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itgamewatchpanic.h
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1#ifndef GALE01_2C7D60
2#define GALE01_2C7D60
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "ft/types.h"
9#include "it/items/types.h"
10#include "it/types.h"
11
13/* 2C7E64 */ void it_802C7E64(Item_GObj*);
14/* 2C7E94 */ void it_802C7E94(Item_GObj*);
15/* 2C7EE0 */ void it_802C7EE0(Item_GObj*);
16/* 2C7F00 */ void it_802C7F00(Item_GObj*);
17/* 2C7F20 */ void it_802C7F20(Item_GObj*);
18/* 2C8018 */ void it_802C8018(Item_GObj*, Item_GObj*);
19/* 3F79A0 */ extern ItemStateTable it_803F79A0[];
20
21#endif
void it_802C7E94(Item_GObj *)
Definition itgamewatchpanic.c:53
HSD_GObj * it_802C7D60(Item_GObj *, Vec3 *, Fighter_Part, f32)
Definition itgamewatchpanic.c:16
void it_802C7F20(Item_GObj *)
Definition itgamewatchpanic.c:72
ItemStateTable it_803F79A0[]
Definition itgamewatchpanic.c:13
void it_802C7E64(Item_GObj *)
Definition itgamewatchpanic.c:45
void it_802C7EE0(Item_GObj *)
Definition itgamewatchpanic.c:62
void it_802C7F00(Item_GObj *)
Definition itgamewatchpanic.c:67
void it_802C8018(Item_GObj *, Item_GObj *)
Definition itgamewatchpanic.c:104
Fighter_Part
Definition forward.h:233
float f32
A 32-bit floating-point number.
Definition platform.h:62
Definition gobj.h:25
Definition types.h:11
Definition types.h:13