void it_802D69E4(Item_GObj *)
ItemStateTable it_803F82B0[]
bool it_802D66F8(Item_GObj *gobj)
bool itMaril_UnkMotion1_Coll(Item_GObj *gobj)
bool it_802D6838(Item_GObj *)
Definition itmaril.c:30
bool itMaril_UnkMotion1_Anim(Item_GObj *gobj)
void it_802D6FB0(Item_GObj *, Item_GObj *)
it_802D6F00
Definition itmaril.c:116
UNK_RET it_802D68FC(UNK_PARAMS)
void itMaril_UnkMotion3_Phys(Item_GObj *gobj)
itMaril_UnkMotion3_Anim
Definition itmaril.c:107
bool it_802D6840(Item_GObj *)
Definition itmaril.c:35
bool itMaril_UnkMotion3_Anim(Item_GObj *gobj)
bool itMaril_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmaril.c:65
bool it_802D6F00(Item_GObj *)
bool it_802D6808(Item_GObj *)
it_802D66F8
Definition itmaril.c:15
void itMaril_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmaril.c:60
bool it_802D6810(Item_GObj *)
Definition itmaril.c:20
bool it_802D6830(Item_GObj *)
Definition itmaril.c:25
bool itMaril_UnkMotion2_Anim(Item_GObj *gobj)
void it_2725_Logic28_Spawned(Item_GObj *)
void it_802D6740(Item_GObj *gobj)
bool it_802D6798(Item_GObj *gobj)
UNK_RET it_802D6A54(UNK_PARAMS)
bool itMaril_UnkMotion0_Anim(Item_GObj *gobj)
it_2725_Logic28_Spawned
Definition itmaril.c:54
bool itMaril_UnkMotion2_Coll(Item_GObj *gobj)
Definition itmaril.c:99
bool it_802D6848(Item_GObj *)
Definition itmaril.c:40
void it_802D6850(Item_GObj *, Item_GObj *)
Definition itmaril.c:45
void itMaril_UnkMotion2_Phys(Item_GObj *gobj)
itMaril_UnkMotion2_Anim
Definition itmaril.c:92
void it_802D6DDC(HSD_GObj *gobj)
itMaril_UnkMotion1_Coll
Definition itmaril.c:85
void itMaril_UnkMotion1_Phys(Item_GObj *gobj)
it_802D69E4
Definition itmaril.c:76
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26