= {
{
0,
},
{
1,
},
{
2,
},
}
void itFoxillusion_UnkMotion0_Phys(Item_GObj *item_gobj)
Definition itfoxillusion.c:172
bool itFoxillusion_UnkMotion0_Coll(Item_GObj *arg0)
Definition itfoxillusion.c:178
bool itFoxillusion_UnkMotion0_Anim(Item_GObj *item_gobj)
Definition itfoxillusion.c:128
void itFoxillusion_UnkMotion1_Phys(Item_GObj *item_gobj)
Definition itfoxillusion.c:188
bool itFoxillusion_UnkMotion1_Anim(Item_GObj *item_gobj)
Definition itfoxillusion.c:183
bool itFoxillusion_UnkMotion2_Coll(Item_GObj *arg0)
Definition itfoxillusion.c:238
void itFoxillusion_UnkMotion2_Phys(Item_GObj *item_gobj)
Definition itfoxillusion.c:227
bool itFoxillusion_UnkMotion1_Coll(Item_GObj *arg0)
Definition itfoxillusion.c:195
bool itFoxillusion_UnkMotion2_Anim(Item_GObj *item_gobj)
Definition itfoxillusion.c:210