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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | it_802F0F6C (Fighter_GObj *owner, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, f32 facing_dir) |
| void | it_802F1030 (Item_GObj *gobj) |
| void | itCrazyHandBomb_Logic86_EvtUnk (Item_GObj *, Item_GObj *) |
| bool | itCrazyHandBomb_Logic86_DmgDealt (Item_GObj *gobj) |
| bool | itCrazyHandBomb_Logic86_Reflected (Item_GObj *) |
| void | it_802F10F8 (Item_GObj *gobj) |
| bool | itCrazyhandbomb_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itCrazyhandbomb_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itCrazyhandbomb_UnkMotion0_Coll (Item_GObj *gobj) |
| UNK_RET | it_802F1340 (UNK_PARAMS) |
| void | it_802F1344 (Item_GObj *gobj) |
| bool | itCrazyhandbomb_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itCrazyhandbomb_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itCrazyhandbomb_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_802F13B0 (HSD_GObj *gobj) |
Variables | |
| ItemStateTable | it_803F93A8 [] |
| void it_802F0F6C | ( | Fighter_GObj * | owner, |
| Vec3 * | prev_pos, | ||
| Vec3 * | pos, | ||
| ItemKind | kind, | ||
| f32 | facing_dir ) |
| void it_802F1030 | ( | Item_GObj * | gobj | ) |
| void it_802F10F8 | ( | Item_GObj * | gobj | ) |
| void itCrazyhandbomb_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| UNK_RET it_802F1340 | ( | UNK_PARAMS | ) |
| void it_802F1344 | ( | Item_GObj * | gobj | ) |
| void itCrazyhandbomb_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802F13B0 | ( | HSD_GObj * | gobj | ) |
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extern |