12#include <dolphin/mtx.h>
bool itHammerHead_Logic40_Reflected(Item_GObj *)
Definition ithammerhead.c:211
bool itHammerHead_Logic40_Clanked(Item_GObj *)
Definition ithammerhead.c:201
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithammerhead.c:190
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithammerhead.c:124
bool itHammerHead_Logic40_DmgDealt(Item_GObj *)
Definition ithammerhead.c:196
void itHammerHead_Logic40_Spawned(Item_GObj *)
Definition ithammerhead.c:77
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithammerhead.c:139
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
Definition ithammerhead.c:188
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithammerhead.c:173
void it_80299C48(HSD_GObj *, Vec3 *, Vec3 *, f32)
Definition ithammerhead.c:46
void it_80299D7C(Item_GObj *)
Definition ithammerhead.c:84
ItemStateTable it_803F6640[]
Definition ithammerhead.c:19
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithammerhead.c:147
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithammerhead.c:102
void it_80299F94(Item_GObj *gobj)
Definition ithammerhead.c:153
void itHammerHead_Logic40_EvtUnk(Item_GObj *, Item_GObj *)
Definition ithammerhead.c:222
bool itHammerHead_Logic40_HitShield(Item_GObj *)
Definition ithammerhead.c:206
void itHammerHead_Logic40_PickedUp(Item_GObj *)
Definition ithammerhead.c:94
bool itHammerHead_Logic40_DmgReceived(Item_GObj *)
Definition ithammerhead.c:217
void itHammerHead_Logic40_Dropped(Item_GObj *gobj)
Definition ithammerhead.c:109
void itHammerHead_Logic40_Thrown(Item_GObj *)
Definition ithammerhead.c:114
void it_80299FB4(Item_GObj *gobj)
Definition ithammerhead.c:163
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:107
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26