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SSBM Decomp
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#include "itgamewatchpanic.h"#include "db/db.h"#include "ft/chara/ftGameWatch/ftGw_SpecialLw.h"#include "ft/ftlib.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"Functions | |
| static bool | itGamewatchpanic_UnkMotion1_Anim (Item_GObj *) |
| HSD_GObj * | it_802C7D60 (Item_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir) |
| void | it_2725_Logic78_Destroyed (Item_GObj *gobj) |
| void | it_802C7E94 (Item_GObj *gobj) |
| void | it_802C7EE0 (Item_GObj *gobj) |
| void | it_802C7F00 (Item_GObj *gobj) |
| void | it_2725_Logic78_PickedUp (Item_GObj *gobj) |
| void | it_2725_Logic78_EvtUnk (Item_GObj *arg0, Item_GObj *arg1) |
Variables | |
| ItemStateTable | it_803F79A0 [] |
| HSD_GObj * it_802C7D60 | ( | Item_GObj * | parent, |
| Vec3 * | pos, | ||
| Fighter_Part | arg2, | ||
| f32 | dir | ||
| ) |
| void it_2725_Logic78_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802C7E94 | ( | Item_GObj * | gobj | ) |
| void it_802C7EE0 | ( | Item_GObj * | gobj | ) |
| void it_802C7F00 | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic78_PickedUp | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F79A0[] |