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SSBM Decomp
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#include "itlgun.h"#include "itlgunray.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/types.h"#include <stdbool.h>#include <baselib/gobj.h>#include <baselib/jobj.h>#include <melee/it/item.h>Variables | |
| ItemStateTable | it_803F5CC8 [] |
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| void itLGun_Logic16_Spawned | ( | Item_GObj * | gobj | ) |
| void it_8028E774 | ( | Item_GObj * | gobj, |
| Vec3 * | arg1 | ||
| ) |
| void it_8028E79C | ( | Item_GObj * | gobj, |
| Vec3 * | pos, | ||
| f32 | facing_dir | ||
| ) |
Decrease ammo and fire/spawn lgunray.
| void itLGun_Logic16_PickedUp | ( | Item_GObj * | gobj | ) |
| void it_8028E938 | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_Dropped | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_Thrown | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_EnteredAir | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F5CC8[] |