SSBM Decomp
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itcrazyhandbomb.h
Go to the documentation of this file.
1#ifndef GALE01_2F0F6C
2#define GALE01_2F0F6C
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
10/* 2F0F6C */ void it_802F0F6C(Fighter_GObj* owner, Vec3* prev_pos, Vec3* pos,
11 ItemKind kind, f32 facing_dir);
12/* 2F1030 */ void it_802F1030(Item_GObj* gobj);
14/* 2F10B4 */ bool itCrazyHandBomb_Logic86_DmgDealt(Item_GObj* gobj);
16/* 2F10F8 */ void it_802F10F8(Item_GObj* gobj);
17/* 2F1168 */ bool itCrazyhandbomb_UnkMotion0_Anim(Item_GObj* gobj);
18/* 2F1170 */ void itCrazyhandbomb_UnkMotion0_Phys(Item_GObj* gobj);
19/* 2F1304 */ bool itCrazyhandbomb_UnkMotion0_Coll(Item_GObj* gobj);
20/* 2F1340 */ void it_802F1340(void);
21/* 2F1344 */ void it_802F1344(Item_GObj* gobj);
22/* 2F1384 */ bool itCrazyhandbomb_UnkMotion1_Anim(Item_GObj* gobj);
23/* 2F13A4 */ void itCrazyhandbomb_UnkMotion1_Phys(Item_GObj* gobj);
24/* 2F13A8 */ bool itCrazyhandbomb_UnkMotion1_Coll(Item_GObj* gobj);
25/* 2F13B0 */ void it_802F13B0(HSD_GObj* gobj);
26/* 3F93A8 */ extern ItemStateTable it_803F93A8[];
27
28#endif
ItemStateTable it_803F93A8[]
Definition itcrazyhandbomb.c:14
void it_802F1340(void)
Definition itcrazyhandbomb.c:117
bool itCrazyhandbomb_UnkMotion1_Anim(Item_GObj *gobj)
Definition itcrazyhandbomb.c:127
void it_802F0F6C(Fighter_GObj *owner, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, f32 facing_dir)
Definition itcrazyhandbomb.c:21
void it_802F10F8(Item_GObj *gobj)
Definition itcrazyhandbomb.c:66
void it_802F1344(Item_GObj *gobj)
Definition itcrazyhandbomb.c:119
void itCrazyhandbomb_UnkMotion1_Phys(Item_GObj *gobj)
Definition itcrazyhandbomb.c:132
void it_802F1030(Item_GObj *gobj)
Definition itcrazyhandbomb.c:38
bool itCrazyHandBomb_Logic86_Reflected(Item_GObj *)
Definition itcrazyhandbomb.c:61
bool itCrazyhandbomb_UnkMotion0_Coll(Item_GObj *gobj)
Definition itcrazyhandbomb.c:108
void itCrazyHandBomb_Logic86_EvtUnk(Item_GObj *, Item_GObj *)
Definition itcrazyhandbomb.c:50
bool itCrazyHandBomb_Logic86_DmgDealt(Item_GObj *gobj)
Definition itcrazyhandbomb.c:55
bool itCrazyhandbomb_UnkMotion0_Anim(Item_GObj *gobj)
Definition itcrazyhandbomb.c:77
void it_802F13B0(HSD_GObj *gobj)
Definition itcrazyhandbomb.c:139
bool itCrazyhandbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itcrazyhandbomb.c:134
void itCrazyhandbomb_UnkMotion0_Phys(Item_GObj *gobj)
Definition itcrazyhandbomb.c:82
struct Vec Vec3
float f32
Definition types.h:18
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10