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ithinoarashi.h
Go to the documentation of this file.
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#ifndef GALE01_2D5CF8
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#define GALE01_2D5CF8
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#include <
platform.h
>
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#include "
it/forward.h
"
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#include "
it/items/types.h
"
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/* 2D5CF8 */
void
it_802D5CF8
(
Item_GObj
*);
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/* 2D6100 */
bool
it_802D6100
(
Item_GObj
*);
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/* 2D61A8 */
void
it_802D61A8
(
Item_GObj
*,
Item_GObj
*);
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/* 3F8270 */
extern
ItemStateTable
it_803F8270
[];
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/* 3F82A0 */
extern
ItemStateTable
it_803F82A0
[];
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#endif
it_802D6100
bool it_802D6100(Item_GObj *)
it_802D61A8
void it_802D61A8(Item_GObj *, Item_GObj *)
it_803F82A0
ItemStateTable it_803F82A0[]
it_803F8270
ItemStateTable it_803F8270[]
it_802D5CF8
void it_802D5CF8(Item_GObj *)
forward.h
types.h
platform.h
HSD_GObj
Definition
gobj.h:25
ItemStateTable
Definition
types.h:11
src
melee
it
items
ithinoarashi.h
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