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ithammerhead.h
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1#ifndef GALE01_299C48
2#define GALE01_299C48
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <baselib/forward.h>
11
12#include <dolphin/mtx.h>
13
14/* 299C48 */ void it_80299C48(HSD_GObj*, Vec3*, Vec3*, f32);
18/* 299E1C */ bool itHammerhead_UnkMotion1_Anim(Item_GObj* gobj);
19/* 299E24 */ void itHammerhead_UnkMotion1_Phys(Item_GObj* gobj);
22/* 299E9C */ bool itHammerhead_UnkMotion2_Anim(Item_GObj* gobj);
23/* 299F1C */ void itHammerhead_UnkMotion2_Phys(Item_GObj* gobj);
24/* 299F68 */ bool itHammerhead_UnkMotion2_Coll(Item_GObj* gobj);
27/* 29A000 */ bool itHammerhead_UnkMotion3_Anim(Item_GObj* gobj);
28/* 29A080 */ void itHammerhead_UnkMotion3_Phys(Item_GObj* gobj);
29/* 29A084 */ bool itHammerhead_UnkMotion3_Coll(Item_GObj* gobj);
30/* 29A0B0 */ bool it_3F14_Logic40_DmgDealt(Item_GObj*);
31/* 29A0B8 */ bool it_3F14_Logic40_Clanked(Item_GObj*);
32/* 29A0C0 */ bool it_3F14_Logic40_HitShield(Item_GObj*);
34/* 29A0EC */ bool it_3F14_Logic40_DmgReceived(Item_GObj*);
35/* 29A0F4 */ void it_3F14_Logic40_EvtUnk(Item_GObj*, Item_GObj*);
36/* 3F6640 */ extern ItemStateTable it_803F6640[];
37
38#endif
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
UNK_RET it_80299FB4(UNK_PARAMS)
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
void it_3F14_Logic40_PickedUp(Item_GObj *)
bool it_3F14_Logic40_Reflected(Item_GObj *)
void it_3F14_Logic40_Dropped(Item_GObj *)
bool it_3F14_Logic40_HitShield(Item_GObj *)
Definition ithammerhead.c:55
void it_3F14_Logic40_Thrown(Item_GObj *)
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
void it_3F14_Logic40_EvtUnk(Item_GObj *, Item_GObj *)
Definition ithammerhead.c:67
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
it_3F14_Logic40_Dropped
Definition ithammerhead.c:41
UNK_RET it_80299F94(UNK_PARAMS)
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80299D7C(UNK_PARAMS)
void it_80299C48(HSD_GObj *, Vec3 *, Vec3 *, f32)
ItemStateTable it_803F6640[]
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
bool it_3F14_Logic40_DmgReceived(Item_GObj *)
it_3F14_Logic40_Reflected
Definition ithammerhead.c:62
void it_3F14_Logic40_Spawned(Item_GObj *)
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
it_80299C48
Definition ithammerhead.c:18
bool it_3F14_Logic40_Clanked(Item_GObj *)
Definition ithammerhead.c:50
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:23
bool it_3F14_Logic40_DmgDealt(Item_GObj *)
itHammerhead_UnkMotion3_Coll
Definition ithammerhead.c:45
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11