SSBM Decomp
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#include "itgamewatchpanic.h"
#include "db/db_2253.h"
#include "ft/chara/ftGameWatch/ftGw_SpecialLw.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
Functions | |
static bool | it_802C7FAC (Item_GObj *) |
HSD_GObj * | it_802C7D60 (Item_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir) |
void | it_802C7E64 (Item_GObj *gobj) |
void | it_802C7E94 (Item_GObj *gobj) |
void | it_802C7EE0 (Item_GObj *gobj) |
void | it_802C7F00 (Item_GObj *gobj) |
void | it_802C7F20 (Item_GObj *gobj) |
void | it_802C8018 (Item_GObj *arg0, Item_GObj *arg1) |
Variables | |
ItemStateTable | it_803F79A0 [] |
HSD_GObj * it_802C7D60 | ( | Item_GObj * | parent, |
Vec3 * | pos, | ||
Fighter_Part | arg2, | ||
f32 | dir | ||
) |
void it_802C7E64 | ( | Item_GObj * | gobj | ) |
void it_802C7E94 | ( | Item_GObj * | gobj | ) |
void it_802C7EE0 | ( | Item_GObj * | gobj | ) |
void it_802C7F00 | ( | Item_GObj * | gobj | ) |
void it_802C7F20 | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F79A0[] |