= {
}
static bool motion3_Anim(Item_GObj *)
Definition itlgun.c:133
static bool motion0_Coll(Item_GObj *)
Definition itlgun.c:83
static void motion0_Phys(Item_GObj *)
Definition itlgun.c:81
static bool motion1_Anim(Item_GObj *)
Definition itlgun.c:94
static bool motion1_Coll(Item_GObj *)
Definition itlgun.c:106
static bool motion5_Anim(Item_GObj *)
Definition itlgun.c:196
static void motion5_Phys(Item_GObj *)
Definition itlgun.c:201
static void motion3_Phys(Item_GObj *)
Definition itlgun.c:143
static bool motion5_Coll(Item_GObj *)
Definition itlgun.c:203
static void motion1_Phys(Item_GObj *)
Definition itlgun.c:99
static bool motion0_Anim(Item_GObj *)
Definition itlgun.c:76
static bool motion2_Anim(Item_GObj *)
Definition itlgun.c:120
static void motion4_Phys(Item_GObj *)
Definition itlgun.c:155
static void motion2_Phys(Item_GObj *)
Definition itlgun.c:125
#define NULL
A null pointer.
Definition stddef.h:19