void it_2725_Logic10_Destroyed(Item_GObj *)
void it_802E1820(Item_GObj *)
bool itKlap_UnkMotion2_Coll(Item_GObj *gobj)
itKlap_UnkMotion2_Phys
Definition itklap.c:33
UNK_RET it_802E1C4C(UNK_PARAMS)
bool itKlap_UnkMotion1_Anim(Item_GObj *gobj)
it_802E1820
Definition itklap.c:13
bool itKlap_UnkMotion2_Anim(Item_GObj *gobj)
itKlap_UnkMotion1_Phys
Definition itklap.c:26
bool itKlap_UnkMotion3_Anim(Item_GObj *gobj)
it_802E20D8
Definition itklap.c:56
void itKlap_UnkMotion2_Phys(Item_GObj *gobj)
void itKlap_UnkMotion3_Phys(Item_GObj *gobj)
Definition itklap.c:61
bool it_2725_Logic10_DmgReceived(Item_GObj *)
UNK_RET it_802E1E94(UNK_PARAMS)
bool itKlap_UnkMotion4_Coll(Item_GObj *gobj)
itKlap_UnkMotion4_Phys
Definition itklap.c:49
UNK_RET it_802E215C(UNK_PARAMS)
UNK_RET it_802E18B4(UNK_PARAMS)
UNK_RET it_802E1930(UNK_PARAMS)
void it_802E2330(Item_GObj *, Vec3 *, s32, f32)
ItemStateTable it_803F8940[]
bool itKlap_UnkMotion1_Coll(Item_GObj *gobj)
bool itKlap_UnkMotion3_Coll(Item_GObj *gobj)
Definition itklap.c:63
UNK_RET it_802E1C84(UNK_PARAMS)
void it_802E2450(Item_GObj *, Item_GObj *)
it_802E215C
Definition itklap.c:72
bool itKlap_UnkMotion4_Anim(Item_GObj *gobj)
it_2725_Logic10_DmgReceived
Definition itklap.c:42
void it_802E20D8(Item_GObj *)
void itKlap_UnkMotion4_Phys(Item_GObj *gobj)
void itKlap_UnkMotion1_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26