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itmaril.h
Go to the documentation of this file.
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#ifndef GALE01_2D66F8
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#define GALE01_2D66F8
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2D66F8 */
bool
it_802D66F8
(
Item_GObj
*
gobj
);
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/* 2D6740 */
void
it_802D6740
(
Item_GObj
*
gobj
);
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/* 2D6798 */
bool
it_802D6798
(
Item_GObj
*
gobj
);
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/* 2D6808 */
bool
it_802D6808
(
Item_GObj
*);
14
/* 2D6810 */
bool
it_802D6810
(
Item_GObj
*);
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/* 2D6830 */
bool
it_802D6830
(
Item_GObj
*);
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/* 2D6838 */
bool
it_802D6838
(
Item_GObj
*);
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/* 2D6840 */
bool
it_802D6840
(
Item_GObj
*);
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/* 2D6848 */
bool
it_802D6848
(
Item_GObj
*);
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/* 2D6850 */
void
it_802D6850
(
Item_GObj
*,
Item_GObj
*);
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/* 2D6870 */
void
itMaril_Logic28_Spawned
(
Item_GObj
*);
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/* 2D68FC */
void
it_802D68FC
(
Item_GObj
*
gobj
);
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/* 2D6978 */
bool
itMaril_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 2D699C */
void
itMaril_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
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/* 2D69BC */
bool
itMaril_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
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/* 2D69E4 */
void
it_802D69E4
(
Item_GObj
*);
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/* 2D6A54 */
void
it_802D6A54
(
Item_GObj
*
gobj
);
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/* 2D6AD4 */
bool
itMaril_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
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/* 2D6C2C */
void
itMaril_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
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/* 2D6C60 */
bool
itMaril_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
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/* 2D6DDC */
void
it_802D6DDC
(
HSD_GObj
*
gobj
);
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/* 2D6E04 */
bool
itMaril_UnkMotion2_Anim
(
Item_GObj
*
gobj
);
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/* 2D6E3C */
void
itMaril_UnkMotion2_Phys
(
Item_GObj
*
gobj
);
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/* 2D6E6C */
bool
itMaril_UnkMotion2_Coll
(
Item_GObj
*
gobj
);
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/* 2D6E98 */
bool
itMaril_UnkMotion3_Anim
(
Item_GObj
*
gobj
);
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/* 2D6ED0 */
void
itMaril_UnkMotion3_Phys
(
Item_GObj
*
gobj
);
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/* 2D6F00 */
bool
it_802D6F00
(
Item_GObj
*);
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/* 2D6FB0 */
void
it_802D6FB0
(
Item_GObj
*,
Item_GObj
*);
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/* 3F82B0 */
extern
ItemStateTable
it_803F82B0
[];
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#endif
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F82B0
ItemStateTable it_803F82B0[]
Definition
itmaril.c:18
it_802D69E4
void it_802D69E4(Item_GObj *)
Definition
itmaril.c:172
it_802D66F8
bool it_802D66F8(Item_GObj *gobj)
Definition
itmaril.c:55
itMaril_UnkMotion1_Coll
bool itMaril_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itmaril.c:220
it_802D6838
bool it_802D6838(Item_GObj *)
Definition
itmaril.c:103
itMaril_UnkMotion1_Anim
bool itMaril_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itmaril.c:196
it_802D6FB0
void it_802D6FB0(Item_GObj *, Item_GObj *)
Definition
itmaril.c:292
itMaril_UnkMotion3_Phys
void itMaril_UnkMotion3_Phys(Item_GObj *gobj)
Definition
itmaril.c:265
it_802D6840
bool it_802D6840(Item_GObj *)
Definition
itmaril.c:108
itMaril_UnkMotion3_Anim
bool itMaril_UnkMotion3_Anim(Item_GObj *gobj)
Definition
itmaril.c:260
it_802D6A54
void it_802D6A54(Item_GObj *gobj)
Definition
itmaril.c:184
itMaril_UnkMotion0_Coll
bool itMaril_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itmaril.c:167
it_802D6F00
bool it_802D6F00(Item_GObj *)
Definition
itmaril.c:281
it_802D6808
bool it_802D6808(Item_GObj *)
Definition
itmaril.c:88
itMaril_UnkMotion0_Phys
void itMaril_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itmaril.c:162
it_802D6810
bool it_802D6810(Item_GObj *)
Definition
itmaril.c:93
it_802D6830
bool it_802D6830(Item_GObj *)
Definition
itmaril.c:98
itMaril_UnkMotion2_Anim
bool itMaril_UnkMotion2_Anim(Item_GObj *gobj)
Definition
itmaril.c:242
it_802D6740
void it_802D6740(Item_GObj *gobj)
Definition
itmaril.c:65
itMaril_Logic28_Spawned
void itMaril_Logic28_Spawned(Item_GObj *)
Definition
itmaril.c:123
it_802D6798
bool it_802D6798(Item_GObj *gobj)
Definition
itmaril.c:74
itMaril_UnkMotion0_Anim
bool itMaril_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itmaril.c:156
itMaril_UnkMotion2_Coll
bool itMaril_UnkMotion2_Coll(Item_GObj *gobj)
Definition
itmaril.c:254
it_802D6848
bool it_802D6848(Item_GObj *)
Definition
itmaril.c:113
it_802D68FC
void it_802D68FC(Item_GObj *gobj)
Definition
itmaril.c:135
it_802D6850
void it_802D6850(Item_GObj *, Item_GObj *)
Definition
itmaril.c:118
itMaril_UnkMotion2_Phys
void itMaril_UnkMotion2_Phys(Item_GObj *gobj)
Definition
itmaril.c:247
it_802D6DDC
void it_802D6DDC(HSD_GObj *gobj)
Definition
itmaril.c:237
itMaril_UnkMotion1_Phys
void itMaril_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itmaril.c:213
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itmaril.h
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