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itklap.h
Go to the documentation of this file.
1
#ifndef GALE01_2E1820
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#define GALE01_2E1820
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2E1820 */
void
it_802E1820
(
Item_GObj
*);
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/* 2E1874 */
void
itKlap_Logic10_Destroyed
(
Item_GObj
*);
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/* 2E18B4 */
Item_GObj
*
it_802E18B4
(
Item_GObj
*
gobj
);
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/* 2E1930 */
void
it_802E1930
(
Item_GObj
*);
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/* 2E1968 */
bool
itKlap_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
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/* 2E1970 */
void
itKlap_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
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/* 2E19FC */
bool
itKlap_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
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/* 2E1C4C */
void
it_802E1C4C
(
Item_GObj
*
gobj
);
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/* 2E1C84 */
void
it_802E1C84
(
Item_GObj
*
gobj
);
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/* 2E1D24 */
bool
itKlap_UnkMotion2_Anim
(
Item_GObj
*
gobj
);
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/* 2E1D2C */
void
itKlap_UnkMotion2_Phys
(
Item_GObj
*
gobj
);
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/* 2E1E54 */
bool
itKlap_UnkMotion2_Coll
(
Item_GObj
*
gobj
);
20
/* 2E1E5C */
bool
it_2725_Logic10_DmgReceived
(
Item_GObj
*);
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/* 2E1E94 */
void
it_802E1E94
(
Item_GObj
*
gobj
);
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/* 2E1F2C */
bool
itKlap_UnkMotion4_Anim
(
Item_GObj
*
gobj
);
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/* 2E1F34 */
void
itKlap_UnkMotion4_Phys
(
Item_GObj
*
gobj
);
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/* 2E20D0 */
bool
itKlap_UnkMotion4_Coll
(
Item_GObj
*
gobj
);
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/* 2E20D8 */
void
it_802E20D8
(
Item_GObj
*);
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/* 2E2148 */
bool
itKlap_UnkMotion3_Anim
(
Item_GObj
*
gobj
);
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/* 2E2150 */
void
itKlap_UnkMotion3_Phys
(
Item_GObj
*
gobj
);
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/* 2E2154 */
bool
itKlap_UnkMotion3_Coll
(
Item_GObj
*
gobj
);
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/* 2E215C */
void
it_802E215C
(
Item_GObj
*);
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/* 2E2330 */
void
it_802E2330
(
Item_GObj
*,
Vec3
*,
lbColl_80008D30_arg1
*,
f32
);
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/* 2E2450 */
void
it_802E2450
(
Item_GObj
*,
Item_GObj
*);
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extern
ItemStateTable
it_803F8940
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F8940
ItemStateTable it_803F8940[]
Definition
itklap.c:18
it_802E1820
void it_802E1820(Item_GObj *)
Definition
itklap.c:51
itKlap_UnkMotion2_Coll
bool itKlap_UnkMotion2_Coll(Item_GObj *gobj)
Definition
itklap.c:198
it_802E1930
void it_802E1930(Item_GObj *)
Definition
itklap.c:93
it_802E1E94
void it_802E1E94(Item_GObj *gobj)
Definition
itklap.c:211
itKlap_UnkMotion1_Anim
bool itKlap_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itklap.c:101
itKlap_Logic10_Destroyed
void itKlap_Logic10_Destroyed(Item_GObj *)
Definition
itklap.c:61
itKlap_UnkMotion2_Anim
bool itKlap_UnkMotion2_Anim(Item_GObj *gobj)
Definition
itklap.c:173
itKlap_UnkMotion3_Anim
bool itKlap_UnkMotion3_Anim(Item_GObj *gobj)
Definition
itklap.c:272
itKlap_UnkMotion2_Phys
void itKlap_UnkMotion2_Phys(Item_GObj *gobj)
Definition
itklap.c:178
itKlap_UnkMotion3_Phys
void itKlap_UnkMotion3_Phys(Item_GObj *gobj)
Definition
itklap.c:277
it_2725_Logic10_DmgReceived
bool it_2725_Logic10_DmgReceived(Item_GObj *)
Definition
itklap.c:203
it_802E1C4C
void it_802E1C4C(Item_GObj *gobj)
Definition
itklap.c:148
itKlap_UnkMotion4_Coll
bool itKlap_UnkMotion4_Coll(Item_GObj *gobj)
Definition
itklap.c:255
it_802E215C
void it_802E215C(Item_GObj *)
Definition
itklap.c:284
it_802E1C84
void it_802E1C84(Item_GObj *gobj)
Definition
itklap.c:156
it_802E18B4
Item_GObj * it_802E18B4(Item_GObj *gobj)
Definition
itklap.c:77
itKlap_UnkMotion1_Coll
bool itKlap_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itklap.c:119
itKlap_UnkMotion3_Coll
bool itKlap_UnkMotion3_Coll(Item_GObj *gobj)
Definition
itklap.c:279
it_802E2450
void it_802E2450(Item_GObj *, Item_GObj *)
Definition
itklap.c:338
itKlap_UnkMotion4_Anim
bool itKlap_UnkMotion4_Anim(Item_GObj *gobj)
Definition
itklap.c:226
it_802E2330
void it_802E2330(Item_GObj *, Vec3 *, lbColl_80008D30_arg1 *, f32)
Definition
itklap.c:319
it_802E20D8
void it_802E20D8(Item_GObj *)
Definition
itklap.c:260
itKlap_UnkMotion4_Phys
void itKlap_UnkMotion4_Phys(Item_GObj *gobj)
Definition
itklap.c:231
itKlap_UnkMotion1_Phys
void itKlap_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itklap.c:106
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
lbColl_80008D30_arg1
Definition
forward.h:102
src
melee
it
kinds
itklap.h
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