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itheiho.c File Reference
#include "itheiho.h"
#include "inlines.h"
#include "itfoods.h"
#include "itfreeze.h"
#include "types.h"
#include <melee/gr/stage.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/itgroundcoll.h>
#include <melee/it/itmaplib.h>
#include <melee/it/itzako.h>
#include <sysdolphin/baselib/dobj.h>
#include <sysdolphin/baselib/gobj.h>
#include <sysdolphin/baselib/random.h>

Functions

static void it_802D8894 (Item_GObj *)
static bool itHeiho_UnkMotion0_Anim (Item_GObj *gobj)
static void itHeiho_UnkMotion0_Phys (Item_GObj *)
static bool itHeiho_UnkMotion0_Coll (Item_GObj *gobj)
static void it_802D8918 (Item_GObj *)
static bool itHeiho_UnkMotion1_Anim (Item_GObj *gobj)
static void itHeiho_UnkMotion1_Phys (Item_GObj *)
static bool itHeiho_UnkMotion1_Coll (Item_GObj *gobj)
static bool itHeiho_UnkMotion2_Anim (Item_GObj *gobj)
static void itHeiho_UnkMotion2_Phys (Item_GObj *)
static bool itHeiho_UnkMotion2_Coll (Item_GObj *gobj)
static bool itHeiho_UnkMotion3_Anim (Item_GObj *gobj)
static void itHeiho_UnkMotion3_Phys (Item_GObj *)
static bool itHeiho_UnkMotion3_Coll (Item_GObj *gobj)
static void it_802D9168 (Item_GObj *)
static bool itHeiho_UnkMotion4_Anim (Item_GObj *gobj)
static void itHeiho_UnkMotion4_Phys (Item_GObj *)
static bool itHeiho_UnkMotion4_Coll (Item_GObj *gobj)
static void it_802D96B0 (HSD_GObj *gobj)
static void it_802D9714 (Item_GObj *)
static void it_802D98AC (Item_GObj *)
static void it_802D98C4 (HSD_JObj *, Item *)
void it_802D8618 (s32 arg0, Vec3 *arg1, s32 arg2, s32 arg3)
void it_802D8688 (Item_GObj *gobj)
static void itHeiho_UnkMotion1_Anim_inline (Item_GObj *gobj, int i)
static void it_802D8EC8_inline (Item_GObj *gobj)
bool it_802D8EC8 (Item_GObj *gobj)
static void it_802D9714_inline (Item_GObj *gobj)
void it_802D9A0C (Item_GObj *jobj, HSD_GObj *arg1)

Variables

ItemStateTable it_803F83F0 []

Function Documentation

◆ it_802D8894()

void it_802D8894 ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion0_Anim()

bool itHeiho_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion0_Phys()

void itHeiho_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion0_Coll()

bool itHeiho_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ it_802D8918()

void it_802D8918 ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion1_Anim()

bool itHeiho_UnkMotion1_Anim ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion1_Phys()

void itHeiho_UnkMotion1_Phys ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion1_Coll()

bool itHeiho_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion2_Anim()

bool itHeiho_UnkMotion2_Anim ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion2_Phys()

void itHeiho_UnkMotion2_Phys ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion2_Coll()

bool itHeiho_UnkMotion2_Coll ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion3_Anim()

bool itHeiho_UnkMotion3_Anim ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion3_Phys()

void itHeiho_UnkMotion3_Phys ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion3_Coll()

bool itHeiho_UnkMotion3_Coll ( Item_GObj * gobj)
static

◆ it_802D9168()

void it_802D9168 ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion4_Anim()

bool itHeiho_UnkMotion4_Anim ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion4_Phys()

void itHeiho_UnkMotion4_Phys ( Item_GObj * gobj)
static

◆ itHeiho_UnkMotion4_Coll()

bool itHeiho_UnkMotion4_Coll ( Item_GObj * gobj)
static

◆ it_802D96B0()

void it_802D96B0 ( HSD_GObj * gobj)
static

◆ it_802D9714()

void it_802D9714 ( Item_GObj * gobj)
static

◆ it_802D98AC()

void it_802D98AC ( Item_GObj * arg0)
static

◆ it_802D98C4()

void it_802D98C4 ( HSD_JObj * jobj,
Item * arg1 )
static

◆ it_802D8618()

void it_802D8618 ( s32 arg0,
Vec3 * arg1,
s32 arg2,
s32 arg3 )

◆ it_802D8688()

void it_802D8688 ( Item_GObj * gobj)

◆ itHeiho_UnkMotion1_Anim_inline()

void itHeiho_UnkMotion1_Anim_inline ( Item_GObj * gobj,
int i )
inlinestatic

◆ it_802D8EC8_inline()

void it_802D8EC8_inline ( Item_GObj * gobj)
static

◆ it_802D8EC8()

bool it_802D8EC8 ( Item_GObj * gobj)

◆ it_802D9714_inline()

void it_802D9714_inline ( Item_GObj * gobj)
inlinestatic

◆ it_802D9A0C()

void it_802D9A0C ( Item_GObj * jobj,
HSD_GObj * arg1 )

Variable Documentation

◆ it_803F83F0

ItemStateTable it_803F83F0[]
Initial value:
= {
}
static bool itHeiho_UnkMotion2_Coll(Item_GObj *gobj)
Definition itheiho.c:223
static bool itHeiho_UnkMotion0_Anim(Item_GObj *gobj)
Definition itheiho.c:100
static void itHeiho_UnkMotion1_Phys(Item_GObj *)
Definition itheiho.c:154
static bool itHeiho_UnkMotion3_Anim(Item_GObj *gobj)
Definition itheiho.c:228
static void itHeiho_UnkMotion3_Phys(Item_GObj *)
Definition itheiho.c:233
static bool itHeiho_UnkMotion1_Anim(Item_GObj *gobj)
Definition itheiho.c:139
static bool itHeiho_UnkMotion0_Coll(Item_GObj *gobj)
Definition itheiho.c:115
static bool itHeiho_UnkMotion4_Coll(Item_GObj *gobj)
Definition itheiho.c:351
static void itHeiho_UnkMotion2_Phys(Item_GObj *)
Definition itheiho.c:212
static bool itHeiho_UnkMotion3_Coll(Item_GObj *gobj)
Definition itheiho.c:244
static void itHeiho_UnkMotion0_Phys(Item_GObj *)
Definition itheiho.c:105
static bool itHeiho_UnkMotion2_Anim(Item_GObj *gobj)
Definition itheiho.c:192
static void itHeiho_UnkMotion4_Phys(Item_GObj *)
Definition itheiho.c:329
static bool itHeiho_UnkMotion4_Anim(Item_GObj *gobj)
Definition itheiho.c:307
static bool itHeiho_UnkMotion1_Coll(Item_GObj *gobj)
Definition itheiho.c:176