SSBM Decomp
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#include "itcapsule.h"
#include "math.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/types.h"
#include "lb/lb_00F9.h"
#include <dolphin/mtx.h>
#include <baselib/gobj.h>
#include <baselib/jobj.h>
#include <baselib/random.h>
Variables | |
ItemStateTable | it_803F5468 [] |
void it_3F14_Logic0_Spawned | ( | Item_GObj * | item_gobj | ) |
void it_8027CF30 | ( | Item_GObj * | gobj | ) |
void it_8027CFE8 | ( | Item_GObj * | item_gobj | ) |
void it_8027D0B8 | ( | Item_GObj * | gobj | ) |
void itCapsule_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_8027D148 | ( | Item_GObj * | gobj | ) |
void itCapsule_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic0_PickedUp | ( | Item_GObj * | gobj | ) |
void itCapsule_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic0_Dropped | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic0_Thrown | ( | Item_GObj * | gobj | ) |
void itCapsule_UnkMotion3_Phys | ( | Item_GObj * | item_gobj | ) |
void it_8027D2DC | ( | Item_GObj * | item_gobj | ) |
void itCapsule_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic0_EnteredAir | ( | Item_GObj * | item_gobj | ) |
void itCapsule_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F5468[] |