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SSBM Decomp
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#include "itfreeze.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "it/items/itwhitebea.h"#include <MSL/math.h>| void it_8028EC98 | ( | Item_GObj * | gobj, |
| f32 | vel | ||
| ) |
| void it_8028ECE0 | ( | Item_GObj * | gobj | ) |
| void itFreeze_Logic17_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic17_Spawned | ( | Item_GObj * | gobj | ) |
| void it_8028EF34 | ( | Item_GObj * | gobj | ) |
| void itFreeze_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_8028F1D8 | ( | Item_GObj * | gobj | ) |
| void itFreeze_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itFreeze_Logic17_PickedUp | ( | Item_GObj * | gobj | ) |
| void itFreeze_Logic17_Dropped | ( | Item_GObj * | gobj | ) |
| void itFreeze_Logic17_Thrown | ( | Item_GObj * | gobj | ) |
| void itFreeze_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void itFreeze_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void it_8028F7C8 | ( | Item_GObj * | gobj | ) |
| void itFreeze_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void it_8028F8E4 | ( | Item_GObj * | gobj | ) |
| void it_8028F968 | ( | Item_GObj * | gobj | ) |
| void it_8028F9B8 | ( | Item_GObj * | gobj | ) |