SSBM Decomp
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#include "itleadead.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
#include "it/item.h"
void itLeadead_UnkMotion10_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion12_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
void it_2725_Logic1_PickedUp | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion13_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion14_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion15_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion16_Phys | ( | Item_GObj * | gobj | ) |
void itLeadead_UnkMotion17_Phys | ( | Item_GObj * | gobj | ) |