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itgamewatchgreenhouse.h
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1#ifndef GALE01_2C61F4
2#define GALE01_2C61F4
3
4#include <melee/it/forward.h>
6
7#include <dolphin/mtx.h>
9
11 Fighter_Part, float);
22/* 2C653C */ bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj* item_gobj);
24/* 3F7898 */ extern ItemStateTable it_803F7898[];
25
26#endif
struct Vec Vec3
ItemStateTable it_803F7898[]
Definition itgamewatchgreenhouse.c:14
void itGamewatchGreenhouse_802C6430(Item_GObj *)
Definition itgamewatchgreenhouse.c:84
void itGamewatchGreenhouse_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchgreenhouse.c:141
void itGamewatchGreenhouse_802C6480(Item_GObj *)
Definition itgamewatchgreenhouse.c:94
bool itGamewatchGreenhouse_Motion3_Anim(Item_GObj *)
Definition itgamewatchgreenhouse.c:114
void itGamewatchGreenhouse_802C64A8(Item_GObj *)
Definition itgamewatchgreenhouse.c:99
void itGamewatchGreenhouse_Destroyed(Item_GObj *)
Definition itgamewatchgreenhouse.c:39
HSD_GObj * itGamewatchGreenhouse_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchgreenhouse.c:21
void itGamewatchGreenhouse_802C6394(Item_GObj *)
Definition itgamewatchgreenhouse.c:63
void itGamewatchGreenhouse_PickedUp(Item_GObj *)
Definition itgamewatchgreenhouse.c:68
void itGamewatchGreenhouse_802C6458(Item_GObj *)
Definition itgamewatchgreenhouse.c:89
void itGamewatchGreenhouse_802C6328(Item_GObj *)
Definition itgamewatchgreenhouse.c:48
bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj *item_gobj)
Definition itgamewatchgreenhouse.c:126
void itGamewatchGreenhouse_802C6374(Item_GObj *)
Definition itgamewatchgreenhouse.c:58
Fighter_Part
Definition forward.h:258
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12