float f32
Definition types.h:13
ItemStateTable it_803F6640[]
Definition ithammerhead.c:20
bool itHammerHead_Logic40_Reflected(Item_GObj *)
Definition ithammerhead.c:212
bool itHammerHead_Logic40_Clanked(Item_GObj *)
Definition ithammerhead.c:202
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithammerhead.c:191
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithammerhead.c:125
bool itHammerHead_Logic40_DmgDealt(Item_GObj *)
Definition ithammerhead.c:197
void itHammerHead_Logic40_Spawned(Item_GObj *)
Definition ithammerhead.c:78
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithammerhead.c:140
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
Definition ithammerhead.c:189
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithammerhead.c:174
void it_80299C48(HSD_GObj *, Vec3 *, Vec3 *, f32)
Definition ithammerhead.c:47
void it_80299D7C(Item_GObj *)
Definition ithammerhead.c:85
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithammerhead.c:148
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithammerhead.c:103
void it_80299F94(Item_GObj *gobj)
Definition ithammerhead.c:154
void itHammerHead_Logic40_EvtUnk(Item_GObj *, Item_GObj *)
Definition ithammerhead.c:223
bool itHammerHead_Logic40_HitShield(Item_GObj *)
Definition ithammerhead.c:207
void itHammerHead_Logic40_PickedUp(Item_GObj *)
Definition ithammerhead.c:95
bool itHammerHead_Logic40_DmgReceived(Item_GObj *)
Definition ithammerhead.c:218
void itHammerHead_Logic40_Dropped(Item_GObj *gobj)
Definition ithammerhead.c:110
void itHammerHead_Logic40_Thrown(Item_GObj *)
Definition ithammerhead.c:115
void it_80299FB4(Item_GObj *gobj)
Definition ithammerhead.c:164
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:108
HSD_GObj Item_GObj
Definition forward.h:55