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| void | itFlipper_Logic20_Thrown (Item_GObj *gobj) |
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| HSD_GObj * | it_80290938 (HSD_JObj *jobj) |
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| void | itFlipper_Logic20_Spawned (Item_GObj *gobj) |
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| void | it_80290A7C (Item_GObj *gobj) |
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| void | it_80290C38 (Item_GObj *gobj, Vec3 *pos, f32 angle) |
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| static void | it_80290CE8_inline (Item_GObj *gobj, Vec3 *pos, Vec3 *vel, f32 speed) |
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| void | it_80290CE8 (Item_GObj *gobj) |
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| static void | it_80290DD4_inline (Item_GObj *gobj, s32 kind, Vec3 *pos, Vec3 *vec) |
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| void | it_80290DD4 (Item_GObj *gobj, s32 kind, Vec3 *pos) |
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| void | it_80290E78 (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion0_Anim (Item_GObj *gobj) |
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| void | itFlipper_UnkMotion0_Phys (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion0_Coll (Item_GObj *gobj) |
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| void | it_80290F00 (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion1_Anim (Item_GObj *gobj) |
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| void | itFlipper_UnkMotion1_Phys (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion1_Coll (Item_GObj *gobj) |
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| void | itFlipper_Logic20_PickedUp (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion2_Anim (Item_GObj *gobj) |
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| void | itFlipper_UnkMotion2_Phys (Item_GObj *gobj) |
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| void | itFlipper_Logic20_Dropped (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion3_Anim (Item_GObj *gobj) |
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| void | itFlipper_UnkMotion3_Phys (Item_GObj *gobj) |
| | itFlipper_UnkMotion3_Anim
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| bool | itFlipper_UnkMotion3_Coll (Item_GObj *gobj) |
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| void | it_80291254 (Item_GObj *gobj) |
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| void | it_8029131C (Item_GObj *gobj) |
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| static void | it_80291344_inline (Item_GObj *gobj) |
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| bool | it_80291344 (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion5_Anim (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion6_Anim (Item_GObj *gobj) |
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| void | itFlipper_UnkMotion6_Phys (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion6_Coll (Item_GObj *gobj) |
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| bool | it_3F14_Logic20_DmgDealt (Item_GObj *gobj) |
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| bool | it_3F14_Logic20_Clanked (Item_GObj *gobj) |
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| bool | it_3F14_Logic20_HitShield (Item_GObj *gobj) |
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| bool | itFlipper_Logic20_Reflected (Item_GObj *gobj) |
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| bool | itFlipper_Logic20_ShieldBounced (Item_GObj *gobj) |
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| static void | it_3F14_DmgRecv_CE8 (Item_GObj *gobj, Vec3 *pos, Vec3 *vel) |
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| bool | it_3F14_Logic20_DmgReceived (Item_GObj *gobj) |
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| void | itFlipper_Logic20_EnteredAir (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion4_Anim (Item_GObj *gobj) |
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| void | itFlipper_UnkMotion4_Phys (Item_GObj *gobj) |
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| bool | itFlipper_UnkMotion4_Coll (Item_GObj *gobj) |
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| void | itFlipper_Logic20_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
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