SSBM Decomp
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#include "itgamewatchgreenhouse.h"
#include <melee/db/db.h>
#include <melee/ft/chara/ftGameWatch/ftGw_Attack11.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
#include <melee/it/types.h>
Functions | |
static HSD_GObj * | it_802C61F4 (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir) |
static void | it_802C6328 (Item_GObj *item_gobj) |
static void | it_802C6374 (Item_GObj *item_gobj) |
static void | it_802C6394 (Item_GObj *item_gobj) |
static void | it_802C6430 (Item_GObj *item_gobj) |
static void | it_802C6458 (Item_GObj *item_gobj) |
static void | it_802C6480 (Item_GObj *item_gobj) |
static void | it_802C64A8 (Item_GObj *item_gobj) |
static bool | itGamewatchgreenhouse_UnkMotion2_Anim (Item_GObj *item_gobj) |
void | it_2725_Logic71_Destroyed (Item_GObj *item_gobj) |
void | it_2725_Logic71_PickedUp (Item_GObj *item_gobj) |
void | it_2725_Logic71_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj) |
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void it_2725_Logic71_Destroyed | ( | Item_GObj * | item_gobj | ) |
void it_2725_Logic71_PickedUp | ( | Item_GObj * | item_gobj | ) |