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itklap.c File Reference
#include "itklap.h"
#include "gr/grkongo.h"
#include "gr/ground.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "it/ithitbox.h"
#include "it/itmaplib.h"
#include "it/itzako.h"
#include "lb/lb_00B0.h"
#include "lb/lbcollision.h"
#include <math.h>
#include <baselib/random.h>

Functions

void it_802E1820 (Item_GObj *gobj)
void itKlap_Logic10_Destroyed (Item_GObj *gobj)
static void it_802E18B4_inline (Item_GObj *gobj, Item_GObj *spawned_gobj)
Item_GObjit_802E18B4 (Item_GObj *gobj)
void it_802E1930 (Item_GObj *gobj)
bool itKlap_UnkMotion1_Anim (Item_GObj *gobj)
void itKlap_UnkMotion1_Phys (Item_GObj *gobj)
bool itKlap_UnkMotion1_Coll (Item_GObj *gobj)
void it_802E1C4C (Item_GObj *gobj)
void it_802E1C84 (Item_GObj *gobj)
bool itKlap_UnkMotion2_Anim (Item_GObj *gobj)
void itKlap_UnkMotion2_Phys (Item_GObj *gobj)
bool itKlap_UnkMotion2_Coll (Item_GObj *gobj)
bool it_2725_Logic10_DmgReceived (Item_GObj *gobj)
void it_802E1E94 (Item_GObj *gobj)
bool itKlap_UnkMotion4_Anim (Item_GObj *gobj)
void itKlap_UnkMotion4_Phys (Item_GObj *gobj)
bool itKlap_UnkMotion4_Coll (Item_GObj *gobj)
void it_802E20D8 (Item_GObj *gobj)
bool itKlap_UnkMotion3_Anim (Item_GObj *gobj)
void itKlap_UnkMotion3_Phys (Item_GObj *gobj)
bool itKlap_UnkMotion3_Coll (Item_GObj *gobj)
void it_802E215C (Item_GObj *gobj)
static void it_802E2330_inline (Item_GObj *gobj)
void it_802E2330 (Item_GObj *gobj, Vec3 *pos, lbColl_80008D30_arg1 *arg2, f32 angle)
void it_802E2450 (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F8940 []

Function Documentation

◆ it_802E1820()

void it_802E1820 ( Item_GObj * gobj)

◆ itKlap_Logic10_Destroyed()

void itKlap_Logic10_Destroyed ( Item_GObj * gobj)

◆ it_802E18B4_inline()

void it_802E18B4_inline ( Item_GObj * gobj,
Item_GObj * spawned_gobj )
inlinestatic

◆ it_802E18B4()

Item_GObj * it_802E18B4 ( Item_GObj * gobj)

◆ it_802E1930()

void it_802E1930 ( Item_GObj * gobj)

◆ itKlap_UnkMotion1_Anim()

bool itKlap_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itKlap_UnkMotion1_Phys()

void itKlap_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itKlap_UnkMotion1_Coll()

bool itKlap_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802E1C4C()

void it_802E1C4C ( Item_GObj * gobj)

◆ it_802E1C84()

void it_802E1C84 ( Item_GObj * gobj)

◆ itKlap_UnkMotion2_Anim()

bool itKlap_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itKlap_UnkMotion2_Phys()

void itKlap_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itKlap_UnkMotion2_Coll()

bool itKlap_UnkMotion2_Coll ( Item_GObj * gobj)

◆ it_2725_Logic10_DmgReceived()

bool it_2725_Logic10_DmgReceived ( Item_GObj * gobj)

◆ it_802E1E94()

void it_802E1E94 ( Item_GObj * gobj)

◆ itKlap_UnkMotion4_Anim()

bool itKlap_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itKlap_UnkMotion4_Phys()

void itKlap_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itKlap_UnkMotion4_Coll()

bool itKlap_UnkMotion4_Coll ( Item_GObj * gobj)

◆ it_802E20D8()

void it_802E20D8 ( Item_GObj * gobj)

◆ itKlap_UnkMotion3_Anim()

bool itKlap_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itKlap_UnkMotion3_Phys()

void itKlap_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itKlap_UnkMotion3_Coll()

bool itKlap_UnkMotion3_Coll ( Item_GObj * gobj)

◆ it_802E215C()

void it_802E215C ( Item_GObj * gobj)

◆ it_802E2330_inline()

void it_802E2330_inline ( Item_GObj * gobj)
inlinestatic

◆ it_802E2330()

void it_802E2330 ( Item_GObj * gobj,
Vec3 * pos,
lbColl_80008D30_arg1 * arg2,
f32 angle )

◆ it_802E2450()

void it_802E2450 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F8940

ItemStateTable it_803F8940[]