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itheiho.c File Reference
#include "it/items/itheiho.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/items/itfoods.h"
#include "it/items/itfreeze.h"
#include "it/items/types.h"
#include "MSL/math.h"
#include <baselib/dobj.h>
#include <baselib/gobj.h>
#include <baselib/random.h>

Functions

static void it_802D8894 (Item_GObj *)
 
static bool itHeiho_UnkMotion0_Anim (Item_GObj *gobj)
 
static void itHeiho_UnkMotion0_Phys (Item_GObj *)
 
static bool itHeiho_UnkMotion0_Coll (Item_GObj *gobj)
 
static void it_802D8918 (Item_GObj *)
 
static bool itHeiho_UnkMotion1_Anim (Item_GObj *gobj)
 
static void itHeiho_UnkMotion1_Phys (Item_GObj *)
 
static bool itHeiho_UnkMotion1_Coll (Item_GObj *gobj)
 
static bool itHeiho_UnkMotion2_Anim (Item_GObj *gobj)
 
static void itHeiho_UnkMotion2_Phys (Item_GObj *)
 
static bool itHeiho_UnkMotion2_Coll (Item_GObj *gobj)
 
static bool itHeiho_UnkMotion3_Anim (Item_GObj *gobj)
 
static void itHeiho_UnkMotion3_Phys (Item_GObj *)
 
static bool itHeiho_UnkMotion3_Coll (Item_GObj *gobj)
 
static void it_802D9168 (Item_GObj *)
 
static bool itHeiho_UnkMotion4_Anim (Item_GObj *gobj)
 
static void itHeiho_UnkMotion4_Phys (Item_GObj *)
 
static bool itHeiho_UnkMotion4_Coll (Item_GObj *gobj)
 
static void it_802D96B0 (HSD_GObj *gobj)
 
static void it_802D9714 (Item_GObj *)
 
static void it_802D98AC (Item_GObj *)
 
static void it_802D98C4 (HSD_JObj *, Item *)
 
void it_802D8618 (s32 arg0, Vec3 *arg1, s32 arg2, s32 arg3)
 
void it_802D8688 (Item_GObj *gobj)
 
static void itHeiho_UnkMotion1_Anim_inline (Item_GObj *gobj, int i)
 
static void it_802D8EC8_inline (Item_GObj *gobj)
 
bool it_802D8EC8 (Item_GObj *gobj)
 
static void it_802D9714_inline (Item_GObj *gobj)
 
void it_802D9A0C (Item_GObj *jobj, HSD_GObj *arg1)
 

Variables

ItemStateTable it_803F83F0 []
 

Function Documentation

◆ it_802D8894()

void it_802D8894 ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion0_Anim()

bool itHeiho_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion0_Phys()

void itHeiho_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion0_Coll()

bool itHeiho_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_802D8918()

void it_802D8918 ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion1_Anim()

bool itHeiho_UnkMotion1_Anim ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion1_Phys()

void itHeiho_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion1_Coll()

bool itHeiho_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion2_Anim()

bool itHeiho_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion2_Phys()

void itHeiho_UnkMotion2_Phys ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion2_Coll()

bool itHeiho_UnkMotion2_Coll ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion3_Anim()

bool itHeiho_UnkMotion3_Anim ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion3_Phys()

void itHeiho_UnkMotion3_Phys ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion3_Coll()

bool itHeiho_UnkMotion3_Coll ( Item_GObj gobj)
static

◆ it_802D9168()

void it_802D9168 ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion4_Anim()

bool itHeiho_UnkMotion4_Anim ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion4_Phys()

void itHeiho_UnkMotion4_Phys ( Item_GObj gobj)
static

◆ itHeiho_UnkMotion4_Coll()

bool itHeiho_UnkMotion4_Coll ( Item_GObj gobj)
static

◆ it_802D96B0()

void it_802D96B0 ( HSD_GObj gobj)
static

◆ it_802D9714()

void it_802D9714 ( Item_GObj gobj)
static

◆ it_802D98AC()

void it_802D98AC ( Item_GObj arg0)
static

◆ it_802D98C4()

void it_802D98C4 ( HSD_JObj jobj,
Item arg1 
)
static

◆ it_802D8618()

void it_802D8618 ( s32  arg0,
Vec3 *  arg1,
s32  arg2,
s32  arg3 
)

◆ it_802D8688()

void it_802D8688 ( Item_GObj gobj)

◆ itHeiho_UnkMotion1_Anim_inline()

static void itHeiho_UnkMotion1_Anim_inline ( Item_GObj gobj,
int  i 
)
inlinestatic

◆ it_802D8EC8_inline()

static void it_802D8EC8_inline ( Item_GObj gobj)
static

◆ it_802D8EC8()

bool it_802D8EC8 ( Item_GObj gobj)

◆ it_802D9714_inline()

static void it_802D9714_inline ( Item_GObj gobj)
inlinestatic

◆ it_802D9A0C()

void it_802D9A0C ( Item_GObj jobj,
HSD_GObj arg1 
)

Variable Documentation

◆ it_803F83F0

ItemStateTable it_803F83F0[]
Initial value:
= {
}
static bool itHeiho_UnkMotion2_Coll(Item_GObj *gobj)
Definition itheiho.c:222
static bool itHeiho_UnkMotion0_Anim(Item_GObj *gobj)
Definition itheiho.c:99
static void itHeiho_UnkMotion1_Phys(Item_GObj *)
Definition itheiho.c:153
static bool itHeiho_UnkMotion3_Anim(Item_GObj *gobj)
Definition itheiho.c:227
static void itHeiho_UnkMotion3_Phys(Item_GObj *)
Definition itheiho.c:232
static bool itHeiho_UnkMotion1_Anim(Item_GObj *gobj)
Definition itheiho.c:138
static bool itHeiho_UnkMotion0_Coll(Item_GObj *gobj)
Definition itheiho.c:114
static bool itHeiho_UnkMotion4_Coll(Item_GObj *gobj)
Definition itheiho.c:350
static void itHeiho_UnkMotion2_Phys(Item_GObj *)
Definition itheiho.c:211
static bool itHeiho_UnkMotion3_Coll(Item_GObj *gobj)
Definition itheiho.c:243
static void itHeiho_UnkMotion0_Phys(Item_GObj *)
Definition itheiho.c:104
static bool itHeiho_UnkMotion2_Anim(Item_GObj *gobj)
Definition itheiho.c:191
static void itHeiho_UnkMotion4_Phys(Item_GObj *)
Definition itheiho.c:328
static bool itHeiho_UnkMotion4_Anim(Item_GObj *gobj)
Definition itheiho.c:306
static bool itHeiho_UnkMotion1_Coll(Item_GObj *gobj)
Definition itheiho.c:175