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ithammerhead.h
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1#ifndef GALE01_299C48
2#define GALE01_299C48
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
8
9#include <dolphin/mtx.h>
11
12/* 299C48 */ void it_80299C48(HSD_GObj*, Vec3*, Vec3*, f32);
13/* 299D4C */ void itHammerHead_Logic40_Spawned(Item_GObj*);
14/* 299D7C */ void it_80299D7C(Item_GObj*);
16/* 299E1C */ bool itHammerhead_UnkMotion1_Anim(Item_GObj* gobj);
17/* 299E24 */ void itHammerhead_UnkMotion1_Phys(Item_GObj* gobj);
18/* 299E28 */ void itHammerHead_Logic40_Dropped(Item_GObj* gobj);
19/* 299E48 */ void itHammerHead_Logic40_Thrown(Item_GObj*);
20/* 299E9C */ bool itHammerhead_UnkMotion2_Anim(Item_GObj* gobj);
21/* 299F1C */ void itHammerhead_UnkMotion2_Phys(Item_GObj* gobj);
22/* 299F68 */ bool itHammerhead_UnkMotion2_Coll(Item_GObj* gobj);
23/* 299F94 */ void it_80299F94(Item_GObj* gobj);
24/* 299FB4 */ void it_80299FB4(Item_GObj* gobj);
25/* 29A000 */ bool itHammerhead_UnkMotion3_Anim(Item_GObj* gobj);
26/* 29A080 */ void itHammerhead_UnkMotion3_Phys(Item_GObj* gobj);
27/* 29A084 */ bool itHammerhead_UnkMotion3_Coll(Item_GObj* gobj);
29/* 29A0B8 */ bool itHammerHead_Logic40_Clanked(Item_GObj*);
34/* 3F6640 */ extern ItemStateTable it_803F6640[];
35
36#endif
ItemStateTable it_803F6640[]
Definition ithammerhead.c:18
bool itHammerHead_Logic40_Reflected(Item_GObj *)
Definition ithammerhead.c:204
bool itHammerHead_Logic40_Clanked(Item_GObj *)
Definition ithammerhead.c:194
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithammerhead.c:183
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithammerhead.c:117
bool itHammerHead_Logic40_DmgDealt(Item_GObj *)
Definition ithammerhead.c:189
void itHammerHead_Logic40_Spawned(Item_GObj *)
Definition ithammerhead.c:68
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithammerhead.c:132
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
Definition ithammerhead.c:181
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithammerhead.c:166
void it_80299C48(HSD_GObj *, Vec3 *, Vec3 *, f32)
Definition ithammerhead.c:45
void it_80299D7C(Item_GObj *)
Definition ithammerhead.c:76
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithammerhead.c:140
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithammerhead.c:95
void it_80299F94(Item_GObj *gobj)
Definition ithammerhead.c:146
void itHammerHead_Logic40_EvtUnk(Item_GObj *, Item_GObj *)
Definition ithammerhead.c:215
bool itHammerHead_Logic40_HitShield(Item_GObj *)
Definition ithammerhead.c:199
void itHammerHead_Logic40_PickedUp(Item_GObj *)
Definition ithammerhead.c:86
bool itHammerHead_Logic40_DmgReceived(Item_GObj *)
Definition ithammerhead.c:210
void itHammerHead_Logic40_Dropped(Item_GObj *gobj)
Definition ithammerhead.c:102
void itHammerHead_Logic40_Thrown(Item_GObj *)
Definition ithammerhead.c:107
void it_80299FB4(Item_GObj *gobj)
Definition ithammerhead.c:156
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:100
struct Vec Vec3
float f32
Definition types.h:18
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10