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◆ it_802F0F6C()
| void it_802F0F6C |
( |
Fighter_GObj * |
owner, |
|
|
Vec3 * |
prev_pos, |
|
|
Vec3 * |
pos, |
|
|
ItemKind |
kind, |
|
|
f32 |
facing_dir |
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) |
| |
◆ it_802F1030()
◆ itCrazyHandBomb_Logic86_EvtUnk()
◆ itCrazyHandBomb_Logic86_DmgDealt()
◆ itCrazyHandBomb_Logic86_Reflected()
◆ it_802F10F8()
◆ itCrazyhandbomb_UnkMotion0_Anim()
◆ itCrazyhandbomb_UnkMotion0_Phys()
| void itCrazyhandbomb_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itCrazyhandbomb_UnkMotion0_Coll()
◆ it_802F1340()
◆ it_802F1344()
◆ itCrazyhandbomb_UnkMotion1_Anim()
◆ itCrazyhandbomb_UnkMotion1_Phys()
| void itCrazyhandbomb_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itCrazyhandbomb_UnkMotion1_Coll()
◆ it_802F13B0()
◆ it_803F93A8