ItemStateTable it_803F5D28[]
Definition itfreeze.c:18
bool itFreeze_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfreeze.c:186
void it_8028F968(Item_GObj *)
Definition itfreeze.c:498
void it_8028F434(Item_GObj *, f32 vel, Item_GObj *ref_gobj)
Definition itfreeze.c:337
void it_8028F8E4(Item_GObj *)
Definition itfreeze.c:487
bool itFreeze_Logic17_ShieldBounced(Item_GObj *)
Definition itfreeze.c:327
void it_8028EDBC(Item_GObj *gobj)
Definition itfreeze.c:131
bool itFreeze_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfreeze.c:244
void itFreeze_UnkMotion4_Phys(Item_GObj *gobj)
Definition itfreeze.c:357
void itFreeze_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfreeze.c:237
bool itFreeze_Logic17_Absorbed(Item_GObj *)
Definition itfreeze.c:317
void itFreeze_UnkMotion5_Phys(Item_GObj *gobj)
Definition itfreeze.c:462
bool itFreeze_UnkMotion3_Coll(Item_GObj *gobj)
Definition itfreeze.c:294
void itFreeze_UnkMotion3_Phys(Item_GObj *gobj)
Definition itfreeze.c:284
void itFreeze_Logic17_Dropped(Item_GObj *)
Definition itfreeze.c:274
Item * it_8028ECF0(Item_GObj *gobj, Vec3 *v)
Definition itfreeze.c:96
void itFreeze_Logic17_Thrown(Item_GObj *)
Definition itfreeze.c:279
void it_8028ECE0(Item_GObj *gobj)
Definition itfreeze.c:91
void itFreeze_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfreeze.c:482
void it_8028EC98(Item_GObj *gobj, f32 vel)
Definition itfreeze.c:84
bool itFreeze_UnkMotion5_Coll(Item_GObj *gobj)
Definition itfreeze.c:464
bool itFreeze_UnkMotion5_Anim(Item_GObj *gobj)
Definition itfreeze.c:457
void itFreeze_Logic17_Destroyed(Item_GObj *)
Definition itfreeze.c:105
bool itFreeze_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfreeze.c:196
bool itFreeze_UnkMotion3_Anim(Item_GObj *gobj)
Definition itfreeze.c:232
void it_3F14_Logic17_Spawned(Item_GObj *)
Definition itfreeze.c:114
void it_8028F7C8(Item_GObj *gobj)
Definition itfreeze.c:447
bool itFreeze_UnkMotion4_Coll(Item_GObj *gobj)
Definition itfreeze.c:417
bool itFreeze_UnkMotion4_Anim(Item_GObj *gobj)
Definition itfreeze.c:352
bool itFreeze_Logic17_DmgReceived(Item_GObj *)
Definition itfreeze.c:332
void itFreeze_Logic17_PickedUp(Item_GObj *)
Definition itfreeze.c:256
Item_GObj * it_8028EB88(Item_GObj *, Vec3 *, f32, f32)
Definition itfreeze.c:57
void it_8028EF34(Item_GObj *gobj)
Definition itfreeze.c:175
bool itFreeze_Logic17_Clanked(Item_GObj *)
Definition itfreeze.c:307
bool itFreeze_Logic17_Reflected(Item_GObj *)
Definition itfreeze.c:322
bool itFreeze_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfreeze.c:269
void it_8028F9B8(Item_GObj *)
Definition itfreeze.c:506
bool itFreeze_Logic17_DmgDealt(Item_GObj *)
Definition itfreeze.c:302
bool itFreeze_Logic17_HitShield(Item_GObj *)
Definition itfreeze.c:312
void it_8028F1D8(Item_GObj *gobj)
Definition itfreeze.c:227
void itFreeze_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfreeze.c:191
float f32
Definition types.h:18
HSD_GObj Item_GObj
Definition forward.h:64