SSBM Decomp
Loading...
Searching...
No Matches
itleadead.h
Go to the documentation of this file.
1#ifndef GALE01_2E8BCC
2#define GALE01_2E8BCC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 2E8BCC */ void it_802E8BCC(Item_GObj*);
11/* 2E8CD8 */ bool it_802E8CD8(Item_GObj*);
13/* 2E8F7C */ bool itLeadead_UnkMotion1_Anim(Item_GObj* gobj);
14/* 2E8F84 */ void itLeadead_UnkMotion1_Phys(Item_GObj* gobj);
15/* 2E8FFC */ bool itLeadead_UnkMotion1_Coll(Item_GObj* gobj);
17/* 2E90E8 */ bool itLeadead_UnkMotion2_Anim(Item_GObj* gobj);
18/* 2E91AC */ void itLeadead_UnkMotion2_Phys(Item_GObj* gobj);
19/* 2E92A0 */ bool itLeadead_UnkMotion2_Coll(Item_GObj* gobj);
21/* 2E9354 */ bool itLeadead_UnkMotion10_Anim(Item_GObj* gobj);
22/* 2E935C */ void itLeadead_UnkMotion10_Phys(Item_GObj* gobj);
23/* 2E938C */ bool itLeadead_UnkMotion10_Coll(Item_GObj* gobj);
26/* 2E959C */ bool itLeadead_UnkMotion11_Anim(Item_GObj* gobj);
27/* 2E9624 */ bool itLeadead_UnkMotion12_Anim(Item_GObj* gobj);
28/* 2E9674 */ void itLeadead_UnkMotion12_Phys(Item_GObj* gobj);
29/* 2E969C */ bool itLeadead_UnkMotion12_Coll(Item_GObj* gobj);
31/* 2E9780 */ bool itLeadead_UnkMotion7_Anim(Item_GObj* gobj);
32/* 2E9850 */ void itLeadead_UnkMotion7_Phys(Item_GObj* gobj);
33/* 2E98A4 */ bool itLeadead_UnkMotion7_Coll(Item_GObj* gobj);
35/* 2E9948 */ bool itLeadead_UnkMotion8_Anim(Item_GObj* gobj);
36/* 2E9950 */ void itLeadead_UnkMotion8_Phys(Item_GObj* gobj);
37/* 2E99C4 */ bool itLeadead_UnkMotion8_Coll(Item_GObj* gobj);
39/* 2E9A38 */ bool itLeadead_UnkMotion9_Anim(Item_GObj* gobj);
40/* 2E9B60 */ void itLeadead_UnkMotion9_Phys(Item_GObj* gobj);
41/* 2E9B64 */ bool itLeadead_UnkMotion9_Coll(Item_GObj* gobj);
43/* 2E9BE4 */ bool itLeadead_UnkMotion3_Anim(Item_GObj* gobj);
44/* 2E9D10 */ void itLeadead_UnkMotion3_Phys(Item_GObj* gobj);
45/* 2E9D14 */ bool itLeadead_UnkMotion3_Coll(Item_GObj* gobj);
47/* 2E9D94 */ bool itLeadead_UnkMotion4_Anim(Item_GObj* gobj);
48/* 2E9D9C */ void itLeadead_UnkMotion4_Phys(Item_GObj* gobj);
49/* 2E9DE8 */ bool itLeadead_UnkMotion4_Coll(Item_GObj* gobj);
50/* 2E9F28 */ bool itLeadead_UnkMotion5_Anim(Item_GObj* gobj);
51/* 2EA004 */ void itLeadead_UnkMotion5_Phys(Item_GObj* gobj);
52/* 2EA008 */ bool itLeadead_UnkMotion5_Coll(Item_GObj* gobj);
53/* 2EA010 */ bool itLeadead_UnkMotion6_Anim(Item_GObj* gobj);
54/* 2EA0A0 */ void itLeadead_UnkMotion6_Phys(Item_GObj* gobj);
55/* 2EA0A4 */ bool itLeadead_UnkMotion6_Coll(Item_GObj* gobj);
57/* 2EA108 */ bool itLeadead_UnkMotion13_Anim(Item_GObj* gobj);
