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itgamewatchgreenhouse.c File Reference

Functions

HSD_GObjitGamewatchGreenhouse_Spawn (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir)
void itGamewatchGreenhouse_Destroyed (Item_GObj *item_gobj)
void itGamewatchGreenhouse_802C6328 (Item_GObj *item_gobj)
void itGamewatchGreenhouse_802C6374 (Item_GObj *item_gobj)
void itGamewatchGreenhouse_802C6394 (Item_GObj *item_gobj)
void itGamewatchGreenhouse_PickedUp (Item_GObj *item_gobj)
void itGamewatchGreenhouse_802C6430 (Item_GObj *item_gobj)
void itGamewatchGreenhouse_802C6458 (Item_GObj *item_gobj)
void itGamewatchGreenhouse_802C6480 (Item_GObj *item_gobj)
void itGamewatchGreenhouse_802C64A8 (Item_GObj *item_gobj)
static bool greenhouse_Check (Item_GObj *item_gobj)
bool itGamewatchGreenhouse_Motion3_Anim (Item_GObj *item_gobj)
bool itGamewatchGreenhouse_Motion2_Anim (Item_GObj *item_gobj)
void itGamewatchGreenhouse_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F7898 []

Function Documentation

◆ itGamewatchGreenhouse_Spawn()

HSD_GObj * itGamewatchGreenhouse_Spawn ( HSD_GObj * parent,
Vec3 * pos,
Fighter_Part part,
float dir )

◆ itGamewatchGreenhouse_Destroyed()

void itGamewatchGreenhouse_Destroyed ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_802C6328()

void itGamewatchGreenhouse_802C6328 ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_802C6374()

void itGamewatchGreenhouse_802C6374 ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_802C6394()

void itGamewatchGreenhouse_802C6394 ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_PickedUp()

void itGamewatchGreenhouse_PickedUp ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_802C6430()

void itGamewatchGreenhouse_802C6430 ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_802C6458()

void itGamewatchGreenhouse_802C6458 ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_802C6480()

void itGamewatchGreenhouse_802C6480 ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_802C64A8()

void itGamewatchGreenhouse_802C64A8 ( Item_GObj * item_gobj)

◆ greenhouse_Check()

bool greenhouse_Check ( Item_GObj * item_gobj)
inlinestatic

◆ itGamewatchGreenhouse_Motion3_Anim()

bool itGamewatchGreenhouse_Motion3_Anim ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_Motion2_Anim()

bool itGamewatchGreenhouse_Motion2_Anim ( Item_GObj * item_gobj)

◆ itGamewatchGreenhouse_EvtUnk()

void itGamewatchGreenhouse_EvtUnk ( Item_GObj * item_gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F7898

ItemStateTable it_803F7898[]
Initial value:
= {
}
bool itGamewatchGreenhouse_Motion3_Anim(Item_GObj *item_gobj)
Definition itgamewatchgreenhouse.c:129
bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj *item_gobj)
Definition itgamewatchgreenhouse.c:141
#define NULL
Definition stddef.h:19