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SSBM Decomp
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#include "itklap.h"#include "gr/grkongo.h"#include "gr/ground.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itcoll.h"#include "it/item.h"#include "lb/lb_00B0.h"#include "lb/lbcollision.h"#include <math.h>#include <baselib/random.h>Variables | |
| ItemStateTable | it_803F8940 [] |
| void it_802E1820 | ( | Item_GObj * | gobj | ) |
| void itKlap_Logic10_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802E1930 | ( | Item_GObj * | gobj | ) |
| void itKlap_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802E1C4C | ( | Item_GObj * | gobj | ) |
| void it_802E1C84 | ( | Item_GObj * | gobj | ) |
| void itKlap_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_802E1E94 | ( | Item_GObj * | gobj | ) |
| void itKlap_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void it_802E20D8 | ( | Item_GObj * | gobj | ) |
| void itKlap_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void it_802E215C | ( | Item_GObj * | gobj | ) |
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inlinestatic |
| void it_802E2330 | ( | Item_GObj * | gobj, |
| Vec3 * | pos, | ||
| lbColl_80008D30_arg1 * | arg2, | ||
| f32 | angle | ||
| ) |
| ItemStateTable it_803F8940[] |