58/* 2EA150 */ void itLeadead_UnkMotion13_Phys(Item_GObj* gobj);
60/* 2EA1B4 */ void it_2725_Logic1_Thrown(Item_GObj*);
61/* 2EA204 */ bool itLeadead_UnkMotion14_Anim(Item_GObj* gobj);
62/* 2EA24C */ void itLeadead_UnkMotion14_Phys(Item_GObj* gobj);
63/* 2EA27C */ bool itLeadead_UnkMotion14_Coll(Item_GObj* gobj);
65/* 2EA308 */ bool itLeadead_UnkMotion15_Anim(Item_GObj* gobj);
66/* 2EA310 */ void itLeadead_UnkMotion15_Phys(Item_GObj* gobj);
67/* 2EA314 */ bool itLeadead_UnkMotion15_Coll(Item_GObj* gobj);
69/* 2EA394 */ bool itLeadead_UnkMotion16_Anim(Item_GObj* gobj);
70/* 2EA39C */ void itLeadead_UnkMotion16_Phys(Item_GObj* gobj);
71/* 2EA3B8 */ bool itLeadead_UnkMotion16_Coll(Item_GObj* gobj);
72/* 2EA3D8 */ bool itLeadead_UnkMotion17_Anim(Item_GObj* gobj);
73/* 2EA3E0 */ void itLeadead_UnkMotion17_Phys(Item_GObj* gobj);
74/* 2EA3FC */ bool itLeadead_UnkMotion17_Coll(Item_GObj* gobj);
84/* 2EADD8 */ void it_802EADD8(Item_GObj*);
86/* 3F8EB0 */ extern ItemStateTable it_803F8EB0[];
87
88#endif
UNK_RET it_802E93C8(UNK_PARAMS)
void itLeadead_UnkMotion1_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion1_Anim(Item_GObj *gobj)
it_802E8BCC
Definition itleadead.c:12
UNK_RET it_802E9A00(UNK_PARAMS)
bool itLeadead_UnkMotion6_Coll(Item_GObj *gobj)
bool itLeadead_UnkMotion5_Coll(Item_GObj *gobj)
Definition itleadead.c:102
bool itLeadead_UnkMotion15_Anim(Item_GObj *gobj)
it_2725_Logic1_Dropped
Definition itleadead.c:131
void itLeadead_UnkMotion8_Phys(Item_GObj *gobj)
UNK_RET it_802EAAEC(UNK_PARAMS)
void it_2725_Logic1_Thrown(Item_GObj *)
bool itLeadead_UnkMotion3_Coll(Item_GObj *gobj)
UNK_RET it_802EAE80(UNK_PARAMS)
UNK_RET it_802E9BA0(UNK_PARAMS)
void itLeadead_UnkMotion13_Phys(Item_GObj *gobj)
itLeadead_UnkMotion6_Coll
Definition itleadead.c:117
void it_2725_Logic1_PickedUp(Item_GObj *)
UNK_RET it_802EA478(UNK_PARAMS)
bool itLeadead_UnkMotion17_Coll(Item_GObj *gobj)
ItemStateTable it_803F8EB0[]
bool itLeadead_UnkMotion12_Anim(Item_GObj *gobj)
UNK_RET it_802EA6F4(UNK_PARAMS)
void it_2725_Logic1_Destroyed(Item_GObj *)
UNK_RET it_802E9038(UNK_PARAMS)
bool itLeadead_UnkMotion16_Coll(Item_GObj *gobj)
UNK_RET it_802EA2A0(UNK_PARAMS)
void it_802EADD8(Item_GObj *)
void itLeadead_UnkMotion2_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion16_Anim(Item_GObj *gobj)
itLeadead_UnkMotion15_Coll
Definition itleadead.c:142
bool itLeadead_UnkMotion2_Anim(Item_GObj *gobj)
void itLeadead_UnkMotion16_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion7_Coll(Item_GObj *gobj)
void itLeadead_UnkMotion3_Phys(Item_GObj *gobj)
