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itgamewatchpanic.h
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1#ifndef GALE01_2C7D60
2#define GALE01_2C7D60
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <melee/ft/types.h>
10#include <melee/it/types.h>
11
14/* 2C7E94 */ void it_802C7E94(Item_GObj*);
15/* 2C7EE0 */ void it_802C7EE0(Item_GObj*);
16/* 2C7F00 */ void it_802C7F00(Item_GObj*);
19/* 3F79A0 */ extern ItemStateTable it_803F79A0[];
20
21#endif
struct Vec Vec3
float f32
Definition types.h:13
ItemStateTable it_803F79A0[]
Definition itgamewatchpanic.c:12
void it_802C7E94(Item_GObj *)
Definition itgamewatchpanic.c:42
void itGameWatchPanic_Logic78_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchpanic.c:93
HSD_GObj * it_802C7D60(Item_GObj *, Vec3 *, Fighter_Part, f32)
Definition itgamewatchpanic.c:17
void itGameWatchPanic_Logic78_PickedUp(Item_GObj *)
Definition itgamewatchpanic.c:61
void it_802C7EE0(Item_GObj *)
Definition itgamewatchpanic.c:51
void it_802C7F00(Item_GObj *)
Definition itgamewatchpanic.c:56
void itGameWatchPanic_Logic78_Destroyed(Item_GObj *)
Definition itgamewatchpanic.c:34
Fighter_Part
Definition forward.h:258
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12