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itcrazyhandbomb.h
Go to the documentation of this file.
1
#ifndef GALE01_2F0F6C
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#define GALE01_2F0F6C
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4
#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2F0F6C */
void
it_802F0F6C
(Fighter_GObj* owner,
Vec3
* prev_pos,
Vec3
* pos,
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ItemKind
kind,
f32
facing_dir);
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/* 2F1030 */
void
it_802F1030
(
Item_GObj
*
gobj
);
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/* 2F1094 */
void
itCrazyHandBomb_Logic86_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 2F10B4 */
bool
itCrazyHandBomb_Logic86_DmgDealt
(
Item_GObj
*
gobj
);
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/* 2F10D8 */
bool
itCrazyHandBomb_Logic86_Reflected
(
Item_GObj
*);
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/* 2F10F8 */
void
it_802F10F8
(
Item_GObj
*
gobj
);
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/* 2F1168 */
bool
itCrazyhandbomb_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 2F1170 */
void
itCrazyhandbomb_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
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/* 2F1304 */
bool
itCrazyhandbomb_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
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/* 2F1340 */
UNK_RET
it_802F1340
(
UNK_PARAMS
);
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/* 2F1344 */
void
it_802F1344
(
Item_GObj
*
gobj
);
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/* 2F1384 */
bool
itCrazyhandbomb_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
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/* 2F13A4 */
void
itCrazyhandbomb_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
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/* 2F13A8 */
bool
itCrazyhandbomb_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
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/* 2F13B0 */
void
it_802F13B0
(
HSD_GObj
*
gobj
);
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/* 3F93A8 */
extern
ItemStateTable
it_803F93A8
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_802F1340
void it_802F1340(void)
Definition
itcrazyhandbomb.c:122
it_803F93A8
ItemStateTable it_803F93A8[]
Definition
itcrazyhandbomb.c:13
itCrazyhandbomb_UnkMotion1_Anim
bool itCrazyhandbomb_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:132
it_802F0F6C
void it_802F0F6C(Fighter_GObj *owner, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, f32 facing_dir)
Definition
itcrazyhandbomb.c:20
it_802F10F8
void it_802F10F8(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:71
it_802F1344
void it_802F1344(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:124
itCrazyhandbomb_UnkMotion1_Phys
void itCrazyhandbomb_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:137
it_802F1030
void it_802F1030(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:43
itCrazyHandBomb_Logic86_Reflected
bool itCrazyHandBomb_Logic86_Reflected(Item_GObj *)
Definition
itcrazyhandbomb.c:66
itCrazyhandbomb_UnkMotion0_Coll
bool itCrazyhandbomb_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:113
itCrazyHandBomb_Logic86_EvtUnk
void itCrazyHandBomb_Logic86_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itcrazyhandbomb.c:55
itCrazyHandBomb_Logic86_DmgDealt
bool itCrazyHandBomb_Logic86_DmgDealt(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:60
itCrazyhandbomb_UnkMotion0_Anim
bool itCrazyhandbomb_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:82
it_802F13B0
void it_802F13B0(HSD_GObj *gobj)
Definition
itcrazyhandbomb.c:144
itCrazyhandbomb_UnkMotion1_Coll
bool itCrazyhandbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:139
itCrazyhandbomb_UnkMotion0_Phys
void itCrazyhandbomb_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itcrazyhandbomb.c:87
forward.h
ItemKind
ItemKind
Definition
forward.h:132
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
UNK_PARAMS
#define UNK_PARAMS
Definition
placeholder.h:39
UNK_RET
#define UNK_RET
Definition
placeholder.h:31
platform.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itcrazyhandbomb.h
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