itLeadead_UnkMotion9_Coll
Definition itleadead.c:83
void itLeadead_UnkMotion10_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion14_Coll(Item_GObj *gobj)
UNK_RET it_802E9494(UNK_PARAMS)
bool itLeadead_UnkMotion17_Anim(Item_GObj *gobj)
itLeadead_UnkMotion16_Phys
Definition itleadead.c:151
void itLeadead_UnkMotion12_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion11_Anim(Item_GObj *gobj)
void it_2725_Logic1_Dropped(Item_GObj *)
UNK_RET it_802EAC8C(UNK_PARAMS)
bool itLeadead_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_802EA674(UNK_PARAMS)
void itLeadead_UnkMotion7_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion4_Coll(Item_GObj *gobj)
UNK_RET it_802E8F24(UNK_PARAMS)
UNK_RET it_802E98E0(UNK_PARAMS)
bool itLeadead_UnkMotion14_Anim(Item_GObj *gobj)
void itLeadead_UnkMotion6_Phys(Item_GObj *gobj)
itLeadead_UnkMotion6_Anim
Definition itleadead.c:109
UNK_RET it_802EA804(UNK_PARAMS)
bool itLeadead_UnkMotion4_Anim(Item_GObj *gobj)
itLeadead_UnkMotion3_Coll
Definition itleadead.c:89
void itLeadead_UnkMotion5_Phys(Item_GObj *gobj)
itLeadead_UnkMotion4_Phys
Definition itleadead.c:100
bool itLeadead_UnkMotion7_Anim(Item_GObj *gobj)
bool itLeadead_UnkMotion9_Coll(Item_GObj *gobj)
void itLeadead_UnkMotion17_Phys(Item_GObj *gobj)
UNK_RET it_802E9D50(UNK_PARAMS)
bool itLeadead_UnkMotion6_Anim(Item_GObj *gobj)
void itLeadead_UnkMotion9_Phys(Item_GObj *gobj)
itLeadead_UnkMotion8_Phys
Definition itleadead.c:75
UNK_RET it_802E9738(UNK_PARAMS)
bool itLeadead_UnkMotion12_Coll(Item_GObj *gobj)
void it_802E8BCC(Item_GObj *)
void itLeadead_UnkMotion15_Phys(Item_GObj *gobj)
Definition itleadead.c:136
void itLeadead_UnkMotion4_Phys(Item_GObj *gobj)
bool it_802E8CD8(Item_GObj *)
bool itLeadead_UnkMotion15_Coll(Item_GObj *gobj)
bool itLeadead_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_802E9308(UNK_PARAMS)
bool itLeadead_UnkMotion9_Anim(Item_GObj *gobj)
void itLeadead_UnkMotion14_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion10_Coll(Item_GObj *gobj)
bool itLeadead_UnkMotion8_Anim(Item_GObj *gobj)
itLeadead_UnkMotion10_Phys
Definition itleadead.c:62
bool itLeadead_UnkMotion8_Coll(Item_GObj *gobj)
UNK_RET it_802EA988(UNK_PARAMS)
bool itLeadead_UnkMotion10_Anim(Item_GObj *gobj)
itLeadead_UnkMotion1_Phys
Definition itleadead.c:31
UNK_RET it_802EA334(UNK_PARAMS)
bool itLeadead_UnkMotion2_Coll(Item_GObj *gobj)
bool itLeadead_UnkMotion5_Anim(Item_GObj *gobj)
UNK_RET it_802EA9FC(UNK_PARAMS)
bool itLeadead_UnkMotion13_Anim(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11