10 void it_802F0F6C(Fighter_GObj* owner, Vec3* prev_pos, Vec3* pos,
void it_802F1340(void)
Definition itcrazyhandbomb.c:124
ItemStateTable it_803F93A8[]
Definition itcrazyhandbomb.c:15
bool itCrazyhandbomb_UnkMotion1_Anim(Item_GObj *gobj)
Definition itcrazyhandbomb.c:134
void it_802F0F6C(Fighter_GObj *owner, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, f32 facing_dir)
Definition itcrazyhandbomb.c:22
void it_802F10F8(Item_GObj *gobj)
Definition itcrazyhandbomb.c:73
void it_802F1344(Item_GObj *gobj)
Definition itcrazyhandbomb.c:126
void itCrazyhandbomb_UnkMotion1_Phys(Item_GObj *gobj)
Definition itcrazyhandbomb.c:139
void it_802F1030(Item_GObj *gobj)
Definition itcrazyhandbomb.c:45
bool itCrazyHandBomb_Logic86_Reflected(Item_GObj *)
Definition itcrazyhandbomb.c:68
bool itCrazyhandbomb_UnkMotion0_Coll(Item_GObj *gobj)
Definition itcrazyhandbomb.c:115
void itCrazyHandBomb_Logic86_EvtUnk(Item_GObj *, Item_GObj *)
Definition itcrazyhandbomb.c:57
bool itCrazyHandBomb_Logic86_DmgDealt(Item_GObj *gobj)
Definition itcrazyhandbomb.c:62
bool itCrazyhandbomb_UnkMotion0_Anim(Item_GObj *gobj)
Definition itcrazyhandbomb.c:84
void it_802F13B0(HSD_GObj *gobj)
Definition itcrazyhandbomb.c:146
bool itCrazyhandbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itcrazyhandbomb.c:141
void itCrazyhandbomb_UnkMotion0_Phys(Item_GObj *gobj)
Definition itcrazyhandbomb.c:89
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26