SSBM Decomp
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itcrazyhandbomb.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802F0F6C (Fighter_GObj *owner, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, f32 facing_dir)
void it_802F1030 (Item_GObj *gobj)
void itCrazyHandBomb_Logic86_EvtUnk (Item_GObj *, Item_GObj *)
bool itCrazyHandBomb_Logic86_DmgDealt (Item_GObj *gobj)
bool itCrazyHandBomb_Logic86_Reflected (Item_GObj *)
void it_802F10F8 (Item_GObj *gobj)
bool itCrazyhandbomb_UnkMotion0_Anim (Item_GObj *gobj)
void itCrazyhandbomb_UnkMotion0_Phys (Item_GObj *gobj)
bool itCrazyhandbomb_UnkMotion0_Coll (Item_GObj *gobj)
UNK_RET it_802F1340 (UNK_PARAMS)
void it_802F1344 (Item_GObj *gobj)
bool itCrazyhandbomb_UnkMotion1_Anim (Item_GObj *gobj)
void itCrazyhandbomb_UnkMotion1_Phys (Item_GObj *gobj)
bool itCrazyhandbomb_UnkMotion1_Coll (Item_GObj *gobj)
void it_802F13B0 (HSD_GObj *gobj)

Variables

ItemStateTable it_803F93A8 []

Function Documentation

◆ it_802F0F6C()

void it_802F0F6C ( Fighter_GObj * owner,
Vec3 * prev_pos,
Vec3 * pos,
ItemKind kind,
f32 facing_dir )

◆ it_802F1030()

void it_802F1030 ( Item_GObj * gobj)

◆ itCrazyHandBomb_Logic86_EvtUnk()

void itCrazyHandBomb_Logic86_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ itCrazyHandBomb_Logic86_DmgDealt()

bool itCrazyHandBomb_Logic86_DmgDealt ( Item_GObj * gobj)

◆ itCrazyHandBomb_Logic86_Reflected()

bool itCrazyHandBomb_Logic86_Reflected ( Item_GObj * gobj)

◆ it_802F10F8()

void it_802F10F8 ( Item_GObj * gobj)

◆ itCrazyhandbomb_UnkMotion0_Anim()

bool itCrazyhandbomb_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itCrazyhandbomb_UnkMotion0_Phys()

void itCrazyhandbomb_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itCrazyhandbomb_UnkMotion0_Coll()

bool itCrazyhandbomb_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802F1340()

UNK_RET it_802F1340 ( UNK_PARAMS )

◆ it_802F1344()

void it_802F1344 ( Item_GObj * gobj)

◆ itCrazyhandbomb_UnkMotion1_Anim()

bool itCrazyhandbomb_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itCrazyhandbomb_UnkMotion1_Phys()

void itCrazyhandbomb_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itCrazyhandbomb_UnkMotion1_Coll()

bool itCrazyhandbomb_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802F13B0()

void it_802F13B0 ( HSD_GObj * gobj)

Variable Documentation

◆ it_803F93A8

ItemStateTable it_803F93A8[]
extern