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itfflower.c File Reference
#include "itfflower.h"
#include "itlgunbeam.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <baselib/gobj.h>

Functions

static void it_80292FF0 (Item_GObj *gobj)
 
static bool itFflower_UnkMotion0_Anim (Item_GObj *gobj)
 
static void itFflower_UnkMotion0_Phys (Item_GObj *gobj)
 
static bool itFflower_UnkMotion0_Coll (Item_GObj *gobj)
 
static void it_8029313C (Item_GObj *gobj)
 
static bool itFflower_UnkMotion6_Anim (Item_GObj *gobj)
 
static void itFflower_UnkMotion1_Phys (Item_GObj *gobj)
 
static bool itFflower_UnkMotion1_Coll (Item_GObj *gobj)
 
static bool itFflower_UnkMotion5_Anim (Item_GObj *gobj)
 
static void itFflower_UnkMotion5_Phys (Item_GObj *gobj)
 
static void itFflower_UnkMotion6_Phys (Item_GObj *gobj)
 
static bool itFflower_UnkMotion6_Coll (Item_GObj *gobj)
 
static bool itFflower_UnkMotion7_Anim (Item_GObj *gobj)
 
static void itFflower_UnkMotion7_Phys (Item_GObj *gobj)
 
static bool itFflower_UnkMotion7_Coll (Item_GObj *gobj)
 
static void msid_check (Item_GObj *gobj, Item *ip)
 
Item_GObjit_80292D48 (Vec3 *vec)
 
void it_3F14_Logic25_Spawned (Item_GObj *gobj)
 
void it_80292E64 (Item_GObj *gobj)
 
void it_80292EAC (Item_GObj *gobj)
 
void it_80292EF8 (Item_GObj *unused, Vec3 *vec)
 
void it_80292F14 (Item_GObj *gobj, Vec3 *arg1, f32 arg8)
 
void it_3F14_Logic25_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic25_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic25_Thrown (Item_GObj *gobj)
 
bool it_3F14_Logic25_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic25_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic25_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic25_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic25_ShieldBounced (Item_GObj *gobj)
 
void it_3F14_Logic25_EnteredAir (Item_GObj *gobj)
 
void it_3F14_Logic25_EvtUnk (Item_GObj *gobj, Item_GObj *ref)
 

Variables

ItemStateTable it_803F6090 []
 

Function Documentation

◆ it_80292FF0()

void it_80292FF0 ( Item_GObj gobj)
static

◆ itFflower_UnkMotion0_Anim()

bool itFflower_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itFflower_UnkMotion0_Phys()

void itFflower_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itFflower_UnkMotion0_Coll()

bool itFflower_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_8029313C()

void it_8029313C ( Item_GObj gobj)
static

◆ itFflower_UnkMotion6_Anim()

bool itFflower_UnkMotion6_Anim ( Item_GObj gobj)
static

◆ itFflower_UnkMotion1_Phys()

void itFflower_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itFflower_UnkMotion1_Coll()

bool itFflower_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ itFflower_UnkMotion5_Anim()

bool itFflower_UnkMotion5_Anim ( Item_GObj gobj)
static

◆ itFflower_UnkMotion5_Phys()

void itFflower_UnkMotion5_Phys ( Item_GObj gobj)
static

◆ itFflower_UnkMotion6_Phys()

void itFflower_UnkMotion6_Phys ( Item_GObj gobj)
static

◆ itFflower_UnkMotion6_Coll()

bool itFflower_UnkMotion6_Coll ( Item_GObj gobj)
static

◆ itFflower_UnkMotion7_Anim()

bool itFflower_UnkMotion7_Anim ( Item_GObj gobj)
static

◆ itFflower_UnkMotion7_Phys()

void itFflower_UnkMotion7_Phys ( Item_GObj gobj)
static

◆ itFflower_UnkMotion7_Coll()

bool itFflower_UnkMotion7_Coll ( Item_GObj gobj)
static

◆ msid_check()

static void msid_check ( Item_GObj gobj,
Item ip 
)
inlinestatic

◆ it_80292D48()

Item_GObj * it_80292D48 ( Vec3 *  vec)

◆ it_3F14_Logic25_Spawned()

void it_3F14_Logic25_Spawned ( Item_GObj gobj)

◆ it_80292E64()

void it_80292E64 ( Item_GObj gobj)

◆ it_80292EAC()

void it_80292EAC ( Item_GObj gobj)

◆ it_80292EF8()

void it_80292EF8 ( Item_GObj unused,
Vec3 *  vec 
)

◆ it_80292F14()

void it_80292F14 ( Item_GObj gobj,
Vec3 *  arg1,
f32  arg8 
)

◆ it_3F14_Logic25_PickedUp()

void it_3F14_Logic25_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic25_Dropped()

void it_3F14_Logic25_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic25_Thrown()

void it_3F14_Logic25_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic25_DmgDealt()

bool it_3F14_Logic25_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic25_Clanked()

bool it_3F14_Logic25_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic25_HitShield()

bool it_3F14_Logic25_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic25_Reflected()

bool it_3F14_Logic25_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic25_ShieldBounced()

bool it_3F14_Logic25_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic25_EnteredAir()

void it_3F14_Logic25_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic25_EvtUnk()

void it_3F14_Logic25_EvtUnk ( Item_GObj gobj,
Item_GObj ref 
)

Variable Documentation

◆ it_803F6090

ItemStateTable it_803F6090[]
Initial value:
= {
}
static bool itFflower_UnkMotion6_Coll(Item_GObj *gobj)
Definition itfflower.c:294
static bool itFflower_UnkMotion6_Anim(Item_GObj *gobj)
Definition itfflower.c:208
static bool itFflower_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfflower.c:197
static bool itFflower_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfflower.c:228
static void itFflower_UnkMotion5_Phys(Item_GObj *gobj)
Definition itfflower.c:274
static void itFflower_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfflower.c:220
static void itFflower_UnkMotion7_Phys(Item_GObj *gobj)
Definition itfflower.c:352
static bool itFflower_UnkMotion7_Coll(Item_GObj *gobj)
Definition itfflower.c:354
static void itFflower_UnkMotion6_Phys(Item_GObj *gobj)
Definition itfflower.c:286
static bool itFflower_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfflower.c:175
static bool itFflower_UnkMotion5_Anim(Item_GObj *gobj)
Definition itfflower.c:244
static bool itFflower_UnkMotion7_Anim(Item_GObj *gobj)
Definition itfflower.c:338
static void itFflower_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfflower.c:195
#define NULL
Definition stddef.h:19