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itgamewatchchef.c File Reference
#include "itgamewatchchef.h"
#include "math.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <baselib/jobj.h>
#include "db/db.h"

Functions

HSD_GObjit_802C837C (Item_GObj *parent, Vec3 *pos, enum_t kind, u32 arg3, float facing_dir)
 
bool itGameWatchChef_Logic112_DmgDealt (Item_GObj *gobj)
 
void it_802C84A0 (Item_GObj *gobj, s32 index)
 
void itGamewatchchef_UnkMotion0_Phys (Item_GObj *gobj)
 itGamewatchchef_UnkMotion0_Anim
 
bool itGamewatchchef_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802C875C (Item_GObj *gobj)
 
bool itGamewatchchef_UnkMotion1_Anim (Item_GObj *gobj)
 
void itGamewatchchef_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itGamewatchchef_UnkMotion1_Coll (Item_GObj *gobj)
 
bool it_2725_Logic112_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic112_HitShield (Item_GObj *gobj)
 
bool it_2725_Logic112_Absorbed (Item_GObj *gobj)
 
bool itGameWatchChef_Logic112_ShieldBounced (Item_GObj *gobj)
 
bool itGameWatchChef_Logic112_Reflected (Item_GObj *gobj)
 
void itGameWatchChef_Logic112_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_802C837C()

HSD_GObj * it_802C837C ( Item_GObj parent,
Vec3 *  pos,
enum_t  kind,
u32  arg3,
float  facing_dir 
)

◆ itGameWatchChef_Logic112_DmgDealt()

bool itGameWatchChef_Logic112_DmgDealt ( Item_GObj gobj)

◆ it_802C84A0()

void it_802C84A0 ( Item_GObj gobj,
s32  index 
)

◆ itGamewatchchef_UnkMotion0_Phys()

void itGamewatchchef_UnkMotion0_Phys ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion0_Coll()

bool itGamewatchchef_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802C875C()

void it_802C875C ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion1_Anim()

bool itGamewatchchef_UnkMotion1_Anim ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion1_Phys()

void itGamewatchchef_UnkMotion1_Phys ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion1_Coll()

bool itGamewatchchef_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic112_Clanked()

bool it_2725_Logic112_Clanked ( Item_GObj gobj)

◆ it_2725_Logic112_HitShield()

bool it_2725_Logic112_HitShield ( Item_GObj gobj)

◆ it_2725_Logic112_Absorbed()

bool it_2725_Logic112_Absorbed ( Item_GObj gobj)

◆ itGameWatchChef_Logic112_ShieldBounced()

bool itGameWatchChef_Logic112_ShieldBounced ( Item_GObj gobj)

◆ itGameWatchChef_Logic112_Reflected()

bool itGameWatchChef_Logic112_Reflected ( Item_GObj gobj)

◆ itGameWatchChef_Logic112_EvtUnk()

void itGameWatchChef_Logic112_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)