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SSBM Decomp
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#include "ithinoarashi.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/it_266F.h"#include "it/inlines.h"Functions | |
| static bool | itHinoarashi_UnkMotion2_Anim (Item_GObj *gobj) |
| bool | it_802D5EC8 (Item_GObj *gobj) |
| void | itHinoarashi_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itHinoarashi_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_802D5EEC (Item_GObj *gobj) |
| void | it_802D5F0C (Item_GObj *gobj) |
| void | it_802D61A8 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| void | itHinoarashi_UnkMotion2_Phys (Item_GObj *gobj) |
| void itHinoarashi_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D5EEC | ( | Item_GObj * | gobj | ) |
| void it_802D5F0C | ( | Item_GObj * | gobj | ) |
| void itHinoarashi_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |