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SSBM Decomp
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#include "itklap.h"#include "gr/grkongo.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "lb/lb_00B0.h"#include "sysdolphin/baselib/random.h"Functions | |
| void | it_802E1820 (Item_GObj *gobj) |
| void | itKlap_Logic10_Destroyed (Item_GObj *gobj) |
| static void | it_802E18B4_inline (Item_GObj *gobj, Item_GObj *spawned_gobj) |
| Item_GObj * | it_802E18B4 (Item_GObj *gobj) |
| void | it_802E1930 (Item_GObj *gobj) |
| bool | itKlap_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itKlap_UnkMotion1_Phys (Item_GObj *gobj) |
| void | it_802E1C4C (Item_GObj *gobj) |
| itKlap_UnkMotion1_Coll | |
| bool | itKlap_UnkMotion2_Anim (Item_GObj *gobj) |
| it_802E1C84 | |
| bool | itKlap_UnkMotion2_Coll (Item_GObj *gobj) |
| itKlap_UnkMotion2_Phys | |
| bool | it_2725_Logic10_DmgReceived (Item_GObj *gobj) |
| bool | itKlap_UnkMotion4_Anim (Item_GObj *gobj) |
| it_802E1E94 | |
| bool | itKlap_UnkMotion4_Coll (Item_GObj *gobj) |
| itKlap_UnkMotion4_Phys | |
| void | it_802E20D8 (Item_GObj *gobj) |
| bool | itKlap_UnkMotion3_Anim (Item_GObj *gobj) |
| void | itKlap_UnkMotion3_Phys (Item_GObj *gobj) |
| bool | itKlap_UnkMotion3_Coll (Item_GObj *gobj) |
| void | it_802E2450 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| it_802E215C | |
| void it_802E1820 | ( | Item_GObj * | gobj | ) |
| void itKlap_Logic10_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802E1930 | ( | Item_GObj * | gobj | ) |
| void itKlap_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802E1C4C | ( | Item_GObj * | gobj | ) |
| void it_802E20D8 | ( | Item_GObj * | gobj | ) |
| void itKlap_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |