SSBM Decomp
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itflipper.c File Reference
#include "itflipper.h"
#include <placeholder.h>
#include <platform.h>
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "lb/lbvector.h"

Functions

void itFlipper_Logic20_Thrown (Item_GObj *gobj)
 
void itFlipper_Logic20_Spawned (Item_GObj *gobj)
 it_80290938
 
void it_80290DD4 (Item_GObj *gobj, s32 kind, Vec3 *pos)
 it_80290A7C
 
void it_80290E78 (Item_GObj *gobj)
 
bool itFlipper_UnkMotion0_Anim (Item_GObj *gobj)
 
void itFlipper_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itFlipper_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_80290F00 (Item_GObj *gobj)
 
bool itFlipper_UnkMotion1_Anim (Item_GObj *gobj)
 
void itFlipper_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itFlipper_UnkMotion1_Coll (Item_GObj *gobj)
 
void itFlipper_Logic20_PickedUp (Item_GObj *gobj)
 
bool itFlipper_UnkMotion2_Anim (Item_GObj *gobj)
 
void itFlipper_UnkMotion2_Phys (Item_GObj *gobj)
 
void itFlipper_Logic20_Dropped (Item_GObj *gobj)
 
bool itFlipper_UnkMotion3_Anim (Item_GObj *gobj)
 
void it_8029131C (Item_GObj *gobj)
 itFlipper_UnkMotion3_Anim
 
void itFlipper_UnkMotion6_Phys (Item_GObj *gobj)
 it_80291344
 
bool itFlipper_UnkMotion6_Coll (Item_GObj *gobj)
 
bool itFlipper_Logic20_Reflected (Item_GObj *gobj)
 it_3F14_Logic20_DmgDealt
 
bool itFlipper_Logic20_ShieldBounced (Item_GObj *gobj)
 
void itFlipper_Logic20_EnteredAir (Item_GObj *gobj)
 it_3F14_Logic20_DmgReceived
 
bool itFlipper_UnkMotion4_Anim (Item_GObj *gobj)
 
void itFlipper_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itFlipper_UnkMotion4_Coll (Item_GObj *gobj)
 
void itFlipper_Logic20_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itFlipper_Logic20_Thrown()

void itFlipper_Logic20_Thrown ( Item_GObj gobj)

◆ itFlipper_Logic20_Spawned()

void itFlipper_Logic20_Spawned ( Item_GObj gobj)

◆ it_80290DD4()

void it_80290DD4 ( Item_GObj gobj,
s32  kind,
Vec3 *  pos 
)

◆ it_80290E78()

void it_80290E78 ( Item_GObj gobj)

◆ itFlipper_UnkMotion0_Anim()

bool itFlipper_UnkMotion0_Anim ( Item_GObj gobj)

◆ itFlipper_UnkMotion0_Phys()

void itFlipper_UnkMotion0_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion0_Coll()

bool itFlipper_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80290F00()

void it_80290F00 ( Item_GObj gobj)

◆ itFlipper_UnkMotion1_Anim()

bool itFlipper_UnkMotion1_Anim ( Item_GObj gobj)

◆ itFlipper_UnkMotion1_Phys()

void itFlipper_UnkMotion1_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion1_Coll()

bool itFlipper_UnkMotion1_Coll ( Item_GObj gobj)

◆ itFlipper_Logic20_PickedUp()

void itFlipper_Logic20_PickedUp ( Item_GObj gobj)

◆ itFlipper_UnkMotion2_Anim()

bool itFlipper_UnkMotion2_Anim ( Item_GObj gobj)

◆ itFlipper_UnkMotion2_Phys()

void itFlipper_UnkMotion2_Phys ( Item_GObj gobj)

◆ itFlipper_Logic20_Dropped()

void itFlipper_Logic20_Dropped ( Item_GObj gobj)

◆ itFlipper_UnkMotion3_Anim()

bool itFlipper_UnkMotion3_Anim ( Item_GObj gobj)

◆ it_8029131C()

◆ itFlipper_UnkMotion6_Phys()

void itFlipper_UnkMotion6_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion6_Coll()

bool itFlipper_UnkMotion6_Coll ( Item_GObj gobj)

◆ itFlipper_Logic20_Reflected()

◆ itFlipper_Logic20_ShieldBounced()

bool itFlipper_Logic20_ShieldBounced ( Item_GObj gobj)

◆ itFlipper_Logic20_EnteredAir()

void itFlipper_Logic20_EnteredAir ( Item_GObj gobj)

◆ itFlipper_UnkMotion4_Anim()

bool itFlipper_UnkMotion4_Anim ( Item_GObj gobj)

◆ itFlipper_UnkMotion4_Phys()

void itFlipper_UnkMotion4_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion4_Coll()

bool itFlipper_UnkMotion4_Coll ( Item_GObj gobj)

◆ itFlipper_Logic20_EvtUnk()

void itFlipper_Logic20_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)