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itgamewatchpanic.c File Reference
#include "itgamewatchpanic.h"
#include "db/db.h"
#include "ft/chara/ftGameWatch/ftGw_SpecialLw.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

static bool itGamewatchpanic_UnkMotion1_Anim (Item_GObj *)
 
HSD_GObjit_802C7D60 (Item_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir)
 
void it_2725_Logic78_Destroyed (Item_GObj *gobj)
 
void it_802C7E94 (Item_GObj *gobj)
 
void it_802C7EE0 (Item_GObj *gobj)
 
void it_802C7F00 (Item_GObj *gobj)
 
void it_2725_Logic78_PickedUp (Item_GObj *gobj)
 
void it_2725_Logic78_EvtUnk (Item_GObj *arg0, Item_GObj *arg1)
 

Variables

ItemStateTable it_803F79A0 []
 

Function Documentation

◆ itGamewatchpanic_UnkMotion1_Anim()

bool itGamewatchpanic_UnkMotion1_Anim ( Item_GObj gobj)
static

◆ it_802C7D60()

HSD_GObj * it_802C7D60 ( Item_GObj parent,
Vec3 *  pos,
Fighter_Part  arg2,
f32  dir 
)

◆ it_2725_Logic78_Destroyed()

void it_2725_Logic78_Destroyed ( Item_GObj gobj)

◆ it_802C7E94()

void it_802C7E94 ( Item_GObj gobj)

◆ it_802C7EE0()

void it_802C7EE0 ( Item_GObj gobj)

◆ it_802C7F00()

void it_802C7F00 ( Item_GObj gobj)

◆ it_2725_Logic78_PickedUp()

void it_2725_Logic78_PickedUp ( Item_GObj gobj)

◆ it_2725_Logic78_EvtUnk()

void it_2725_Logic78_EvtUnk ( Item_GObj arg0,
Item_GObj arg1 
)

Variable Documentation

◆ it_803F79A0

ItemStateTable it_803F79A0[]
Initial value:
= {
}
static bool itGamewatchpanic_UnkMotion1_Anim(Item_GObj *)
Definition itgamewatchpanic.c:90
#define NULL
Definition stddef.h:19