10 void it_802F0F6C(Fighter_GObj* owner, Vec3* prev_pos, Vec3* pos,
void it_802F1340(void)
Definition itcrazyhandbomb.c:122
bool itCrazyhandbomb_UnkMotion1_Anim(Item_GObj *gobj)
Definition itcrazyhandbomb.c:132
void it_802F0F6C(Fighter_GObj *owner, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, f32 facing_dir)
Definition itcrazyhandbomb.c:20
ItemStateTable it_803F93A8[]
Definition itcrazyhandbomb.c:13
void it_802F10F8(Item_GObj *gobj)
Definition itcrazyhandbomb.c:71
void it_802F1344(Item_GObj *gobj)
Definition itcrazyhandbomb.c:124
void itCrazyhandbomb_UnkMotion1_Phys(Item_GObj *gobj)
Definition itcrazyhandbomb.c:137
void it_802F1030(Item_GObj *gobj)
Definition itcrazyhandbomb.c:43
bool itCrazyHandBomb_Logic86_Reflected(Item_GObj *)
Definition itcrazyhandbomb.c:66
bool itCrazyhandbomb_UnkMotion0_Coll(Item_GObj *gobj)
Definition itcrazyhandbomb.c:113
void itCrazyHandBomb_Logic86_EvtUnk(Item_GObj *, Item_GObj *)
Definition itcrazyhandbomb.c:55
bool itCrazyHandBomb_Logic86_DmgDealt(Item_GObj *gobj)
Definition itcrazyhandbomb.c:60
bool itCrazyhandbomb_UnkMotion0_Anim(Item_GObj *gobj)
Definition itcrazyhandbomb.c:82
void it_802F13B0(HSD_GObj *gobj)
Definition itcrazyhandbomb.c:144
bool itCrazyhandbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itcrazyhandbomb.c:139
void itCrazyhandbomb_UnkMotion0_Phys(Item_GObj *gobj)
Definition itcrazyhandbomb.c:87
ItemKind
Definition forward.h:109
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26