bool itFreeze_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfreeze.c:190
void it_8028F968(Item_GObj *)
Definition itfreeze.c:506
void it_8028F434(Item_GObj *, f32 vel, Item_GObj *ref_gobj)
Definition itfreeze.c:341
void it_8028F8E4(Item_GObj *)
Definition itfreeze.c:495
bool itFreeze_Logic17_ShieldBounced(Item_GObj *)
Definition itfreeze.c:331
void it_8028EDBC(Item_GObj *gobj)
Definition itfreeze.c:136
bool itFreeze_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfreeze.c:248
void itFreeze_UnkMotion4_Phys(Item_GObj *gobj)
Definition itfreeze.c:363
void itFreeze_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfreeze.c:241
bool itFreeze_Logic17_Absorbed(Item_GObj *)
Definition itfreeze.c:321
void itFreeze_UnkMotion5_Phys(Item_GObj *gobj)
Definition itfreeze.c:470
bool itFreeze_UnkMotion3_Coll(Item_GObj *gobj)
Definition itfreeze.c:298
void itFreeze_UnkMotion3_Phys(Item_GObj *gobj)
Definition itfreeze.c:288
void itFreeze_Logic17_Dropped(Item_GObj *)
Definition itfreeze.c:278
Item * it_8028ECF0(Item_GObj *gobj, Vec3 *v)
Definition itfreeze.c:101
void itFreeze_Logic17_Thrown(Item_GObj *)
Definition itfreeze.c:283
void it_8028ECE0(Item_GObj *gobj)
Definition itfreeze.c:96
void itFreeze_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfreeze.c:490
void it_8028EC98(Item_GObj *gobj, f32 vel)
Definition itfreeze.c:89
bool itFreeze_UnkMotion5_Coll(Item_GObj *gobj)
Definition itfreeze.c:472
bool itFreeze_UnkMotion5_Anim(Item_GObj *gobj)
Definition itfreeze.c:465
void itFreeze_Logic17_Destroyed(Item_GObj *)
Definition itfreeze.c:110
bool itFreeze_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfreeze.c:200
bool itFreeze_UnkMotion3_Anim(Item_GObj *gobj)
Definition itfreeze.c:236
void it_3F14_Logic17_Spawned(Item_GObj *)
Definition itfreeze.c:119
void it_8028F7C8(Item_GObj *gobj)
Definition itfreeze.c:453
ItemStateTable it_803F5D28[]
Definition itfreeze.c:19
bool itFreeze_UnkMotion4_Coll(Item_GObj *gobj)
Definition itfreeze.c:423
bool itFreeze_UnkMotion4_Anim(Item_GObj *gobj)
Definition itfreeze.c:358
bool itFreeze_Logic17_DmgReceived(Item_GObj *)
Definition itfreeze.c:336
void itFreeze_Logic17_PickedUp(Item_GObj *)
Definition itfreeze.c:260
Item_GObj * it_8028EB88(Item_GObj *, Vec3 *, f32, f32)
Definition itfreeze.c:56
void it_8028EF34(Item_GObj *gobj)
Definition itfreeze.c:179
bool itFreeze_Logic17_Clanked(Item_GObj *)
Definition itfreeze.c:311
bool itFreeze_Logic17_Reflected(Item_GObj *)
Definition itfreeze.c:326
bool itFreeze_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfreeze.c:273
void it_8028F9B8(Item_GObj *)
Definition itfreeze.c:514
bool itFreeze_Logic17_DmgDealt(Item_GObj *)
Definition itfreeze.c:306
bool itFreeze_Logic17_HitShield(Item_GObj *)
Definition itfreeze.c:316
void it_8028F1D8(Item_GObj *gobj)
Definition itfreeze.c:231
void itFreeze_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfreeze.c:195
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26