float f32
Definition types.h:13
ItemStateTable it_803F79A0[]
Definition itgamewatchpanic.c:15
void it_802C7E94(Item_GObj *)
Definition itgamewatchpanic.c:45
void itGameWatchPanic_Logic78_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchpanic.c:96
HSD_GObj * it_802C7D60(Item_GObj *, Vec3 *, Fighter_Part, f32)
Definition itgamewatchpanic.c:20
void itGameWatchPanic_Logic78_PickedUp(Item_GObj *)
Definition itgamewatchpanic.c:64
void it_802C7EE0(Item_GObj *)
Definition itgamewatchpanic.c:54
void it_802C7F00(Item_GObj *)
Definition itgamewatchpanic.c:59
void itGameWatchPanic_Logic78_Destroyed(Item_GObj *)
Definition itgamewatchpanic.c:37
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55