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itgamewatchpanic.h
Go to the documentation of this file.
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#ifndef GALE01_2C7D60
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#define GALE01_2C7D60
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/ft/types.h
>
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#include <
melee/it/kinds/types.h
>
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#include <
melee/it/types.h
>
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/* 2C7D60 */
HSD_GObj
*
it_802C7D60
(
Item_GObj
*,
Vec3
*,
Fighter_Part
,
f32
);
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/* 2C7E64 */
void
itGameWatchPanic_Logic78_Destroyed
(
Item_GObj
*);
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/* 2C7E94 */
void
it_802C7E94
(
Item_GObj
*);
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/* 2C7EE0 */
void
it_802C7EE0
(
Item_GObj
*);
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/* 2C7F00 */
void
it_802C7F00
(
Item_GObj
*);
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/* 2C7F20 */
void
itGameWatchPanic_Logic78_PickedUp
(
Item_GObj
*);
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/* 2C8018 */
void
itGameWatchPanic_Logic78_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F79A0 */
extern
ItemStateTable
it_803F79A0
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F79A0
ItemStateTable it_803F79A0[]
Definition
itgamewatchpanic.c:12
it_802C7E94
void it_802C7E94(Item_GObj *)
Definition
itgamewatchpanic.c:42
itGameWatchPanic_Logic78_EvtUnk
void itGameWatchPanic_Logic78_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itgamewatchpanic.c:93
it_802C7D60
HSD_GObj * it_802C7D60(Item_GObj *, Vec3 *, Fighter_Part, f32)
Definition
itgamewatchpanic.c:17
itGameWatchPanic_Logic78_PickedUp
void itGameWatchPanic_Logic78_PickedUp(Item_GObj *)
Definition
itgamewatchpanic.c:61
it_802C7EE0
void it_802C7EE0(Item_GObj *)
Definition
itgamewatchpanic.c:51
it_802C7F00
void it_802C7F00(Item_GObj *)
Definition
itgamewatchpanic.c:56
itGameWatchPanic_Logic78_Destroyed
void itGameWatchPanic_Logic78_Destroyed(Item_GObj *)
Definition
itgamewatchpanic.c:34
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
types.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itgamewatchpanic.h
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