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itheiho.h
Go to the documentation of this file.
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#ifndef MELEE_IT_KINDS_ITHEIHO_H
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#define MELEE_IT_KINDS_ITHEIHO_H
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2D8618 */
void
it_802D8618
(
s32
,
Vec3
*,
s32
,
s32
);
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/* 2D8688 */
void
it_802D8688
(
Item_GObj
*);
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/* 2D8EC8 */
bool
it_802D8EC8
(
Item_GObj
*);
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/* 2D9A0C */
void
it_802D9A0C
(
Item_GObj
*,
HSD_GObj
*);
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/* 3F83F0 */
extern
ItemStateTable
it_803F83F0
[];
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#endif
Vec3
struct Vec Vec3
s32
signed long s32
Definition
types.h:8
it_803F83F0
ItemStateTable it_803F83F0[]
Definition
itheiho.c:41
it_802D8688
void it_802D8688(Item_GObj *)
Definition
itheiho.c:64
it_802D9A0C
void it_802D9A0C(Item_GObj *, HSD_GObj *)
Definition
itheiho.c:423
it_802D8618
void it_802D8618(s32, Vec3 *, s32, s32)
Definition
itheiho.c:54
it_802D8EC8
bool it_802D8EC8(Item_GObj *)
Definition
itheiho.c:250
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itheiho.h
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