SSBM Decomp
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#include "itcrazyhandbomb.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"
#include "it/it_2725.h"
Functions | |
void | it_2725_Logic86_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
it_802F0F6C | |
bool | it_2725_Logic86_DmgDealt (Item_GObj *gobj) |
bool | it_2725_Logic86_Reflected (Item_GObj *gobj) |
bool | itCrazyhandbomb_UnkMotion0_Anim (Item_GObj *gobj) |
it_802F10F8 | |
void | it_802F1340 (void) |
itCrazyhandbomb_UnkMotion0_Phys | |
bool | itCrazyhandbomb_UnkMotion1_Anim (Item_GObj *gobj) |
it_802F1344 | |
void | itCrazyhandbomb_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itCrazyhandbomb_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_802F13B0 (void) |
void it_802F1340 | ( | void | ) |
void itCrazyhandbomb_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_802F13B0 | ( | void | ) |