10#include <dolphin/mtx.h>
void itGamewatchGreenhouse_802C6430(Item_GObj *)
Definition itgamewatchgreenhouse.c:96
void itGamewatchGreenhouse_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchgreenhouse.c:153
void itGamewatchGreenhouse_802C6480(Item_GObj *)
Definition itgamewatchgreenhouse.c:106
bool itGamewatchGreenhouse_Motion3_Anim(Item_GObj *)
Definition itgamewatchgreenhouse.c:126
ItemStateTable it_803F7898[]
Definition itgamewatchgreenhouse.c:15
void itGamewatchGreenhouse_802C64A8(Item_GObj *)
Definition itgamewatchgreenhouse.c:111
void itGamewatchGreenhouse_Destroyed(Item_GObj *)
Definition itgamewatchgreenhouse.c:51
HSD_GObj * itGamewatchGreenhouse_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchgreenhouse.c:22
void itGamewatchGreenhouse_802C6394(Item_GObj *)
Definition itgamewatchgreenhouse.c:75
void itGamewatchGreenhouse_PickedUp(Item_GObj *)
Definition itgamewatchgreenhouse.c:80
void itGamewatchGreenhouse_802C6458(Item_GObj *)
Definition itgamewatchgreenhouse.c:101
void itGamewatchGreenhouse_802C6328(Item_GObj *)
Definition itgamewatchgreenhouse.c:60
bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj *item_gobj)
Definition itgamewatchgreenhouse.c:138
void itGamewatchGreenhouse_802C6374(Item_GObj *)
Definition itgamewatchgreenhouse.c:70
Fighter_Part
Definition forward.h:248
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26