SSBM Decomp
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itcrazyhandbomb.c File Reference
#include "itcrazyhandbomb.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"
#include "it/it_2725.h"

Functions

void it_2725_Logic86_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802F0F6C
 
bool it_2725_Logic86_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic86_Reflected (Item_GObj *gobj)
 
bool itCrazyhandbomb_UnkMotion0_Anim (Item_GObj *gobj)
 it_802F10F8
 
void it_802F1340 (void)
 itCrazyhandbomb_UnkMotion0_Phys
 
bool itCrazyhandbomb_UnkMotion1_Anim (Item_GObj *gobj)
 it_802F1344
 
void itCrazyhandbomb_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itCrazyhandbomb_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802F13B0 (void)
 

Function Documentation

◆ it_2725_Logic86_EvtUnk()

void it_2725_Logic86_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_2725_Logic86_DmgDealt()

bool it_2725_Logic86_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic86_Reflected()

bool it_2725_Logic86_Reflected ( Item_GObj gobj)

◆ itCrazyhandbomb_UnkMotion0_Anim()

bool itCrazyhandbomb_UnkMotion0_Anim ( Item_GObj gobj)

◆ it_802F1340()

◆ itCrazyhandbomb_UnkMotion1_Anim()

bool itCrazyhandbomb_UnkMotion1_Anim ( Item_GObj gobj)

◆ itCrazyhandbomb_UnkMotion1_Phys()

void itCrazyhandbomb_UnkMotion1_Phys ( Item_GObj gobj)

◆ itCrazyhandbomb_UnkMotion1_Coll()

bool itCrazyhandbomb_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802F13B0()

void it_802F13B0 ( void  )