bool itFreeze_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfreeze.c:74
void it_8028F968(Item_GObj *)
Definition itfreeze.c:313
void it_8028F434(Item_GObj *, f32 vel, Item_GObj *ref_gobj)
Definition itfreeze.c:196
void it_8028F8E4(Item_GObj *)
Definition itfreeze.c:302
bool itFreeze_Logic17_ShieldBounced(Item_GObj *)
Definition itfreeze.c:186
UNK_RET it_8028EDBC(Item_GObj *gobj)
bool itFreeze_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfreeze.c:103
void itFreeze_UnkMotion4_Phys(Item_GObj *gobj)
Definition itfreeze.c:218
void itFreeze_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfreeze.c:96
bool itFreeze_Logic17_Absorbed(Item_GObj *)
Definition itfreeze.c:176
void itFreeze_UnkMotion5_Phys(Item_GObj *gobj)
Definition itfreeze.c:277
bool itFreeze_UnkMotion3_Coll(Item_GObj *gobj)
Definition itfreeze.c:153
void itFreeze_UnkMotion3_Phys(Item_GObj *gobj)
Definition itfreeze.c:143
void itFreeze_Logic17_Dropped(Item_GObj *)
Definition itfreeze.c:133
Item * it_8028ECF0(Item_GObj *gobj, Vec3 *v)
Definition itfreeze.c:26
void itFreeze_Logic17_Thrown(Item_GObj *)
Definition itfreeze.c:138
void it_8028ECE0(Item_GObj *gobj)
Definition itfreeze.c:21
void itFreeze_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfreeze.c:297
void it_8028EC98(Item_GObj *gobj, f32 vel)
it_8028EB88
Definition itfreeze.c:14
bool itFreeze_UnkMotion5_Coll(Item_GObj *gobj)
Definition itfreeze.c:279
bool itFreeze_UnkMotion5_Anim(Item_GObj *gobj)
Definition itfreeze.c:272
void itFreeze_Logic17_Destroyed(Item_GObj *)
Definition itfreeze.c:35
bool itFreeze_UnkMotion0_Coll(Item_GObj *gobj)
bool itFreeze_UnkMotion3_Anim(Item_GObj *gobj)
Definition itfreeze.c:91
void it_3F14_Logic17_Spawned(Item_GObj *)
Definition itfreeze.c:44
void it_8028F7C8(Item_GObj *gobj)
itFreeze_UnkMotion4_Coll
Definition itfreeze.c:260
ItemStateTable it_803F5D28[]
bool itFreeze_UnkMotion4_Coll(Item_GObj *gobj)
bool itFreeze_UnkMotion4_Anim(Item_GObj *gobj)
Definition itfreeze.c:213
bool itFreeze_Logic17_DmgReceived(Item_GObj *)
Definition itfreeze.c:191
void itFreeze_Logic17_PickedUp(Item_GObj *)
Definition itfreeze.c:115
void it_8028EF34(Item_GObj *gobj)
it_8028EDBC
Definition itfreeze.c:63
bool itFreeze_Logic17_Clanked(Item_GObj *)
Definition itfreeze.c:166
bool itFreeze_Logic17_Reflected(Item_GObj *)
Definition itfreeze.c:181
bool itFreeze_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfreeze.c:128
UNK_RET it_8028EB88(UNK_PARAMS)
void it_8028F9B8(Item_GObj *)
Definition itfreeze.c:321
bool itFreeze_Logic17_DmgDealt(Item_GObj *)
Definition itfreeze.c:161
bool itFreeze_Logic17_HitShield(Item_GObj *)
Definition itfreeze.c:171
void it_8028F1D8(Item_GObj *gobj)
itFreeze_UnkMotion0_Coll
Definition itfreeze.c:86
void itFreeze_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfreeze.c:79
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26