12#include <dolphin/mtx.h>
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithammerhead.c:72
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
void it_3F14_Logic40_PickedUp(Item_GObj *)
it_80299D7C
Definition ithammerhead.c:25
bool it_3F14_Logic40_Reflected(Item_GObj *)
Definition ithammerhead.c:93
bool it_3F14_Logic40_HitShield(Item_GObj *)
Definition ithammerhead.c:88
void it_3F14_Logic40_Thrown(Item_GObj *)
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
itHammerhead_UnkMotion2_Anim
Definition ithammerhead.c:47
void it_3F14_Logic40_EvtUnk(Item_GObj *, Item_GObj *)
Definition ithammerhead.c:104
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
it_80299FB4
Definition ithammerhead.c:70
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80299D7C(UNK_PARAMS)
void it_80299C48(HSD_GObj *, Vec3 *, Vec3 *, f32)
ItemStateTable it_803F6640[]
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithammerhead.c:55
bool it_3F14_Logic40_DmgReceived(Item_GObj *)
Definition ithammerhead.c:99
void it_3F14_Logic40_Spawned(Item_GObj *)
it_80299C48
Definition ithammerhead.c:16
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithammerhead.c:33
void it_80299F94(Item_GObj *gobj)
Definition ithammerhead.c:61
void it_3F14_Logic40_Dropped(Item_GObj *gobj)
Definition ithammerhead.c:40
bool it_3F14_Logic40_Clanked(Item_GObj *)
Definition ithammerhead.c:83
void it_80299FB4(Item_GObj *gobj)
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:38
bool it_3F14_Logic40_DmgDealt(Item_GObj *)
Definition ithammerhead.c:78
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26