SSBM Decomp
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itleadead.c File Reference
#include "itleadead.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

bool itLeadead_UnkMotion1_Anim (Item_GObj *gobj)
 it_802E8BCC
 
bool itLeadead_UnkMotion10_Anim (Item_GObj *gobj)
 itLeadead_UnkMotion1_Phys
 
void itLeadead_UnkMotion10_Phys (Item_GObj *gobj)
 
void itLeadead_UnkMotion12_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion10_Coll
 
bool itLeadead_UnkMotion8_Anim (Item_GObj *gobj)
 itLeadead_UnkMotion12_Coll
 
void itLeadead_UnkMotion9_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion8_Phys
 
void itLeadead_UnkMotion3_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion9_Coll
 
bool itLeadead_UnkMotion4_Anim (Item_GObj *gobj)
 itLeadead_UnkMotion3_Coll
 
void itLeadead_UnkMotion5_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion4_Phys
 
bool itLeadead_UnkMotion5_Coll (Item_GObj *gobj)
 
void itLeadead_UnkMotion6_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion6_Anim
 
void it_2725_Logic1_PickedUp (Item_GObj *gobj)
 itLeadead_UnkMotion6_Coll
 
void itLeadead_UnkMotion13_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion13_Anim
 
void itLeadead_UnkMotion14_Phys (Item_GObj *gobj)
 it_2725_Logic1_Dropped
 
bool itLeadead_UnkMotion14_Coll (Item_GObj *gobj)
 
bool itLeadead_UnkMotion15_Anim (Item_GObj *gobj)
 it_802EA2A0
 
void itLeadead_UnkMotion15_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion15_Coll (Item_GObj *gobj)
 
bool itLeadead_UnkMotion16_Anim (Item_GObj *gobj)
 it_802EA334
 
void itLeadead_UnkMotion16_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion16_Coll (Item_GObj *gobj)
 
bool itLeadead_UnkMotion17_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion17_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion17_Coll (Item_GObj *gobj)
 

Function Documentation

◆ itLeadead_UnkMotion1_Anim()

bool itLeadead_UnkMotion1_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion10_Anim()

◆ itLeadead_UnkMotion10_Phys()

void itLeadead_UnkMotion10_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion12_Phys()

◆ itLeadead_UnkMotion8_Anim()

◆ itLeadead_UnkMotion9_Phys()

◆ itLeadead_UnkMotion3_Phys()

void itLeadead_UnkMotion3_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion4_Anim()

bool itLeadead_UnkMotion4_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion5_Phys()

◆ itLeadead_UnkMotion5_Coll()

bool itLeadead_UnkMotion5_Coll ( Item_GObj gobj)

◆ itLeadead_UnkMotion6_Phys()

void itLeadead_UnkMotion6_Phys ( Item_GObj gobj)

◆ it_2725_Logic1_PickedUp()

void it_2725_Logic1_PickedUp ( Item_GObj gobj)

◆ itLeadead_UnkMotion13_Phys()

void itLeadead_UnkMotion13_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion14_Phys()

◆ itLeadead_UnkMotion14_Coll()

bool itLeadead_UnkMotion14_Coll ( Item_GObj gobj)

◆ itLeadead_UnkMotion15_Anim()

bool itLeadead_UnkMotion15_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion15_Phys()

void itLeadead_UnkMotion15_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion15_Coll()

bool itLeadead_UnkMotion15_Coll ( Item_GObj gobj)

◆ itLeadead_UnkMotion16_Anim()

bool itLeadead_UnkMotion16_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion16_Phys()

void itLeadead_UnkMotion16_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion16_Coll()

bool itLeadead_UnkMotion16_Coll ( Item_GObj gobj)

◆ itLeadead_UnkMotion17_Anim()

bool itLeadead_UnkMotion17_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion17_Phys()

void itLeadead_UnkMotion17_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion17_Coll()

bool itLeadead_UnkMotion17_Coll ( Item_GObj gobj)