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ithinoarashi.c File Reference
#include "ithinoarashi.h"
#include "baselib/random.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/itmaril.h"
#include "lb/lb_00B0.h"
#include "lb/lbvector.h"
#include <math.h>
#include <MSL/trigf.h>

Functions

static bool itHinoarashi_UnkMotion2_Anim (Item_GObj *gobj)
 
void it_802D5CF8 (Item_GObj *gobj)
 
void it_802D5D7C (HSD_GObj *gobj)
 
void it_802D5E4C (Item_GObj *gobj)
 
bool it_802D5EC8 (Item_GObj *gobj)
 
void it_802D5EEC (Item_GObj *gobj)
 
bool it_802D5F0C (Item_GObj *gobj)
 
void it_802D5F34 (HSD_GObj *gobj)
 
bool itHinoarashi_UnkMotion1_Anim (Item_GObj *gobj)
 
void itHinoarashi_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itHinoarashi_UnkMotion1_Coll (Item_GObj *gobj)
 
void itHinoarashi_UnkMotion2_Phys (Item_GObj *gobj)
 
bool it_2725_Logic27_DmgReceived (Item_GObj *gobj)
 
void it_802D61A8 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
void it_802D61C8 (Item_GObj *gobj, s32 coll)
 
void it_802D6310 (Item_GObj *gobj, s32 coll)
 
void it_802D64B8 (HSD_GObj *gobj, Vec3 *pos, u32 arg2, f32 facing_dir)
 
void it_802D6674 (Item_GObj *gobj, s32 arg1)
 

Variables

ItemStateTable it_803F8270 []
 
ItemStateTable it_803F82A0 []
 

Function Documentation

◆ itHinoarashi_UnkMotion2_Anim()

bool itHinoarashi_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ it_802D5CF8()

void it_802D5CF8 ( Item_GObj gobj)

◆ it_802D5D7C()

void it_802D5D7C ( HSD_GObj gobj)

◆ it_802D5E4C()

void it_802D5E4C ( Item_GObj gobj)

◆ it_802D5EC8()

bool it_802D5EC8 ( Item_GObj gobj)

◆ it_802D5EEC()

void it_802D5EEC ( Item_GObj gobj)

◆ it_802D5F0C()

bool it_802D5F0C ( Item_GObj gobj)

◆ it_802D5F34()

void it_802D5F34 ( HSD_GObj gobj)

◆ itHinoarashi_UnkMotion1_Anim()

bool itHinoarashi_UnkMotion1_Anim ( Item_GObj gobj)

◆ itHinoarashi_UnkMotion1_Phys()

void itHinoarashi_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHinoarashi_UnkMotion1_Coll()

bool itHinoarashi_UnkMotion1_Coll ( Item_GObj gobj)

◆ itHinoarashi_UnkMotion2_Phys()

void itHinoarashi_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_2725_Logic27_DmgReceived()

bool it_2725_Logic27_DmgReceived ( Item_GObj gobj)

◆ it_802D61A8()

void it_802D61A8 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802D61C8()

void it_802D61C8 ( Item_GObj gobj,
s32  coll 
)

◆ it_802D6310()

void it_802D6310 ( Item_GObj gobj,
s32  coll 
)

◆ it_802D64B8()

void it_802D64B8 ( HSD_GObj gobj,
Vec3 *  pos,
u32  arg2,
f32  facing_dir 
)

◆ it_802D6674()

void it_802D6674 ( Item_GObj gobj,
s32  arg1 
)

Variable Documentation

◆ it_803F8270

ItemStateTable it_803F8270[]
Initial value:
= {
{
-1,
},
{
1,
},
{
-1,
},
}
bool it_802D5EC8(Item_GObj *gobj)
Definition ithinoarashi.c:90
void itHinoarashi_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithinoarashi.c:140
void itHinoarashi_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithinoarashi.c:156
bool it_802D5F0C(Item_GObj *gobj)
Definition ithinoarashi.c:101
static bool itHinoarashi_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithinoarashi.c:151
bool itHinoarashi_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithinoarashi.c:120
void it_802D5EEC(Item_GObj *gobj)
Definition ithinoarashi.c:96
bool itHinoarashi_UnkMotion1_Coll(Item_GObj *gobj)
Definition ithinoarashi.c:145
#define NULL
Definition stddef.h:19

◆ it_803F82A0

ItemStateTable it_803F82A0[]
Initial value:
= {
}
bool it_802D66F8(Item_GObj *gobj)
Definition itmaril.c:51
void it_802D6740(Item_GObj *gobj)
Definition itmaril.c:61
bool it_802D6798(Item_GObj *gobj)
Definition itmaril.c:70