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itgamewatchchef.c File Reference
#include "itgamewatchchef.h"
#include "math.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <baselib/jobj.h>

Functions

bool itGameWatchChef_Logic112_DmgDealt (Item_GObj *gobj)
 it_802C837C
 
void itGamewatchchef_UnkMotion0_Phys (Item_GObj *gobj)
 it_802C84A0
 
void it_802C875C (Item_GObj *gobj)
 itGamewatchchef_UnkMotion0_Coll
 
void itGamewatchchef_UnkMotion1_Phys (Item_GObj *gobj)
 itGamewatchchef_UnkMotion1_Anim
 
bool it_2725_Logic112_Clanked (Item_GObj *gobj)
 itGamewatchchef_UnkMotion1_Coll
 
bool it_2725_Logic112_HitShield (Item_GObj *gobj)
 
bool it_2725_Logic112_Absorbed (Item_GObj *gobj)
 
bool itGameWatchChef_Logic112_ShieldBounced (Item_GObj *gobj)
 
bool itGameWatchChef_Logic112_Reflected (Item_GObj *gobj)
 
void itGameWatchChef_Logic112_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itGameWatchChef_Logic112_DmgDealt()

bool itGameWatchChef_Logic112_DmgDealt ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion0_Phys()

void itGamewatchchef_UnkMotion0_Phys ( Item_GObj gobj)

◆ it_802C875C()

void it_802C875C ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion1_Phys()

void itGamewatchchef_UnkMotion1_Phys ( Item_GObj gobj)

◆ it_2725_Logic112_Clanked()

bool it_2725_Logic112_Clanked ( Item_GObj gobj)

◆ it_2725_Logic112_HitShield()

bool it_2725_Logic112_HitShield ( Item_GObj gobj)

◆ it_2725_Logic112_Absorbed()

bool it_2725_Logic112_Absorbed ( Item_GObj gobj)

◆ itGameWatchChef_Logic112_ShieldBounced()

bool itGameWatchChef_Logic112_ShieldBounced ( Item_GObj gobj)

◆ itGameWatchChef_Logic112_Reflected()

bool itGameWatchChef_Logic112_Reflected ( Item_GObj gobj)

◆ itGameWatchChef_Logic112_EvtUnk()

void itGameWatchChef_Logic112_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)