void it_802F1340(void)
Definition itcrazyhandbomb.c:71
bool itCrazyhandbomb_UnkMotion1_Anim(Item_GObj *gobj)
Definition itcrazyhandbomb.c:81
ItemStateTable it_803F93A8[]
void it_802F10F8(Item_GObj *gobj)
Definition itcrazyhandbomb.c:44
void it_802F1344(Item_GObj *gobj)
Definition itcrazyhandbomb.c:73
UNK_RET it_802F0F6C(UNK_PARAMS)
void itCrazyhandbomb_UnkMotion1_Phys(Item_GObj *gobj)
Definition itcrazyhandbomb.c:86
void it_802F1030(Item_GObj *gobj)
it_802F0F6C
Definition itcrazyhandbomb.c:16
bool itCrazyHandBomb_Logic86_Reflected(Item_GObj *)
Definition itcrazyhandbomb.c:39
bool itCrazyhandbomb_UnkMotion0_Coll(Item_GObj *gobj)
itCrazyhandbomb_UnkMotion0_Phys
Definition itcrazyhandbomb.c:62
void itCrazyHandBomb_Logic86_EvtUnk(Item_GObj *, Item_GObj *)
Definition itcrazyhandbomb.c:28
bool itCrazyHandBomb_Logic86_DmgDealt(Item_GObj *gobj)
Definition itcrazyhandbomb.c:33
bool itCrazyhandbomb_UnkMotion0_Anim(Item_GObj *gobj)
Definition itcrazyhandbomb.c:55
void it_802F13B0(HSD_GObj *gobj)
Definition itcrazyhandbomb.c:93
bool itCrazyhandbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itcrazyhandbomb.c:88
void itCrazyhandbomb_UnkMotion0_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26