SSBM Decomp
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#include "itgamewatchbreath.h"
#include "ftGameWatch/ftGw_AttackAir.h"
#include "it/forward.h"
#include <melee/db/db.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
#include <melee/it/types.h>
Functions | |
HSD_GObj * | it_802C720C (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir) |
void | it_2725_Logic76_Destroyed (Item_GObj *item_gobj) |
void | it_802C7340 (Item_GObj *item_gobj) |
void | it_802C738C (Item_GObj *item_gobj) |
void | it_802C73AC (Item_GObj *item_gobj) |
void | it_2725_Logic76_PickedUp (Item_GObj *item_gobj) |
void | it_802C7424 (Item_GObj *item_gobj) |
bool | itGamewatchbreath_UnkMotion1_Anim (Item_GObj *item_gobj) |
void | it_2725_Logic76_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj) |
Variables | |
ItemStateTable | it_803F7938 [] |
HSD_GObj * it_802C720C | ( | HSD_GObj * | parent, |
Vec3 * | pos, | ||
Fighter_Part | part, | ||
float | dir | ||
) |
void it_2725_Logic76_Destroyed | ( | Item_GObj * | item_gobj | ) |
void it_802C7340 | ( | Item_GObj * | item_gobj | ) |
void it_802C738C | ( | Item_GObj * | item_gobj | ) |
void it_802C73AC | ( | Item_GObj * | item_gobj | ) |
void it_2725_Logic76_PickedUp | ( | Item_GObj * | item_gobj | ) |
void it_802C7424 | ( | Item_GObj * | item_gobj | ) |
ItemStateTable it_803F7938[] |