12#include <dolphin/mtx.h>
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithammerhead.c:59
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
void it_3F14_Logic40_PickedUp(Item_GObj *)
bool it_3F14_Logic40_Reflected(Item_GObj *)
Definition ithammerhead.c:80
bool it_3F14_Logic40_HitShield(Item_GObj *)
Definition ithammerhead.c:75
void it_3F14_Logic40_Thrown(Item_GObj *)
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
void it_3F14_Logic40_EvtUnk(Item_GObj *, Item_GObj *)
Definition ithammerhead.c:91
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
it_80299FB4
Definition ithammerhead.c:57
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80299D7C(UNK_PARAMS)
void it_80299C48(HSD_GObj *, Vec3 *, Vec3 *, f32)
ItemStateTable it_803F6640[]
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
itHammerhead_UnkMotion2_Anim
Definition ithammerhead.c:42
bool it_3F14_Logic40_DmgReceived(Item_GObj *)
Definition ithammerhead.c:86
void it_3F14_Logic40_Spawned(Item_GObj *)
it_80299C48
Definition ithammerhead.c:15
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
it_80299D7C
Definition ithammerhead.c:26
void it_80299F94(Item_GObj *gobj)
Definition ithammerhead.c:48
void it_3F14_Logic40_Dropped(Item_GObj *gobj)
Definition ithammerhead.c:33
bool it_3F14_Logic40_Clanked(Item_GObj *)
Definition ithammerhead.c:70
void it_80299FB4(Item_GObj *gobj)
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:31
bool it_3F14_Logic40_DmgDealt(Item_GObj *)
Definition ithammerhead.c:65
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26