ItemStateTable it_803F5D28[]
Definition itfreeze.c:21
bool itFreeze_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfreeze.c:192
void it_8028F968(Item_GObj *)
Definition itfreeze.c:508
void it_8028F434(Item_GObj *, f32 vel, Item_GObj *ref_gobj)
Definition itfreeze.c:343
void it_8028F8E4(Item_GObj *)
Definition itfreeze.c:497
bool itFreeze_Logic17_ShieldBounced(Item_GObj *)
Definition itfreeze.c:333
void it_8028EDBC(Item_GObj *gobj)
Definition itfreeze.c:138
bool itFreeze_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfreeze.c:250
void itFreeze_UnkMotion4_Phys(Item_GObj *gobj)
Definition itfreeze.c:365
void itFreeze_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfreeze.c:243
bool itFreeze_Logic17_Absorbed(Item_GObj *)
Definition itfreeze.c:323
void itFreeze_UnkMotion5_Phys(Item_GObj *gobj)
Definition itfreeze.c:472
bool itFreeze_UnkMotion3_Coll(Item_GObj *gobj)
Definition itfreeze.c:300
void itFreeze_UnkMotion3_Phys(Item_GObj *gobj)
Definition itfreeze.c:290
void itFreeze_Logic17_Dropped(Item_GObj *)
Definition itfreeze.c:280
Item * it_8028ECF0(Item_GObj *gobj, Vec3 *v)
Definition itfreeze.c:103
void itFreeze_Logic17_Thrown(Item_GObj *)
Definition itfreeze.c:285
void it_8028ECE0(Item_GObj *gobj)
Definition itfreeze.c:98
void itFreeze_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfreeze.c:492
void it_8028EC98(Item_GObj *gobj, f32 vel)
Definition itfreeze.c:91
bool itFreeze_UnkMotion5_Coll(Item_GObj *gobj)
Definition itfreeze.c:474
bool itFreeze_UnkMotion5_Anim(Item_GObj *gobj)
Definition itfreeze.c:467
void itFreeze_Logic17_Destroyed(Item_GObj *)
Definition itfreeze.c:112
bool itFreeze_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfreeze.c:202
bool itFreeze_UnkMotion3_Anim(Item_GObj *gobj)
Definition itfreeze.c:238
void it_3F14_Logic17_Spawned(Item_GObj *)
Definition itfreeze.c:121
void it_8028F7C8(Item_GObj *gobj)
Definition itfreeze.c:455
bool itFreeze_UnkMotion4_Coll(Item_GObj *gobj)
Definition itfreeze.c:425
bool itFreeze_UnkMotion4_Anim(Item_GObj *gobj)
Definition itfreeze.c:360
bool itFreeze_Logic17_DmgReceived(Item_GObj *)
Definition itfreeze.c:338
void itFreeze_Logic17_PickedUp(Item_GObj *)
Definition itfreeze.c:262
Item_GObj * it_8028EB88(Item_GObj *, Vec3 *, f32, f32)
Definition itfreeze.c:58
void it_8028EF34(Item_GObj *gobj)
Definition itfreeze.c:181
bool itFreeze_Logic17_Clanked(Item_GObj *)
Definition itfreeze.c:313
bool itFreeze_Logic17_Reflected(Item_GObj *)
Definition itfreeze.c:328
bool itFreeze_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfreeze.c:275
void it_8028F9B8(Item_GObj *)
Definition itfreeze.c:516
bool itFreeze_Logic17_DmgDealt(Item_GObj *)
Definition itfreeze.c:308
bool itFreeze_Logic17_HitShield(Item_GObj *)
Definition itfreeze.c:318
void it_8028F1D8(Item_GObj *gobj)
Definition itfreeze.c:233
void itFreeze_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfreeze.c:197
HSD_GObj Item_GObj
Definition forward.h:55