SSBM Decomp
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itklap.c File Reference
#include "itklap.h"
#include "gr/grkongo.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "sysdolphin/baselib/random.h"

Functions

void it_802E1820 (Item_GObj *gobj)
 
void itKlap_Logic10_Destroyed (Item_GObj *gobj)
 
static void it_802E18B4_inline (Item_GObj *gobj, Item_GObj *spawned_gobj)
 
Item_GObjit_802E18B4 (Item_GObj *gobj)
 
void it_802E1930 (Item_GObj *gobj)
 
bool itKlap_UnkMotion1_Anim (Item_GObj *gobj)
 
void itKlap_UnkMotion1_Phys (Item_GObj *gobj)
 
void it_802E1C4C (Item_GObj *gobj)
 itKlap_UnkMotion1_Coll
 
bool itKlap_UnkMotion2_Anim (Item_GObj *gobj)
 it_802E1C84
 
bool itKlap_UnkMotion2_Coll (Item_GObj *gobj)
 itKlap_UnkMotion2_Phys
 
bool it_2725_Logic10_DmgReceived (Item_GObj *gobj)
 
bool itKlap_UnkMotion4_Anim (Item_GObj *gobj)
 it_802E1E94
 
bool itKlap_UnkMotion4_Coll (Item_GObj *gobj)
 itKlap_UnkMotion4_Phys
 
void it_802E20D8 (Item_GObj *gobj)
 
bool itKlap_UnkMotion3_Anim (Item_GObj *gobj)
 
void itKlap_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itKlap_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_802E2450 (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802E215C
 

Function Documentation

◆ it_802E1820()

void it_802E1820 ( Item_GObj gobj)

◆ itKlap_Logic10_Destroyed()

void itKlap_Logic10_Destroyed ( Item_GObj gobj)

◆ it_802E18B4_inline()

static void it_802E18B4_inline ( Item_GObj gobj,
Item_GObj spawned_gobj 
)
inlinestatic

◆ it_802E18B4()

Item_GObj * it_802E18B4 ( Item_GObj gobj)

◆ it_802E1930()

void it_802E1930 ( Item_GObj gobj)

◆ itKlap_UnkMotion1_Anim()

bool itKlap_UnkMotion1_Anim ( Item_GObj gobj)

◆ itKlap_UnkMotion1_Phys()

void itKlap_UnkMotion1_Phys ( Item_GObj gobj)

◆ it_802E1C4C()

void it_802E1C4C ( Item_GObj gobj)

◆ itKlap_UnkMotion2_Anim()

bool itKlap_UnkMotion2_Anim ( Item_GObj gobj)

◆ itKlap_UnkMotion2_Coll()

bool itKlap_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_2725_Logic10_DmgReceived()

bool it_2725_Logic10_DmgReceived ( Item_GObj gobj)

◆ itKlap_UnkMotion4_Anim()

bool itKlap_UnkMotion4_Anim ( Item_GObj gobj)

◆ itKlap_UnkMotion4_Coll()

bool itKlap_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802E20D8()

void it_802E20D8 ( Item_GObj gobj)

◆ itKlap_UnkMotion3_Anim()

bool itKlap_UnkMotion3_Anim ( Item_GObj gobj)

◆ itKlap_UnkMotion3_Phys()

void itKlap_UnkMotion3_Phys ( Item_GObj gobj)

◆ itKlap_UnkMotion3_Coll()

bool itKlap_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_802E2450()

void it_802E2450 ( Item_GObj gobj,
Item_GObj ref_gobj 
)