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SSBM Decomp
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#include "itmaril.h"#include <math.h>#include "ithinoarashi.h"#include <melee/ef/eflib.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/itCommonItems.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/ithitbox.h>#include <melee/it/itmaplib.h>#include <melee/lb/lbvector.h>Variables | |
| ItemStateTable | it_803F82B0 [] |
| void it_802D6740 | ( | Item_GObj * | gobj | ) |
| void itMaril_Logic28_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802D68FC | ( | Item_GObj * | gobj | ) |
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static |
| void itMaril_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D69E4 | ( | Item_GObj * | gobj | ) |
| void it_802D6A54 | ( | Item_GObj * | gobj | ) |
| void itMaril_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D6DDC | ( | HSD_GObj * | gobj | ) |
| void itMaril_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void itMaril_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
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inlinestatic |
| ItemStateTable it_803F82B0[] |