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SSBM Decomp
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#include "itgamewatchchef.h"#include "math.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include <baselib/jobj.h>Functions | |
| bool | itGameWatchChef_Logic112_DmgDealt (Item_GObj *gobj) |
| it_802C837C | |
| void | itGamewatchchef_UnkMotion0_Phys (Item_GObj *gobj) |
| it_802C84A0 | |
| void | it_802C875C (Item_GObj *gobj) |
| itGamewatchchef_UnkMotion0_Coll | |
| void | itGamewatchchef_UnkMotion1_Phys (Item_GObj *gobj) |
| itGamewatchchef_UnkMotion1_Anim | |
| bool | it_2725_Logic112_Clanked (Item_GObj *gobj) |
| itGamewatchchef_UnkMotion1_Coll | |
| bool | it_2725_Logic112_HitShield (Item_GObj *gobj) |
| bool | it_2725_Logic112_Absorbed (Item_GObj *gobj) |
| bool | itGameWatchChef_Logic112_ShieldBounced (Item_GObj *gobj) |
| bool | itGameWatchChef_Logic112_Reflected (Item_GObj *gobj) |
| void | itGameWatchChef_Logic112_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| void itGamewatchchef_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802C875C | ( | Item_GObj * | gobj | ) |
| void itGamewatchchef_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |