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itgamewatchgreenhouse.h
Go to the documentation of this file.
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#ifndef GALE01_2C61F4
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#define GALE01_2C61F4
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#include <
melee/it/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C61F4 */
HSD_GObj
*
itGamewatchGreenhouse_Spawn
(
HSD_GObj
*,
Vec3
*,
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Fighter_Part
,
float
);
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/* 2C62F8 */
void
itGamewatchGreenhouse_Destroyed
(
Item_GObj
*);
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/* 2C6328 */
void
itGamewatchGreenhouse_802C6328
(
Item_GObj
*);
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/* 2C6374 */
void
itGamewatchGreenhouse_802C6374
(
Item_GObj
*);
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/* 2C6394 */
void
itGamewatchGreenhouse_802C6394
(
Item_GObj
*);
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/* 2C63B4 */
void
itGamewatchGreenhouse_PickedUp
(
Item_GObj
*);
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/* 2C6430 */
void
itGamewatchGreenhouse_802C6430
(
Item_GObj
*);
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/* 2C6458 */
void
itGamewatchGreenhouse_802C6458
(
Item_GObj
*);
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/* 2C6480 */
void
itGamewatchGreenhouse_802C6480
(
Item_GObj
*);
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/* 2C64A8 */
void
itGamewatchGreenhouse_802C64A8
(
Item_GObj
*);
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/* 2C64D0 */
bool
itGamewatchGreenhouse_Motion3_Anim
(
Item_GObj
*);
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/* 2C653C */
bool
itGamewatchGreenhouse_Motion2_Anim
(
Item_GObj
* item_gobj);
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/* 2C65C4 */
void
itGamewatchGreenhouse_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F7898 */
extern
ItemStateTable
it_803F7898
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
it_803F7898
ItemStateTable it_803F7898[]
Definition
itgamewatchgreenhouse.c:14
itGamewatchGreenhouse_802C6430
void itGamewatchGreenhouse_802C6430(Item_GObj *)
Definition
itgamewatchgreenhouse.c:84
itGamewatchGreenhouse_EvtUnk
void itGamewatchGreenhouse_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itgamewatchgreenhouse.c:141
itGamewatchGreenhouse_802C6480
void itGamewatchGreenhouse_802C6480(Item_GObj *)
Definition
itgamewatchgreenhouse.c:94
itGamewatchGreenhouse_Motion3_Anim
bool itGamewatchGreenhouse_Motion3_Anim(Item_GObj *)
Definition
itgamewatchgreenhouse.c:114
itGamewatchGreenhouse_802C64A8
void itGamewatchGreenhouse_802C64A8(Item_GObj *)
Definition
itgamewatchgreenhouse.c:99
itGamewatchGreenhouse_Destroyed
void itGamewatchGreenhouse_Destroyed(Item_GObj *)
Definition
itgamewatchgreenhouse.c:39
itGamewatchGreenhouse_Spawn
HSD_GObj * itGamewatchGreenhouse_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition
itgamewatchgreenhouse.c:21
itGamewatchGreenhouse_802C6394
void itGamewatchGreenhouse_802C6394(Item_GObj *)
Definition
itgamewatchgreenhouse.c:63
itGamewatchGreenhouse_PickedUp
void itGamewatchGreenhouse_PickedUp(Item_GObj *)
Definition
itgamewatchgreenhouse.c:68
itGamewatchGreenhouse_802C6458
void itGamewatchGreenhouse_802C6458(Item_GObj *)
Definition
itgamewatchgreenhouse.c:89
itGamewatchGreenhouse_802C6328
void itGamewatchGreenhouse_802C6328(Item_GObj *)
Definition
itgamewatchgreenhouse.c:48
itGamewatchGreenhouse_Motion2_Anim
bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj *item_gobj)
Definition
itgamewatchgreenhouse.c:126
itGamewatchGreenhouse_802C6374
void itGamewatchGreenhouse_802C6374(Item_GObj *)
Definition
itgamewatchgreenhouse.c:58
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
itgamewatchgreenhouse.h
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