ItemStateTable it_803F7898[]
Definition itgamewatchgreenhouse.c:23
void itGamewatchGreenhouse_802C6430(Item_GObj *)
Definition itgamewatchgreenhouse.c:93
void itGamewatchGreenhouse_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchgreenhouse.c:150
void itGamewatchGreenhouse_802C6480(Item_GObj *)
Definition itgamewatchgreenhouse.c:103
bool itGamewatchGreenhouse_Motion3_Anim(Item_GObj *)
Definition itgamewatchgreenhouse.c:123
void itGamewatchGreenhouse_802C64A8(Item_GObj *)
Definition itgamewatchgreenhouse.c:108
void itGamewatchGreenhouse_Destroyed(Item_GObj *)
Definition itgamewatchgreenhouse.c:48
HSD_GObj * itGamewatchGreenhouse_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchgreenhouse.c:30
void itGamewatchGreenhouse_802C6394(Item_GObj *)
Definition itgamewatchgreenhouse.c:72
void itGamewatchGreenhouse_PickedUp(Item_GObj *)
Definition itgamewatchgreenhouse.c:77
void itGamewatchGreenhouse_802C6458(Item_GObj *)
Definition itgamewatchgreenhouse.c:98
void itGamewatchGreenhouse_802C6328(Item_GObj *)
Definition itgamewatchgreenhouse.c:57
bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj *item_gobj)
Definition itgamewatchgreenhouse.c:135
void itGamewatchGreenhouse_802C6374(Item_GObj *)
Definition itgamewatchgreenhouse.c:67
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55