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itgamewatchbreath.c File Reference
#include "itgamewatchbreath.h"
#include "ftGameWatch/ftGw_AttackAir.h"
#include "it/forward.h"
#include <melee/db/db.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
#include <melee/it/types.h>

Functions

HSD_GObjit_802C720C (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir)
 
void it_2725_Logic76_Destroyed (Item_GObj *item_gobj)
 
void it_802C7340 (Item_GObj *item_gobj)
 
void it_802C738C (Item_GObj *item_gobj)
 
void it_802C73AC (Item_GObj *item_gobj)
 
void it_2725_Logic76_PickedUp (Item_GObj *item_gobj)
 
void it_802C7424 (Item_GObj *item_gobj)
 
bool itGamewatchbreath_UnkMotion1_Anim (Item_GObj *item_gobj)
 
void it_2725_Logic76_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F7938 []
 

Function Documentation

◆ it_802C720C()

HSD_GObj * it_802C720C ( HSD_GObj parent,
Vec3 *  pos,
Fighter_Part  part,
float  dir 
)

◆ it_2725_Logic76_Destroyed()

void it_2725_Logic76_Destroyed ( Item_GObj item_gobj)

◆ it_802C7340()

void it_802C7340 ( Item_GObj item_gobj)

◆ it_802C738C()

void it_802C738C ( Item_GObj item_gobj)

◆ it_802C73AC()

void it_802C73AC ( Item_GObj item_gobj)

◆ it_2725_Logic76_PickedUp()

void it_2725_Logic76_PickedUp ( Item_GObj item_gobj)

◆ it_802C7424()

void it_802C7424 ( Item_GObj item_gobj)

◆ itGamewatchbreath_UnkMotion1_Anim()

bool itGamewatchbreath_UnkMotion1_Anim ( Item_GObj item_gobj)

◆ it_2725_Logic76_EvtUnk()

void it_2725_Logic76_EvtUnk ( Item_GObj item_gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7938

ItemStateTable it_803F7938[]
Initial value:
= {
}
bool itGamewatchbreath_UnkMotion1_Anim(Item_GObj *item_gobj)
Definition itgamewatchbreath.c:96
#define NULL
Definition stddef.h:19