SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
ithammer.h
Go to the documentation of this file.
1
#ifndef GALE01_293D94
2
#define GALE01_293D94
3
4
#include <
melee/it/forward.h
>
5
#include <
sysdolphin/baselib/forward.h
>
6
7
#include <
melee/it/kinds/types.h
>
8
9
/* 293D94 */
void
it_80293D94
(
Item_GObj
* gobj);
10
/* 293DCC */
int
it_80293DCC
(
Item_GObj
* gobj);
11
/* 293E34 */
void
it_80293E34
(
Item_GObj
* gobj);
12
/* 293F58 */
void
itHammer_Logic28_Spawned
(
HSD_GObj
* gobj);
13
/* 293F84 */
void
it_80293F84
(
Item_GObj
* gobj);
14
/* 2940FC */
void
itHammer_Logic28_PickedUp
(
HSD_GObj
* gobj);
15
/* 2941F8 */
void
itHammer_Logic28_Dropped
(
HSD_GObj
* gobj);
16
/* 2942B0 */
void
itHammer_Logic28_EnteredAir
(
HSD_GObj
* gobj);
17
/* 294344 */
void
itHammer_Logic28_EvtUnk
(
Item_GObj
* gobj,
HSD_GObj
* gobj2);
18
/* 3F6150 */
extern
ItemStateTable
it_803F6150
[];
19
20
#endif
it_803F6150
ItemStateTable it_803F6150[]
Definition
ithammer.c:32
itHammer_Logic28_Dropped
void itHammer_Logic28_Dropped(HSD_GObj *gobj)
Definition
ithammer.c:188
itHammer_Logic28_EnteredAir
void itHammer_Logic28_EnteredAir(HSD_GObj *gobj)
Definition
ithammer.c:209
itHammer_Logic28_Spawned
void itHammer_Logic28_Spawned(HSD_GObj *gobj)
Definition
ithammer.c:108
it_80293F84
void it_80293F84(Item_GObj *gobj)
Definition
ithammer.c:114
itHammer_Logic28_EvtUnk
void itHammer_Logic28_EvtUnk(Item_GObj *gobj, HSD_GObj *gobj2)
Definition
ithammer.c:228
it_80293D94
void it_80293D94(Item_GObj *gobj)
Definition
ithammer.c:53
itHammer_Logic28_PickedUp
void itHammer_Logic28_PickedUp(HSD_GObj *gobj)
Definition
ithammer.c:164
it_80293DCC
int it_80293DCC(Item_GObj *gobj)
Definition
ithammer.c:61
it_80293E34
void it_80293E34(Item_GObj *gobj)
Definition
ithammer.c:73
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
types.h
HSD_GObj
Definition
gobj.h:16
ItemStateTable
Definition
types.h:10
forward.h
src
melee
it
kinds
ithammer.h
Generated by
1.17.0