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SSBM Decomp
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#include "itcrazyhandbomb.h"#include <placeholder.h>#include <platform.h>#include "it/it_26B1.h"#include "it/it_2725.h"Functions | |
| void | it_2725_Logic86_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| it_802F0F6C | |
| bool | it_2725_Logic86_DmgDealt (Item_GObj *gobj) |
| bool | it_2725_Logic86_Reflected (Item_GObj *gobj) |
| bool | itCrazyhandbomb_UnkMotion0_Anim (Item_GObj *gobj) |
| it_802F10F8 | |
| void | it_802F1340 (void) |
| itCrazyhandbomb_UnkMotion0_Phys | |
| bool | itCrazyhandbomb_UnkMotion1_Anim (Item_GObj *gobj) |
| it_802F1344 | |
| void | itCrazyhandbomb_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itCrazyhandbomb_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_802F13B0 (void) |
| void it_802F1340 | ( | void | ) |
| void itCrazyhandbomb_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802F13B0 | ( | void | ) |