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ftGw_SpecialLw.h
Go to the documentation of this file.
1
3#ifndef GALE01_14CBF4
4#define GALE01_14CBF4
5
6#include <baselib/forward.h>
7
8/* 14CBF4 */ void ftGw_SpecialLw_ItemPanicSetup(HSD_GObj* gobj);
9/* 14CC9C */ void ftGw_SpecialLw_ItemPanicSetFlag(HSD_GObj* gobj);
10/* 14CCD8 */ void ftGw_SpecialLw_ItemPanicRemove(HSD_GObj* gobj);
11/* 14CD38 */ void ftGw_SpecialLw_ItemPanicEnterHitlag(HSD_GObj* gobj);
12/* 14CD68 */ void ftGw_SpecialLw_ItemPanicExitHitlag(HSD_GObj* gobj);
13/* 14CD98 */ bool ftGw_SpecialLw_ItemCheckPanicRemove(HSD_GObj* gobj);
14/* 14CDC0 */ void ftGw_SpecialLw_UpdateBucketModel(HSD_GObj* gobj);
15/* 14CEF0 */ void ftGw_SpecialLw_Enter(HSD_GObj* gobj);
16/* 14CF78 */ void ftGw_SpecialAirLw_Enter(HSD_GObj* gobj);
17/* 14D014 */ void ftGw_SpecialLw_Anim(HSD_GObj* gobj);
18/* 14D0E0 */ void ftGw_SpecialAirLw_Anim(HSD_GObj* gobj);
19/* 14D1AC */ void ftGw_SpecialLw_IASA(HSD_GObj* gobj);
20/* 14D264 */ void ftGw_SpecialAirLw_IASA(HSD_GObj* gobj);
21/* 14D31C */ void ftGw_SpecialLw_Phys(HSD_GObj* gobj);
22/* 14D350 */ void ftGw_SpecialAirLw_Phys(HSD_GObj* gobj);
23/* 14D3B4 */ void ftGw_SpecialLw_Coll(HSD_GObj* gobj);
24/* 14D3F0 */ void ftGw_SpecialAirLw_Coll(HSD_GObj* gobj);
25/* 14D42C */ void ftGw_SpecialLw_GroundToAir(HSD_GObj* gobj);
26/* 14D4DC */ void ftGw_SpecialAirLw_AirToGround(HSD_GObj* gobj);
27/* 14D58C */ void ftGw_SpecialLw_UpdateAction(HSD_GObj* gobj, float animFrame);
28/* 14D620 */ void ftGw_SpecialAirLw_UpdateAction(HSD_GObj* gobj,
29 float animFrame);
30/* 14D6B4 */ void ftGw_SpecialLwCatch_Anim(HSD_GObj* gobj);
31/* 14D774 */ void ftGw_SpecialAirLwCatch_Anim(HSD_GObj* gobj);
32/* 14D834 */ void ftGw_SpecialLwCatch_IASA(HSD_GObj* gobj);
33/* 14D838 */ void ftGw_SpecialAirLwCatch_IASA(HSD_GObj* gobj);
34/* 14D83C */ void ftGw_SpecialLwCatch_Phys(HSD_GObj* gobj);
35/* 14D85C */ void ftGw_SpecialAirLwCatch_Phys(HSD_GObj* gobj);
36/* 14D87C */ void ftGw_SpecialLwCatch_Coll(HSD_GObj* gobj);
37/* 14D8B8 */ void ftGw_SpecialAirLwCatch_Coll(HSD_GObj* gobj);
38/* 14D8F4 */ void ftGw_SpecialLwCatch_GroundToAir(HSD_GObj* gobj);
39/* 14D954 */ void ftGw_SpecialAirLwCatch_AirToGround(HSD_GObj* gobj);
41/* 14DA60 */ void ftGw_SpecialLwShoot_Anim(HSD_GObj* gobj);
42/* 14DAF0 */ void ftGw_SpecialAirLwShoot_Anim(HSD_GObj* gobj);
43/* 14DB80 */ void ftGw_SpecialLwShoot_IASA(HSD_GObj* gobj);
44/* 14DB84 */ void ftGw_SpecialAirLwShoot_IASA(HSD_GObj* gobj);
45/* 14DB88 */ void ftGw_SpecialLwShoot_Phys(HSD_GObj* gobj);
46/* 14DBA8 */ void ftGw_SpecialAirLwShoot_Phys(HSD_GObj* gobj);
47/* 14DBC8 */ void ftGw_SpecialLwShoot_Coll(HSD_GObj* gobj);
48/* 14DC04 */ void ftGw_SpecialAirLwShoot_Coll(HSD_GObj* gobj);
49/* 14DC40 */ void ftGw_SpecialLwShoot_GroundToAir(HSD_GObj* gobj);
50/* 14DCB4 */ void ftGw_SpecialAirLwShoot_AirToGround(HSD_GObj* gobj);
51/* 14DD28 */ void ftGw_SpecialLwShoot_ReleaseOil(HSD_GObj* gobj);
52/* 14DE0C */ void ftGw_SpecialAirLwShoot_ReleaseOil(HSD_GObj* gobj);
53
54#endif
void ftGw_SpecialLw_ItemPanicEnterHitlag(HSD_GObj *gobj)
Apply hitlag to Oil Panic item.
Definition ftGw_SpecialLw.c:74
void ftGw_SpecialLw_ItemPanicSetup(HSD_GObj *gobj)
Create Oil Panic Item.
Definition ftGw_SpecialLw.c:26
void ftGw_SpecialLw_ItemPanicExitHitlag(HSD_GObj *gobj)
Remove hitlag for Oil Panic item.
