SSBM Decomp
Loading...
Searching...
No Matches
ithinoarashi.c File Reference
#include "ithinoarashi.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_266F.h"
#include "it/inlines.h"

Functions

static bool itHinoarashi_UnkMotion2_Anim (Item_GObj *gobj)
 
bool it_802D5EC8 (Item_GObj *gobj)
 
void itHinoarashi_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itHinoarashi_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802D5EEC (Item_GObj *gobj)
 
void it_802D5F0C (Item_GObj *gobj)
 
void it_802D61A8 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
void itHinoarashi_UnkMotion2_Phys (Item_GObj *gobj)
 

Function Documentation

◆ itHinoarashi_UnkMotion2_Anim()

bool itHinoarashi_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ it_802D5EC8()

bool it_802D5EC8 ( Item_GObj gobj)

◆ itHinoarashi_UnkMotion1_Phys()

void itHinoarashi_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHinoarashi_UnkMotion1_Coll()

bool itHinoarashi_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802D5EEC()

void it_802D5EEC ( Item_GObj gobj)

◆ it_802D5F0C()

void it_802D5F0C ( Item_GObj gobj)

◆ it_802D61A8()

void it_802D61A8 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itHinoarashi_UnkMotion2_Phys()

void itHinoarashi_UnkMotion2_Phys ( Item_GObj gobj)