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itcrazyhandbomb.h
Go to the documentation of this file.
1#ifndef GALE01_2F0F6C
2#define GALE01_2F0F6C
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
16/* 2F1168 */ bool itCrazyhandbomb_UnkMotion0_Anim(Item_GObj* gobj);
22/* 2F13A4 */ void itCrazyhandbomb_UnkMotion1_Phys(Item_GObj* gobj);
23/* 2F13A8 */ bool itCrazyhandbomb_UnkMotion1_Coll(Item_GObj* gobj);
25/* 3F93A8 */ extern ItemStateTable it_803F93A8[];
26
27#endif
void it_802F1340(void)
itCrazyhandbomb_UnkMotion0_Phys
Definition itcrazyhandbomb.c:27
void it_802F13B0(void)
Definition itcrazyhandbomb.c:40
bool it_2725_Logic86_Reflected(Item_GObj *)
UNK_RET it_802F1030(UNK_PARAMS)
bool itCrazyhandbomb_UnkMotion1_Anim(Item_GObj *gobj)
UNK_RET it_802F1344(UNK_PARAMS)
ItemStateTable it_803F93A8[]
UNK_RET it_802F0F6C(UNK_PARAMS)
bool it_2725_Logic86_DmgDealt(Item_GObj *)
void itCrazyhandbomb_UnkMotion1_Phys(Item_GObj *gobj)
it_802F1344
Definition itcrazyhandbomb.c:33
bool itCrazyhandbomb_UnkMotion0_Coll(Item_GObj *gobj)
void it_2725_Logic86_EvtUnk(Item_GObj *, Item_GObj *)
bool itCrazyhandbomb_UnkMotion0_Anim(Item_GObj *gobj)
it_802F0F6C
Definition itcrazyhandbomb.c:18
UNK_RET it_802F10F8(UNK_PARAMS)
bool itCrazyhandbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itcrazyhandbomb.c:35
void itCrazyhandbomb_UnkMotion0_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11