Definition ftGw_SpecialLw.c:84
void ftGw_SpecialAirLwShoot_ReleaseOil(HSD_GObj *gobj)
Enter SpecialAirLwShoot and calculate damage.
Definition ftGw_SpecialLw.c:698
void ftGw_SpecialLwShoot_ReleaseOil(HSD_GObj *gobj)
Enter SpecialLwShoot and calculate damage.
Definition ftGw_SpecialLw.c:662
void ftGw_SpecialLw_UpdateBucketModel(HSD_GObj *gobj)
Update Oil Panic charge level indicator models.
Definition ftGw_SpecialLw.c:108
void ftGw_SpecialAirLw_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Physics callback.
Definition ftGw_SpecialLw.c:332
void ftGw_SpecialLw_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop IASA callback.
Definition ftGw_SpecialLw.c:249
void ftGw_SpecialAirLwCatch_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Animation callback.
Definition ftGw_SpecialLw.c:471
void ftGw_SpecialAirLwShoot_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Collision callback.
Definition ftGw_SpecialLw.c:630
void ftGw_SpecialLwShoot_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Physics callback.
Definition ftGw_SpecialLw.c:610
void ftGw_SpecialLwShoot_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Animation callback.
Definition ftGw_SpecialLw.c:579
void ftGw_SpecialAirLw_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop IASA callback.
Definition ftGw_SpecialLw.c:289
void ftGw_SpecialLwCatch_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Motion State handler.
Definition ftGw_SpecialLw.c:450
void ftGw_SpecialLw_GroundToAir(HSD_GObj *gobj)
Definition ftGw_SpecialLw.c:385
void ftGw_SpecialAirLwCatch_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill IASA callback.
Definition ftGw_SpecialLw.c:495
void ftGw_SpecialLwCatch_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill IASA callback.
Definition ftGw_SpecialLw.c:492
void ftGw_SpecialAirLwShoot_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Physics callback.
Definition ftGw_SpecialLw.c:616
void ftGw_SpecialLw_Enter(HSD_GObj *gobj)
Mr. Game & Watch's Oil Panic Start Motion State handler.
Definition ftGw_SpecialLw.c:150
void ftGw_SpecialAirLwShoot_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release IASA callback.
Definition ftGw_SpecialLw.c:607
void ftGw_SpecialAirLwCatch_AirToGround(HSD_GObj *gobj)
Mr. Game & Watch's air -> ground Oil Panic Fill Motion State handler.
Definition ftGw_SpecialLw.c:534
void ftGw_SpecialAirLw_AirToGround(HSD_GObj *gobj)
Definition ftGw_SpecialLw.c:397
void ftGw_SpecialLw_AbsorbThink_DecideAction(HSD_GObj *gobj)
Check to enter grounded or aerial Oil Panic Fill.
Definition ftGw_SpecialLw.c:542
void ftGw_SpecialLwShoot_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Collision callback.
Definition ftGw_SpecialLw.c:622
void ftGw_SpecialAirLw_UpdateAction(HSD_GObj *gobj, float animFrame)
Definition ftGw_SpecialLw.c:440
void ftGw_SpecialLw_UpdateAction(HSD_GObj *gobj, float animFrame)
Definition ftGw_SpecialLw.c:431
void ftGw_SpecialAirLwShoot_AirToGround(HSD_GObj *gobj)
Mr. Game & Watch's air -> ground Oil Panic Release Motion State handler.
Definition ftGw_SpecialLw.c:650
void ftGw_SpecialAirLwShoot_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Animation callback.
Definition ftGw_SpecialLw.c:592
void ftGw_SpecialLwCatch_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Physics callback.
Definition ftGw_SpecialLw.c:498
void ftGw_SpecialAirLw_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Collision callback.
Definition ftGw_SpecialLw.c:355
void ftGw_SpecialAirLwCatch_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Collision callback.
Definition ftGw_SpecialLw.c:518
void ftGw_SpecialLwShoot_GroundToAir(HSD_GObj *gobj)
Mr. Game & Watch's ground -> air Oil Panic Release Motion State handler.
Definition ftGw_SpecialLw.c:638
void ftGw_SpecialLw_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Physics callback.
Definition ftGw_SpecialLw.c:325
void ftGw_SpecialAirLwCatch_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Physics callback.
Definition ftGw_SpecialLw.c:504
void ftGw_SpecialLwCatch_GroundToAir(HSD_GObj *gobj)
Mr. Game & Watch's ground -> air Oil Panic Fill Motion State handler.
Definition ftGw_SpecialLw.c:526
void ftGw_SpecialLwCatch_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Collision callback.
Definition ftGw_SpecialLw.c:510
void ftGw_SpecialLwShoot_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release IASA callback.
Definition ftGw_SpecialLw.c:604
void ftGw_SpecialLw_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Collision callback.
Definition ftGw_SpecialLw.c:347
bool ftGw_SpecialLw_ItemCheckPanicRemove(HSD_GObj *gobj)
Check if Mr. Game & Watch is in any of his Oil Panic Motion States.
Definition ftGw_SpecialLw.c:94
void ftGw_SpecialLw_ItemPanicRemove(HSD_GObj *gobj)
Remove Oil Panic item.
Definition ftGw_SpecialLw.c:63
void ftGw_SpecialLw_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Animation callback.
Definition ftGw_SpecialLw.c:207
void ftGw_SpecialLw_ItemPanicSetFlag(HSD_GObj *gobj)
Set Oil Panic flags + clear pointers.
Definition ftGw_SpecialLw.c:52
void ftGw_SpecialAirLw_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Animation callback.
Definition ftGw_SpecialLw.c:229
void ftGw_SpecialAirLw_Enter(HSD_GObj *gobj)
Definition ftGw_SpecialLw.c:167
Definition gobj.h:24