float f32
Definition types.h:13
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F6640[]
Definition ithammerhead.c:17
bool itHammerHead_Logic40_Reflected(Item_GObj *)
Definition ithammerhead.c:209
bool itHammerHead_Logic40_Clanked(Item_GObj *)
Definition ithammerhead.c:199
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithammerhead.c:188
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithammerhead.c:122
bool itHammerHead_Logic40_DmgDealt(Item_GObj *)
Definition ithammerhead.c:194
void itHammerHead_Logic40_Spawned(Item_GObj *)
Definition ithammerhead.c:75
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithammerhead.c:137
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
Definition ithammerhead.c:186
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithammerhead.c:171
void it_80299C48(HSD_GObj *, Vec3 *, Vec3 *, f32)
Definition ithammerhead.c:44
void it_80299D7C(Item_GObj *)
Definition ithammerhead.c:82
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithammerhead.c:145
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithammerhead.c:100
void it_80299F94(Item_GObj *gobj)
Definition ithammerhead.c:151
void itHammerHead_Logic40_EvtUnk(Item_GObj *, Item_GObj *)
Definition ithammerhead.c:220
bool itHammerHead_Logic40_HitShield(Item_GObj *)
Definition ithammerhead.c:204
void itHammerHead_Logic40_PickedUp(Item_GObj *)
Definition ithammerhead.c:92
bool itHammerHead_Logic40_DmgReceived(Item_GObj *)
Definition ithammerhead.c:215
void itHammerHead_Logic40_Dropped(Item_GObj *gobj)
Definition ithammerhead.c:107
void itHammerHead_Logic40_Thrown(Item_GObj *)
Definition ithammerhead.c:112
void it_80299FB4(Item_GObj *gobj)
Definition ithammerhead.c:161
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:105
HSD_GObj Item_GObj
Definition forward.h:62