UNK_RET it_802E93C8(UNK_PARAMS)
void itLeadead_UnkMotion1_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion1_Anim(Item_GObj *gobj)
it_802E8BCC
Definition itleadead.c:12
UNK_RET it_802E9A00(UNK_PARAMS)
bool itLeadead_UnkMotion6_Coll(Item_GObj *gobj)
bool itLeadead_UnkMotion5_Coll(Item_GObj *gobj)
Definition itleadead.c:102
bool itLeadead_UnkMotion15_Anim(Item_GObj *gobj)
it_2725_Logic1_Dropped
Definition itleadead.c:131
void itLeadead_UnkMotion8_Phys(Item_GObj *gobj)
UNK_RET it_802EAAEC(UNK_PARAMS)
void it_2725_Logic1_Thrown(Item_GObj *)
bool itLeadead_UnkMotion3_Coll(Item_GObj *gobj)
UNK_RET it_802EAE80(UNK_PARAMS)
UNK_RET it_802E9BA0(UNK_PARAMS)
void itLeadead_UnkMotion13_Phys(Item_GObj *gobj)
itLeadead_UnkMotion6_Coll
Definition itleadead.c:117
void it_2725_Logic1_PickedUp(Item_GObj *)
UNK_RET it_802EA478(UNK_PARAMS)
bool itLeadead_UnkMotion17_Coll(Item_GObj *gobj)
ItemStateTable it_803F8EB0[]
bool itLeadead_UnkMotion12_Anim(Item_GObj *gobj)
UNK_RET it_802EA6F4(UNK_PARAMS)
void it_2725_Logic1_Destroyed(Item_GObj *)
UNK_RET it_802E9038(UNK_PARAMS)
bool itLeadead_UnkMotion16_Coll(Item_GObj *gobj)
UNK_RET it_802EA2A0(UNK_PARAMS)
void it_802EADD8(Item_GObj *)
void itLeadead_UnkMotion2_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion16_Anim(Item_GObj *gobj)
itLeadead_UnkMotion15_Coll
Definition itleadead.c:142
bool itLeadead_UnkMotion2_Anim(Item_GObj *gobj)
void itLeadead_UnkMotion16_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion7_Coll(Item_GObj *gobj)
void itLeadead_UnkMotion3_Phys(Item_GObj *gobj)
itLeadead_UnkMotion9_Coll
Definition itleadead.c:83
void itLeadead_UnkMotion10_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion14_Coll(Item_GObj *gobj)
UNK_RET it_802E9494(UNK_PARAMS)
bool itLeadead_UnkMotion17_Anim(Item_GObj *gobj)
itLeadead_UnkMotion16_Phys
Definition itleadead.c:151
void itLeadead_UnkMotion12_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion11_Anim(Item_GObj *gobj)
void it_2725_Logic1_Dropped(Item_GObj *)
UNK_RET it_802EAC8C(UNK_PARAMS)
bool itLeadead_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_802EA674(UNK_PARAMS)
void itLeadead_UnkMotion7_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion4_Coll(Item_GObj *gobj)
UNK_RET it_802E8F24(UNK_PARAMS)
UNK_RET it_802E98E0(UNK_PARAMS)
bool itLeadead_UnkMotion14_Anim(Item_GObj *gobj)
void itLeadead_UnkMotion6_Phys(Item_GObj *gobj)
itLeadead_UnkMotion6_Anim
Definition itleadead.c:109
UNK_RET it_802EA804(UNK_PARAMS)
bool itLeadead_UnkMotion4_Anim(Item_GObj *gobj)
itLeadead_UnkMotion3_Coll
Definition itleadead.c:89
void itLeadead_UnkMotion5_Phys(Item_GObj *gobj)
itLeadead_UnkMotion4_Phys
Definition itleadead.c:100
bool itLeadead_UnkMotion7_Anim(Item_GObj *gobj)
bool itLeadead_UnkMotion9_Coll(Item_GObj *gobj)
void itLeadead_UnkMotion17_Phys(Item_GObj *gobj)
UNK_RET it_802E9D50(UNK_PARAMS)
bool itLeadead_UnkMotion6_Anim(Item_GObj *gobj)
void itLeadead_UnkMotion9_Phys(Item_GObj *gobj)
itLeadead_UnkMotion8_Phys
Definition itleadead.c:75
UNK_RET it_802E9738(UNK_PARAMS)
bool itLeadead_UnkMotion12_Coll(Item_GObj *gobj)
void it_802E8BCC(Item_GObj *)
void itLeadead_UnkMotion15_Phys(Item_GObj *gobj)
Definition itleadead.c:136
void itLeadead_UnkMotion4_Phys(Item_GObj *gobj)
bool it_802E8CD8(Item_GObj *)
bool itLeadead_UnkMotion15_Coll(Item_GObj *gobj)
bool itLeadead_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_802E9308(UNK_PARAMS)
bool itLeadead_UnkMotion9_Anim(Item_GObj *gobj)
void itLeadead_UnkMotion14_Phys(Item_GObj *gobj)
bool itLeadead_UnkMotion10_Coll(Item_GObj *gobj)
bool itLeadead_UnkMotion8_Anim(Item_GObj *gobj)
itLeadead_UnkMotion10_Phys
Definition itleadead.c:62
bool itLeadead_UnkMotion8_Coll(Item_GObj *gobj)
UNK_RET it_802EA988(UNK_PARAMS)
bool itLeadead_UnkMotion10_Anim(Item_GObj *gobj)
itLeadead_UnkMotion1_Phys
Definition itleadead.c:31
UNK_RET it_802EA334(UNK_PARAMS)
bool itLeadead_UnkMotion2_Coll(Item_GObj *gobj)
bool itLeadead_UnkMotion5_Anim(Item_GObj *gobj)
UNK_RET it_802EA9FC(UNK_PARAMS)
bool itLeadead_UnkMotion13_Anim(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26