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ithammer.h
Go to the documentation of this file.
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#ifndef GALE01_293D94
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#define GALE01_293D94
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#include <
melee/it/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 293D94 */
void
it_80293D94
(
Item_GObj
*
gobj
);
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/* 293DCC */
int
it_80293DCC
(
Item_GObj
*
gobj
);
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/* 293E34 */
void
it_80293E34
(
Item_GObj
*
gobj
);
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/* 293F58 */
void
itHammer_Logic28_Spawned
(
HSD_GObj
*
gobj
);
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/* 293F84 */
void
it_80293F84
(
Item_GObj
*
gobj
);
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/* 2940FC */
void
itHammer_Logic28_PickedUp
(
HSD_GObj
*
gobj
);
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/* 2941F8 */
void
itHammer_Logic28_Dropped
(
HSD_GObj
*
gobj
);
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/* 2942B0 */
void
itHammer_Logic28_EnteredAir
(
HSD_GObj
*
gobj
);
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/* 294344 */
void
itHammer_Logic28_EvtUnk
(
Item_GObj
*
gobj
,
HSD_GObj
* gobj2);
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/* 3F6150 */
extern
ItemStateTable
it_803F6150
[];
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#endif
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F6150
ItemStateTable it_803F6150[]
Definition
ithammer.c:38
itHammer_Logic28_Dropped
void itHammer_Logic28_Dropped(HSD_GObj *gobj)
Definition
ithammer.c:194
itHammer_Logic28_EnteredAir
void itHammer_Logic28_EnteredAir(HSD_GObj *gobj)
Definition
ithammer.c:215
itHammer_Logic28_Spawned
void itHammer_Logic28_Spawned(HSD_GObj *gobj)
Definition
ithammer.c:114
it_80293F84
void it_80293F84(Item_GObj *gobj)
Definition
ithammer.c:120
itHammer_Logic28_EvtUnk
void itHammer_Logic28_EvtUnk(Item_GObj *gobj, HSD_GObj *gobj2)
Definition
ithammer.c:234
it_80293D94
void it_80293D94(Item_GObj *gobj)
Definition
ithammer.c:59
itHammer_Logic28_PickedUp
void itHammer_Logic28_PickedUp(HSD_GObj *gobj)
Definition
ithammer.c:170
it_80293DCC
int it_80293DCC(Item_GObj *gobj)
Definition
ithammer.c:67
it_80293E34
void it_80293E34(Item_GObj *gobj)
Definition
ithammer.c:79
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
ithammer.h
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