ItemStateTable it_803F6640[]
Definition ithammerhead.c:18
bool itHammerHead_Logic40_Reflected(Item_GObj *)
Definition ithammerhead.c:204
bool itHammerHead_Logic40_Clanked(Item_GObj *)
Definition ithammerhead.c:194
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithammerhead.c:183
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithammerhead.c:117
bool itHammerHead_Logic40_DmgDealt(Item_GObj *)
Definition ithammerhead.c:189
void itHammerHead_Logic40_Spawned(Item_GObj *)
Definition ithammerhead.c:68
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithammerhead.c:132
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
Definition ithammerhead.c:181
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithammerhead.c:166
void it_80299C48(HSD_GObj *, Vec3 *, Vec3 *, f32)
Definition ithammerhead.c:45
void it_80299D7C(Item_GObj *)
Definition ithammerhead.c:76
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithammerhead.c:140
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithammerhead.c:95
void it_80299F94(Item_GObj *gobj)
Definition ithammerhead.c:146
void itHammerHead_Logic40_EvtUnk(Item_GObj *, Item_GObj *)
Definition ithammerhead.c:215
bool itHammerHead_Logic40_HitShield(Item_GObj *)
Definition ithammerhead.c:199
void itHammerHead_Logic40_PickedUp(Item_GObj *)
Definition ithammerhead.c:86
bool itHammerHead_Logic40_DmgReceived(Item_GObj *)
Definition ithammerhead.c:210
void itHammerHead_Logic40_Dropped(Item_GObj *gobj)
Definition ithammerhead.c:102
void itHammerHead_Logic40_Thrown(Item_GObj *)
Definition ithammerhead.c:107
void it_80299FB4(Item_GObj *gobj)
Definition ithammerhead.c:156
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:100
float f32
Definition types.h:18
HSD_GObj Item_GObj
Definition forward.h:64