bool itFreeze_UnkMotion0_Anim(Item_GObj *gobj)
it_3F14_Logic17_Destroyed
Definition itfreeze.c:36
bool it_3F14_Logic17_Absorbed(Item_GObj *)
Definition itfreeze.c:128
void it_8028F968(Item_GObj *)
void it_8028F8E4(Item_GObj *)
UNK_RET it_8028EDBC(Item_GObj *gobj)
void it_3F14_Logic17_PickedUp(Item_GObj *)
itFreeze_UnkMotion1_Coll
Definition itfreeze.c:67
bool it_3F14_Logic17_DmgDealt(Item_GObj *)
Definition itfreeze.c:113
bool itFreeze_UnkMotion1_Coll(Item_GObj *gobj)
void itFreeze_UnkMotion4_Phys(Item_GObj *gobj)
void it_3F14_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
itFreeze_UnkMotion5_Coll
Definition itfreeze.c:170
void itFreeze_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfreeze.c:58
void itFreeze_UnkMotion5_Phys(Item_GObj *gobj)
Definition itfreeze.c:166
bool itFreeze_UnkMotion3_Coll(Item_GObj *gobj)
Definition itfreeze.c:105
bool it_3F14_Logic17_ShieldBounced(Item_GObj *)
Definition itfreeze.c:138
void itFreeze_UnkMotion3_Phys(Item_GObj *gobj)
Definition itfreeze.c:95
Item * it_8028ECF0(Item_GObj *gobj, Vec3 *v)
Definition itfreeze.c:19
void it_8028ECE0(Item_GObj *gobj)
it_8028EB88
Definition itfreeze.c:14
void it_3F14_Logic17_Destroyed(Item_GObj *)
UNK_RET it_8028EF34(UNK_PARAMS)
UNK_RET it_8028EC98(UNK_PARAMS)
bool it_3F14_Logic17_HitShield(Item_GObj *)
Definition itfreeze.c:123
UNK_RET it_8028F434(UNK_PARAMS)
bool itFreeze_UnkMotion5_Coll(Item_GObj *gobj)
bool itFreeze_UnkMotion5_Anim(Item_GObj *gobj)
itFreeze_UnkMotion4_Phys
Definition itfreeze.c:161
bool itFreeze_UnkMotion0_Coll(Item_GObj *gobj)
bool itFreeze_UnkMotion3_Anim(Item_GObj *gobj)
Definition itfreeze.c:53
void it_3F14_Logic17_Spawned(Item_GObj *)
void it_3F14_Logic17_Dropped(Item_GObj *)
Definition itfreeze.c:85
UNK_RET it_8028F7C8(UNK_PARAMS)
ItemStateTable it_803F5D28[]
bool itFreeze_UnkMotion4_Coll(Item_GObj *gobj)
bool itFreeze_UnkMotion4_Anim(Item_GObj *gobj)
it_8028F434
Definition itfreeze.c:150
void it_3F14_Logic17_Thrown(Item_GObj *)
Definition itfreeze.c:90
bool it_3F14_Logic17_Reflected(Item_GObj *)
Definition itfreeze.c:133
bool itFreeze_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfreeze.c:80
UNK_RET it_8028EB88(UNK_PARAMS)
void it_8028F9B8(Item_GObj *)
it_8028F8E4
Definition itfreeze.c:179
bool it_3F14_Logic17_DmgReceived(Item_GObj *)
Definition itfreeze.c:143
void it_8028F1D8(Item_GObj *gobj)
itFreeze_UnkMotion0_Coll
Definition itfreeze.c:48
bool it_3F14_Logic17_Clanked(Item_GObj *)
Definition itfreeze.c:118
void itFreeze_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfreeze.c:41
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26