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SSBM Decomp
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#include "itgamewatchgreenhouse.h"#include "it/forward.h"#include "it/items/forward.h"#include <string.h>#include <melee/db/db.h>#include <melee/ft/chara/ftGameWatch/ftGw_Attack11.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/types.h>Functions | |
| HSD_GObj * | itGamewatchGreenhouse_Spawn (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir) |
| void | itGamewatchGreenhouse_Destroyed (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_802C6328 (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_802C6374 (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_802C6394 (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_PickedUp (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_802C6430 (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_802C6458 (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_802C6480 (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_802C64A8 (Item_GObj *item_gobj) |
| static bool | greenhouse_Check (Item_GObj *item_gobj) |
| bool | itGamewatchGreenhouse_Motion3_Anim (Item_GObj *item_gobj) |
| bool | itGamewatchGreenhouse_Motion2_Anim (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F7898 [] |
| HSD_GObj * itGamewatchGreenhouse_Spawn | ( | HSD_GObj * | parent, |
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| float | dir | ||
| ) |
| void itGamewatchGreenhouse_Destroyed | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6328 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6374 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6394 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_PickedUp | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6430 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6458 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6480 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C64A8 | ( | Item_GObj * | item_gobj | ) |
| ItemStateTable it_803F7898[] |