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itgamewatchgreenhouse.h
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1#ifndef GALE01_2C61F4
2#define GALE01_2C61F4
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <baselib/forward.h>
9
10#include <dolphin/mtx.h>
11
13 Fighter_Part, float);
24/* 2C653C */ bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj* item_gobj);
26/* 3F7898 */ extern ItemStateTable it_803F7898[];
27
28#endif
struct Vec Vec3
ItemStateTable it_803F7898[]
Definition itgamewatchgreenhouse.c:23
void itGamewatchGreenhouse_802C6430(Item_GObj *)
Definition itgamewatchgreenhouse.c:93
void itGamewatchGreenhouse_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchgreenhouse.c:150
void itGamewatchGreenhouse_802C6480(Item_GObj *)
Definition itgamewatchgreenhouse.c:103
bool itGamewatchGreenhouse_Motion3_Anim(Item_GObj *)
Definition itgamewatchgreenhouse.c:123
void itGamewatchGreenhouse_802C64A8(Item_GObj *)
Definition itgamewatchgreenhouse.c:108
void itGamewatchGreenhouse_Destroyed(Item_GObj *)
Definition itgamewatchgreenhouse.c:48
HSD_GObj * itGamewatchGreenhouse_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchgreenhouse.c:30
void itGamewatchGreenhouse_802C6394(Item_GObj *)
Definition itgamewatchgreenhouse.c:72
void itGamewatchGreenhouse_PickedUp(Item_GObj *)
Definition itgamewatchgreenhouse.c:77
void itGamewatchGreenhouse_802C6458(Item_GObj *)
Definition itgamewatchgreenhouse.c:98
void itGamewatchGreenhouse_802C6328(Item_GObj *)
Definition itgamewatchgreenhouse.c:57
bool itGamewatchGreenhouse_Motion2_Anim(Item_GObj *item_gobj)
Definition itgamewatchgreenhouse.c:135
void itGamewatchGreenhouse_802C6374(Item_GObj *)
Definition itgamewatchgreenhouse.c:67
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55
Definition gobj.h:24
Definition types.h:11