10#include <dolphin/mtx.h>
ItemStateTable it_803F7898[]
Definition itgamewatchgreenhouse.c:18
void itGamewatchGreenhouse_802C6430(Item_GObj *)
Definition itgamewatchgreenhouse.c:99
void itGamewatchGreenhouse_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchgreenhouse.c:156
void itGamewatchGreenhouse_802C6480(Item_GObj *)
Definition itgamewatchgreenhouse.c:109
bool itGamewatchGreenhouse_Motion3_Anim(Item_GObj *)
Definition itgamewatchgreenhouse.c:129
void itGamewatchGreenhouse_802C64A8(Item_GObj *)
Definition itgamewatchgreenhouse.c:114
void itGamewatchGreenhouse_Destroyed(Item_GObj *)
Definition itgamewatchgreenhouse.c:54
HSD_GObj * itGamewatchGreenhouse_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchgreenhouse.c:25
void itGamewatchGreenhouse_802C6394(Item_GObj *)
Definition itgamewatchgreenhouse.c:78
void itGamewatchGreenhouse_PickedUp(Item_GObj *)
Definition itgamewatchgreenhouse.c:83
void itGamewatchGreenhouse_802C6458(Item_GObj *)
Definition itgamewatchgreenhouse.c:104
void itGamewatchGreenhouse_802C6328(Item_GObj *)
Definition itgamewatchgreenhouse.c:63
bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj *item_gobj)
Definition itgamewatchgreenhouse.c:141
void itGamewatchGreenhouse_802C6374(Item_GObj *)
Definition itgamewatchgreenhouse.c:73
Fighter_Part
Definition forward.h:248
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26