= {
}
static void itLgun_UnkMotion2_Phys(Item_GObj *)
Definition itlgun.c:130
static void itLgun_UnkMotion0_Phys(Item_GObj *)
Definition itlgun.c:86
static bool itLgun_UnkMotion0_Coll(Item_GObj *)
Definition itlgun.c:88
static void itLgun_UnkMotion4_Phys(Item_GObj *)
Definition itlgun.c:160
static void itLgun_UnkMotion5_Phys(Item_GObj *)
Definition itlgun.c:206
static bool itLgun_UnkMotion2_Anim(Item_GObj *)
Definition itlgun.c:125
static bool itLgun_UnkMotion4_Coll(Item_GObj *)
Definition itlgun.c:111
static bool itLgun_UnkMotion5_Anim(Item_GObj *)
Definition itlgun.c:201
static void itLgun_UnkMotion1_Phys(Item_GObj *)
Definition itlgun.c:104
static bool itLgun_UnkMotion5_Coll(Item_GObj *)
Definition itlgun.c:208
static bool itLgun_UnkMotion0_Anim(Item_GObj *)
Definition itlgun.c:81
static bool itLgun_UnkMotion4_Anim(Item_GObj *)
Definition itlgun.c:99
static void itLgun_UnkMotion3_Phys(Item_GObj *)
Definition itlgun.c:148
static bool itLgun_UnkMotion3_Anim(Item_GObj *)
Definition itlgun.c:138
#define NULL
Definition stddef.h:19