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itmaril.c File Reference
#include "itmaril.h"
#include "ef/eflib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "lb/lbvector.h"
#include <math.h>

Functions

static bool itMaril_UnkMotion2_Anim_inline (Item_GObj *gobj)
 
bool it_802D66F8 (Item_GObj *gobj)
 
void it_802D6740 (Item_GObj *gobj)
 
bool it_802D6798 (Item_GObj *gobj)
 
bool it_802D6808 (Item_GObj *arg0)
 
bool it_802D6810 (Item_GObj *gobj)
 
bool it_802D6830 (Item_GObj *arg0)
 
bool it_802D6838 (Item_GObj *arg0)
 
bool it_802D6840 (Item_GObj *arg0)
 
bool it_802D6848 (Item_GObj *arg0)
 
void it_802D6850 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
void it_2725_Logic28_Spawned (Item_GObj *gobj)
 
void it_802D68FC (Item_GObj *gobj)
 
static void itMaril_UnkMotion1_Coll_inline (Item_GObj *gobj)
 
bool itMaril_UnkMotion0_Anim (Item_GObj *gobj)
 
void itMaril_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itMaril_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802D69E4 (Item_GObj *gobj)
 
void it_802D6A54 (Item_GObj *gobj)
 
bool itMaril_UnkMotion1_Anim (Item_GObj *gobj)
 
void itMaril_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itMaril_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802D6DDC (HSD_GObj *gobj)
 
bool itMaril_UnkMotion2_Anim (Item_GObj *gobj)
 
void itMaril_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itMaril_UnkMotion2_Coll (Item_GObj *gobj)
 
bool itMaril_UnkMotion3_Anim (Item_GObj *gobj)
 
void itMaril_UnkMotion3_Phys (Item_GObj *gobj)
 
static void it_802D6F00_inline (Item_GObj *gobj)
 
bool it_802D6F00 (Item_GObj *gobj)
 
void it_802D6FB0 (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F82B0 []
 

Function Documentation

◆ itMaril_UnkMotion2_Anim_inline()

static bool itMaril_UnkMotion2_Anim_inline ( Item_GObj gobj)
static

◆ it_802D66F8()

bool it_802D66F8 ( Item_GObj gobj)

◆ it_802D6740()

void it_802D6740 ( Item_GObj gobj)

◆ it_802D6798()

bool it_802D6798 ( Item_GObj gobj)

◆ it_802D6808()

bool it_802D6808 ( Item_GObj arg0)

◆ it_802D6810()

bool it_802D6810 ( Item_GObj gobj)

◆ it_802D6830()

bool it_802D6830 ( Item_GObj arg0)

◆ it_802D6838()

bool it_802D6838 ( Item_GObj arg0)

◆ it_802D6840()

bool it_802D6840 ( Item_GObj arg0)

◆ it_802D6848()

bool it_802D6848 ( Item_GObj arg0)

◆ it_802D6850()

void it_802D6850 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_2725_Logic28_Spawned()

void it_2725_Logic28_Spawned ( Item_GObj gobj)

◆ it_802D68FC()

void it_802D68FC ( Item_GObj gobj)

◆ itMaril_UnkMotion1_Coll_inline()

static void itMaril_UnkMotion1_Coll_inline ( Item_GObj gobj)
static

◆ itMaril_UnkMotion0_Anim()

bool itMaril_UnkMotion0_Anim ( Item_GObj gobj)

◆ itMaril_UnkMotion0_Phys()

void itMaril_UnkMotion0_Phys ( Item_GObj gobj)

◆ itMaril_UnkMotion0_Coll()

bool itMaril_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802D69E4()

void it_802D69E4 ( Item_GObj gobj)

◆ it_802D6A54()

void it_802D6A54 ( Item_GObj gobj)

◆ itMaril_UnkMotion1_Anim()

bool itMaril_UnkMotion1_Anim ( Item_GObj gobj)

◆ itMaril_UnkMotion1_Phys()

void itMaril_UnkMotion1_Phys ( Item_GObj gobj)

◆ itMaril_UnkMotion1_Coll()

bool itMaril_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802D6DDC()

void it_802D6DDC ( HSD_GObj gobj)

◆ itMaril_UnkMotion2_Anim()

bool itMaril_UnkMotion2_Anim ( Item_GObj gobj)

◆ itMaril_UnkMotion2_Phys()

void itMaril_UnkMotion2_Phys ( Item_GObj gobj)

◆ itMaril_UnkMotion2_Coll()

bool itMaril_UnkMotion2_Coll ( Item_GObj gobj)

◆ itMaril_UnkMotion3_Anim()

bool itMaril_UnkMotion3_Anim ( Item_GObj gobj)

◆ itMaril_UnkMotion3_Phys()

void itMaril_UnkMotion3_Phys ( Item_GObj gobj)

◆ it_802D6F00_inline()

static void it_802D6F00_inline ( Item_GObj gobj)
inlinestatic

◆ it_802D6F00()

bool it_802D6F00 ( Item_GObj gobj)

◆ it_802D6FB0()

void it_802D6FB0 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F82B0

ItemStateTable it_803F82B0[]
Initial value:
= {
{
-1,
},
{
0,
},
{
-1,
},
{
-1,
},
}
bool itMaril_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmaril.c:221
bool itMaril_UnkMotion1_Anim(Item_GObj *gobj)
Definition itmaril.c:197
void itMaril_UnkMotion3_Phys(Item_GObj *gobj)
Definition itmaril.c:266
bool itMaril_UnkMotion3_Anim(Item_GObj *gobj)
Definition itmaril.c:261
bool itMaril_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmaril.c:167
void itMaril_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmaril.c:162
bool itMaril_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmaril.c:243
bool itMaril_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmaril.c:156
bool itMaril_UnkMotion2_Coll(Item_GObj *gobj)
Definition itmaril.c:255
void itMaril_UnkMotion2_Phys(Item_GObj *gobj)
Definition itmaril.c:248
void itMaril_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmaril.c:214
#define NULL
Definition stddef.h:19