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itgamewatchpanic.c File Reference
#include "itgamewatchpanic.h"
#include "db/db_2253.h"
#include "ft/chara/ftGameWatch/ftGw_SpecialLw.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

static bool it_802C7FAC (Item_GObj *)
 
HSD_GObjit_802C7D60 (Item_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir)
 
void it_802C7E64 (Item_GObj *gobj)
 
void it_802C7E94 (Item_GObj *gobj)
 
void it_802C7EE0 (Item_GObj *gobj)
 
void it_802C7F00 (Item_GObj *gobj)
 
void it_802C7F20 (Item_GObj *gobj)
 
void it_802C8018 (Item_GObj *arg0, Item_GObj *arg1)
 

Variables

ItemStateTable it_803F79A0 []
 

Function Documentation

◆ it_802C7FAC()

bool it_802C7FAC ( Item_GObj gobj)
static

◆ it_802C7D60()

HSD_GObj * it_802C7D60 ( Item_GObj parent,
Vec3 pos,
Fighter_Part  arg2,
f32  dir 
)

◆ it_802C7E64()

void it_802C7E64 ( Item_GObj gobj)

◆ it_802C7E94()

void it_802C7E94 ( Item_GObj gobj)

◆ it_802C7EE0()

void it_802C7EE0 ( Item_GObj gobj)

◆ it_802C7F00()

void it_802C7F00 ( Item_GObj gobj)

◆ it_802C7F20()

void it_802C7F20 ( Item_GObj gobj)

◆ it_802C8018()

void it_802C8018 ( Item_GObj arg0,
Item_GObj arg1 
)

Variable Documentation

◆ it_803F79A0

ItemStateTable it_803F79A0[]
Initial value:
= { { 0, it_802C7FAC, NULL, NULL },
{ 1, it_802C7FAC, NULL, NULL } }
static bool it_802C7FAC(Item_GObj *)
Definition itgamewatchpanic.c:88
#define NULL
A null pointer.
Definition stddef.h:19