void ftGw_SpecialLw_ItemPanicEnterHitlag(HSD_GObj *gobj)
Apply hitlag to Oil Panic item.
Definition ftGw_SpecialLw.c:74
void ftGw_SpecialLw_ItemPanicSetup(HSD_GObj *gobj)
Create Oil Panic Item.
Definition ftGw_SpecialLw.c:26
void ftGw_SpecialLw_ItemPanicExitHitlag(HSD_GObj *gobj)
Remove hitlag for Oil Panic item.
Definition ftGw_SpecialLw.c:84
void ftGw_SpecialAirLwShoot_ReleaseOil(HSD_GObj *gobj)
Enter SpecialAirLwShoot and calculate damage.
Definition ftGw_SpecialLw.c:698
void ftGw_SpecialLwShoot_ReleaseOil(HSD_GObj *gobj)
Enter SpecialLwShoot and calculate damage.
Definition ftGw_SpecialLw.c:662
void ftGw_SpecialLw_UpdateBucketModel(HSD_GObj *gobj)
Update Oil Panic charge level indicator models.
Definition ftGw_SpecialLw.c:108
void ftGw_SpecialAirLw_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Physics callback.
Definition ftGw_SpecialLw.c:332
void ftGw_SpecialLw_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop IASA callback.
Definition ftGw_SpecialLw.c:249
void ftGw_SpecialAirLwCatch_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Animation callback.
Definition ftGw_SpecialLw.c:471
void ftGw_SpecialAirLwShoot_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Collision callback.
Definition ftGw_SpecialLw.c:630
void ftGw_SpecialLwShoot_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Physics callback.
Definition ftGw_SpecialLw.c:610
void ftGw_SpecialLwShoot_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Animation callback.
Definition ftGw_SpecialLw.c:579
void ftGw_SpecialAirLw_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop IASA callback.
Definition ftGw_SpecialLw.c:289
void ftGw_SpecialLwCatch_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Motion State handler.
Definition ftGw_SpecialLw.c:450
void ftGw_SpecialLw_GroundToAir(HSD_GObj *gobj)
Definition ftGw_SpecialLw.c:385
void ftGw_SpecialAirLwCatch_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill IASA callback.
Definition ftGw_SpecialLw.c:495
void ftGw_SpecialLwCatch_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill IASA callback.
Definition ftGw_SpecialLw.c:492
void ftGw_SpecialAirLwShoot_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Physics callback.
Definition ftGw_SpecialLw.c:616
void ftGw_SpecialLw_Enter(HSD_GObj *gobj)
Mr. Game & Watch's Oil Panic Start Motion State handler.
Definition ftGw_SpecialLw.c:150
void ftGw_SpecialAirLwShoot_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release IASA callback.
Definition ftGw_SpecialLw.c:607
void ftGw_SpecialAirLwCatch_AirToGround(HSD_GObj *gobj)
Mr. Game & Watch's air -> ground Oil Panic Fill Motion State handler.
Definition ftGw_SpecialLw.c:534
void ftGw_SpecialAirLw_AirToGround(HSD_GObj *gobj)
Definition ftGw_SpecialLw.c:397
void ftGw_SpecialLw_AbsorbThink_DecideAction(HSD_GObj *gobj)
Check to enter grounded or aerial Oil Panic Fill.
Definition ftGw_SpecialLw.c:542
void ftGw_SpecialLwShoot_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Collision callback.
Definition ftGw_SpecialLw.c:622
void ftGw_SpecialAirLw_UpdateAction(HSD_GObj *gobj, float animFrame)
Definition ftGw_SpecialLw.c:440
void ftGw_SpecialLw_UpdateAction(HSD_GObj *gobj, float animFrame)
Definition ftGw_SpecialLw.c:431
void ftGw_SpecialAirLwShoot_AirToGround(HSD_GObj *gobj)
Mr. Game & Watch's air -> ground Oil Panic Release Motion State handler.
Definition ftGw_SpecialLw.c:650
void ftGw_SpecialAirLwShoot_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Animation callback.
Definition ftGw_SpecialLw.c:592
void ftGw_SpecialLwCatch_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Physics callback.
Definition ftGw_SpecialLw.c:498
void ftGw_SpecialAirLw_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Collision callback.
Definition ftGw_SpecialLw.c:355
void ftGw_SpecialAirLwCatch_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Collision callback.
Definition ftGw_SpecialLw.c:518
void ftGw_SpecialLwShoot_GroundToAir(HSD_GObj *gobj)
Mr. Game & Watch's ground -> air Oil Panic Release Motion State handler.
Definition ftGw_SpecialLw.c:638
void ftGw_SpecialLw_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Physics callback.
Definition ftGw_SpecialLw.c:325
void ftGw_SpecialAirLwCatch_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Physics callback.
Definition ftGw_SpecialLw.c:504
void ftGw_SpecialLwCatch_GroundToAir(HSD_GObj *gobj)
Mr. Game & Watch's ground -> air Oil Panic Fill Motion State handler.
Definition ftGw_SpecialLw.c:526
void ftGw_SpecialLwCatch_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Collision callback.
Definition ftGw_SpecialLw.c:510
void ftGw_SpecialLwShoot_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release IASA callback.
Definition ftGw_SpecialLw.c:604
void ftGw_SpecialLw_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Collision callback.
Definition ftGw_SpecialLw.c:347
bool ftGw_SpecialLw_ItemCheckPanicRemove(HSD_GObj *gobj)
Check if Mr. Game & Watch is in any of his Oil Panic Motion States.
Definition ftGw_SpecialLw.c:94
void ftGw_SpecialLw_ItemPanicRemove(HSD_GObj *gobj)
Remove Oil Panic item.
Definition ftGw_SpecialLw.c:63
void ftGw_SpecialLw_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Animation callback.
Definition ftGw_SpecialLw.c:207
void ftGw_SpecialLw_ItemPanicSetFlag(HSD_GObj *gobj)
Set Oil Panic flags + clear pointers.
Definition ftGw_SpecialLw.c:52
void ftGw_SpecialAirLw_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Animation callback.
Definition ftGw_SpecialLw.c:229
void ftGw_SpecialAirLw_Enter(HSD_GObj *gobj)
Definition ftGw_SpecialLw.c:167