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| void | it_802E8BCC (Item_GObj *gobj) |
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| bool | it_802E8CD8 (Item_GObj *gobj) |
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| static void | it_802E8F24_inline (Item_GObj *gobj) |
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| void | it_802E8F24 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion1_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion1_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion1_Coll (Item_GObj *gobj) |
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| void | it_802E9038 (Item_GObj *gobj) |
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| static void | itLeadead_UnkMotion2_Anim_inline (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion2_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion2_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion2_Coll (Item_GObj *gobj) |
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| static void | it_802E9308_inline (Item_GObj *gobj) |
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| void | it_802E9308 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion10_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion10_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion10_Coll (Item_GObj *gobj) |
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| void | it_802E93C8 (Item_GObj *gobj) |
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| void | it_802E9494 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion11_Anim (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion12_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion12_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion12_Coll (Item_GObj *gobj) |
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| void | it_802E9738 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion7_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion7_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion7_Coll (Item_GObj *gobj) |
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| void | it_802E98E0 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion8_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion8_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion8_Coll (Item_GObj *gobj) |
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| void | it_802E9A00 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion9_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion9_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion9_Coll (Item_GObj *gobj) |
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| void | it_802E9BA0 (Item_GObj *gobj) |
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| static void | itLeadead_UnkMotion3_Anim_inline (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion3_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion3_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion3_Coll (Item_GObj *gobj) |
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| void | it_802E9D50 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion4_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion4_Phys (Item_GObj *gobj) |
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| static void | itLeadead_UnkMotion4_Coll_inline (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion4_Coll (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion5_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion5_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion5_Coll (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion6_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion6_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion6_Coll (Item_GObj *gobj) |
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| void | it_2725_Logic1_PickedUp (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion13_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion13_Phys (Item_GObj *gobj) |
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| void | it_2725_Logic1_Dropped (Item_GObj *gobj) |
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| void | it_2725_Logic1_Thrown (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion14_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion14_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion14_Coll (Item_GObj *gobj) |
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| void | it_802EA2A0 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion15_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion15_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion15_Coll (Item_GObj *gobj) |
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| void | it_802EA334 (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion16_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion16_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion16_Coll (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion17_Anim (Item_GObj *gobj) |
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| void | itLeadead_UnkMotion17_Phys (Item_GObj *gobj) |
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| bool | itLeadead_UnkMotion17_Coll (Item_GObj *gobj) |
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| void | it_2725_Logic1_Destroyed (Item_GObj *gobj) |
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| void | it_802EA478 (Item_GObj *gobj, s32 arg1, s32 arg2) |
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| s32 | it_802EA674 (Item_GObj *gobj) |
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| s32 | it_802EA6F4 (Item_GObj *gobj) |
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| static f32 | neg_dot (Vec3 *a, Vec3 *b) |
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| bool | it_802EA804 (Item_GObj *gobj, f32 range) |
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| s32 | it_802EA988 (Item_GObj *gobj, f32 x_offset, f32 y_offset) |
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| Item_GObj * | it_802EA9FC (Vec3 *pos, s32 facing_dir) |
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| void | it_802EAAEC (Item_GObj *gobj, Fighter_GObj *fobj, int part, f32 val) |
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| void | it_802EAC8C (Item_GObj *gobj) |
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| void | it_802EADD8 (Item_GObj *gobj) |
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| static void | it_802EAE80_inline (Item_GObj *gobj) |
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| void | it_802EAE80 (Item_GObj *gobj) |
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