SSBM Decomp
|
#include "itfreeze.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/itwhitebea.h"
void it_8028ECE0 | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic17_PickedUp | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic17_Dropped | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic17_Thrown | ( | Item_GObj * | gobj | ) |
void itFreeze_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
void itFreeze_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void it_8028F9B8 | ( | Item_GObj * | gobj | ) |