|
bool | Item_80266F3C (void) |
| Check if items are enabled.
|
|
void | Item_80266F70 (void) |
| Check to load ItCo.dat/usd.
|
|
void | Item_80266FA8 (void) |
| ItCo prefunction with 0.
|
|
void | Item_80266FCC (void) |
| Init item struct?
|
|
void | Item_80267454 (HSD_GObj *gobj) |
| Remove Camera Box.
|
|
void | Item_80267978 (HSD_GObj *gobj) |
| Store Item Pointers.
|
|
void | Item_802680CC (HSD_GObj *gobj) |
| Setup Item JObj.
|
|
void | Item_8026849C (HSD_GObj *gobj) |
| Set item model scale.
|
|
Item_GObj * | Item_80268B18 (SpawnItem *spawnItem) |
| Item spawn prefunction - spawn airborne.
|
|
Item_GObj * | Item_80268B5C (SpawnItem *spawnItem) |
| Item spawn prefunction - spawn grounded.
|
|
void | Item_80268B9C (SpawnItem *spawnItem) |
| Item spawn prefunction - spawn grounded and toggle unknown true.
|
|
void | Item_80268D34 (HSD_GObj *gobj, struct ItemStateDesc *itemStateDesc) |
| Unk Item AObj-related function.
|
|
void | Item_80268DD4 (HSD_GObj *gobj, float) |
| Advance item animation?
|
|
void | Item_80268E40 (Item *item_data, struct ItemStateDesc *itemStateDesc) |
| Copy item script.
|
|
void | Item_80268E5C (HSD_GObj *gobj, enum_t msid, Item_StateChangeFlags flags) |
| Item State Change.
|
|
void | Item_802693E4 (HSD_GObj *gobj) |
|
void | Item_802694CC (HSD_GObj *gobj) |
| Advance item animation + script?
|
|
void | Item_802697D4 (HSD_GObj *gobj) |
| Item Think - Physics.
|
|
void | Item_80269978 (HSD_GObj *gobj) |
| Item Think - Collision.
|
|
void | Item_80269CA0 (Item *item_data, s32 damage) |
| Add to damage taken.
|
|
void | Item_8026A848 (HSD_GObj *gobj, HSD_GObj *fgobj) |
| Remove Item from Player.
|
|
void | Item_8026A8EC (Item_GObj *gobj) |
| Destroy Item.
|
|
void | Item_8026AB54 (HSD_GObj *gobj, HSD_GObj *owner_gobj, Fighter_Part part) |
|
void | Item_8026ABD8 (Item_GObj *gobj, Vec3 *pos, float) |
| Drop Item.
|
|
void | Item_8026AC74 (HSD_GObj *gobj, Vec3 *, Vec3 *, float) |
| This is actually another Item Drop function.
|
|
void | Item_8026AD20 (HSD_GObj *gobj, Vec3 *, Vec3 *, float) |
| Throw Item.
|
|
void | Item_8026ADC0 (HSD_GObj *gobj) |
| Make Item Airborne.
|
|
void | Item_OnUserDataRemove (void *user_data) |
|
void | lbl_8026AE10 (void *user_data) |
|
uint | Item_8026AE60 (void) |
| Increment something.
|
|
void | Item_8026AE84 (Item *item_data, enum_t sfx, int pan, int volume) |
| Play Item SFX.
|
|
void | Item_8026AF0C (Item *item_data, enum_t sfx, int pan, int volume) |
| Play Item SFX 2.
|
|
void | Item_8026AFA0 (Item *item_data, enum_t sfx, int pan, int volume) |
| Play Item SFX 3.
|
|
void | Item_8026B034 (Item *item_data) |
| Stop Item SFX.
|
|
void | Item_8026B074 (Item *item_data) |
| Stop Item SFX 2.
|
|
bool | Item_IsGrabbable (Item_GObj *gobj) |
| Check if item is grabbable.
|
|