UnkMotion4_Coll(Item_GObj *)
Definition itlgun.c:112
static bool itLgun_UnkMotion5_Anim(Item_GObj *)
Definition itlgun.c:199
static void itLgun_UnkMotion1_Phys(Item_GObj *)
Definition itlgun.c:105
static bool itLgun_UnkMotion5_Coll(Item_GObj *)
Definition itlgun.c:206
static bool itLgun_UnkMotion0_Anim(Item_GObj *)
Definition itlgun.c:82
static bool itLgun_UnkMotion4_Anim(Item_GObj *)
Definition itlgun.c:100
static void itLgun_UnkMotion3_Phys(Item_GObj *)
Definition itlgun.c:149
static bool itLgun_UnkMotion3_Anim(Item_GObj *)
Definition itlgun.c:139
#define NULL
Definition stddef.h:19