SSBM Decomp
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itheiho.h
Go to the documentation of this file.
1
#include "
it/forward.h
"
2
3
#include "
it/item.h
"
4
#include "
it/items/types.h
"
5
6
/* 2D8618 */
void
it_802D8618
(
s32
,
Vec3
*,
s32
,
s32
);
7
/* 2D8688 */
void
it_802D8688
(
Item_GObj
*);
8
/* 2D8EC8 */
bool
it_802D8EC8
(
Item_GObj
*);
9
/* 2D9A0C */
void
it_802D9A0C
(
Item_GObj
*,
HSD_GObj
*);
10
/* 3F83F0 */
extern
ItemStateTable
it_803F83F0
[];
Vec3
struct Vec Vec3
s32
signed long s32
Definition
hsd_3B2B.h:1
item.h
it_803F83F0
ItemStateTable it_803F83F0[]
Definition
itheiho.c:44
it_802D8688
void it_802D8688(Item_GObj *)
Definition
itheiho.c:67
it_802D9A0C
void it_802D9A0C(Item_GObj *, HSD_GObj *)
Definition
itheiho.c:426
it_802D8618
void it_802D8618(s32, Vec3 *, s32, s32)
Definition
itheiho.c:57
it_802D8EC8
bool it_802D8EC8(Item_GObj *)
Definition
itheiho.c:253
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:55
types.h
HSD_GObj
Definition
gobj.h:24
ItemStateTable
Definition
types.h:11
src
melee
it
items
itheiho.h
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