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ithammer.c File Reference
#include "ithammer.h"
#include "ithammerhead.h"
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/types.h"
#include "lb/lb_00B0.h"
#include "lb/lbvector.h"
#include <dolphin/mtx.h>
#include <baselib/random.h>

Data Structures

struct  itHammerData

Functions

static bool itHammer_UnkMotion0_Anim (HSD_GObj *gobj)
static void itHammer_UnkMotion0_Phys (HSD_GObj *gobj)
static bool itHammer_UnkMotion0_Coll (HSD_GObj *gobj)
static void it_8029402C (HSD_GObj *gobj)
static bool itHammer_UnkMotion4_Anim (Item_GObj *gobj)
static void itHammer_UnkMotion1_Phys (HSD_GObj *gobj)
static bool itHammer_UnkMotion1_Coll (Item_GObj *gobj)
static bool itHammer_UnkMotion3_Anim (Item_GObj *gobj)
static void it_802941A4 (HSD_GObj *gobj)
static void itHammer_UnkMotion4_Phys (HSD_GObj *gobj)
static bool itHammer_UnkMotion4_Coll (HSD_GObj *gobj)
static bool itHammer_UnkMotion5_Anim (Item_GObj *gobj)
static void itHammer_UnkMotion5_Phys (HSD_GObj *gobj)
static bool itHammer_UnkMotion5_Coll (Item_GObj *gobj)
static void thing (void *gobj)
void it_80293D94 (Item_GObj *gobj)
int it_80293DCC (Item_GObj *gobj)
void it_80293E34 (Item_GObj *gobj)
void itHammer_Logic28_Spawned (HSD_GObj *gobj)
void it_80293F84 (Item_GObj *gobj)
void itHammer_Logic28_PickedUp (HSD_GObj *gobj)
void itHammer_Logic28_Dropped (HSD_GObj *gobj)
void itHammer_Logic28_EnteredAir (HSD_GObj *gobj)
void itHammer_Logic28_EvtUnk (Item_GObj *igobj, HSD_GObj *gobj)

Variables

ItemStateTable it_803F6150 []

Function Documentation

◆ itHammer_UnkMotion0_Anim()

bool itHammer_UnkMotion0_Anim ( HSD_GObj * gobj)
static

◆ itHammer_UnkMotion0_Phys()

void itHammer_UnkMotion0_Phys ( HSD_GObj * gobj)
static

◆ itHammer_UnkMotion0_Coll()

bool itHammer_UnkMotion0_Coll ( HSD_GObj * gobj)
static

◆ it_8029402C()

void it_8029402C ( HSD_GObj * gobj)
static

◆ itHammer_UnkMotion4_Anim()

bool itHammer_UnkMotion4_Anim ( Item_GObj * gobj)
static

◆ itHammer_UnkMotion1_Phys()

void itHammer_UnkMotion1_Phys ( HSD_GObj * gobj)
static

◆ itHammer_UnkMotion1_Coll()

bool itHammer_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ itHammer_UnkMotion3_Anim()

bool itHammer_UnkMotion3_Anim ( Item_GObj * gobj)
static

◆ it_802941A4()

void it_802941A4 ( HSD_GObj * gobj)
static

◆ itHammer_UnkMotion4_Phys()

void itHammer_UnkMotion4_Phys ( HSD_GObj * gobj)
static

◆ itHammer_UnkMotion4_Coll()

bool itHammer_UnkMotion4_Coll ( HSD_GObj * gobj)
static

◆ itHammer_UnkMotion5_Anim()

bool itHammer_UnkMotion5_Anim ( Item_GObj * gobj)
static

◆ itHammer_UnkMotion5_Phys()

void itHammer_UnkMotion5_Phys ( HSD_GObj * gobj)
static

◆ itHammer_UnkMotion5_Coll()

bool itHammer_UnkMotion5_Coll ( Item_GObj * gobj)
static

◆ thing()

void thing ( void * gobj)
inlinestatic

◆ it_80293D94()

void it_80293D94 ( Item_GObj * gobj)

◆ it_80293DCC()

int it_80293DCC ( Item_GObj * gobj)

◆ it_80293E34()

void it_80293E34 ( Item_GObj * gobj)

◆ itHammer_Logic28_Spawned()

void itHammer_Logic28_Spawned ( HSD_GObj * gobj)

◆ it_80293F84()

void it_80293F84 ( Item_GObj * gobj)

◆ itHammer_Logic28_PickedUp()

void itHammer_Logic28_PickedUp ( HSD_GObj * gobj)

◆ itHammer_Logic28_Dropped()

void itHammer_Logic28_Dropped ( HSD_GObj * gobj)

◆ itHammer_Logic28_EnteredAir()

void itHammer_Logic28_EnteredAir ( HSD_GObj * gobj)

◆ itHammer_Logic28_EvtUnk()

void itHammer_Logic28_EvtUnk ( Item_GObj * igobj,
HSD_GObj * gobj )

Variable Documentation

◆ it_803F6150

ItemStateTable it_803F6150[]
Initial value:
= {
}
static void itHammer_UnkMotion5_Phys(HSD_GObj *gobj)
Definition ithammer.c:228
static bool itHammer_UnkMotion4_Anim(Item_GObj *gobj)
Definition ithammer.c:150
static bool itHammer_UnkMotion4_Coll(HSD_GObj *gobj)
Definition ithammer.c:209
static bool itHammer_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithammer.c:181
static bool itHammer_UnkMotion0_Anim(HSD_GObj *gobj)
Definition ithammer.c:131
static void itHammer_UnkMotion4_Phys(HSD_GObj *gobj)
Definition ithammer.c:202
static void itHammer_UnkMotion1_Phys(HSD_GObj *gobj)
Definition ithammer.c:155
static bool itHammer_UnkMotion1_Coll(Item_GObj *gobj)
Definition ithammer.c:162
static bool itHammer_UnkMotion5_Anim(Item_GObj *gobj)
Definition ithammer.c:223
static bool itHammer_UnkMotion0_Coll(HSD_GObj *gobj)
Definition ithammer.c:138
static bool itHammer_UnkMotion5_Coll(Item_GObj *gobj)
Definition ithammer.c:230
static void itHammer_UnkMotion0_Phys(HSD_GObj *gobj)
Definition ithammer.c:136
#define NULL
Definition stddef.h:19