SSBM Decomp
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itcapsule.c File Reference
#include "itcapsule.h"
#include "math.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/types.h"
#include "lb/lb_00F9.h"
#include <dolphin/mtx.h>
#include <baselib/gobj.h>
#include <baselib/jobj.h>
#include <baselib/random.h>

Functions

void it_3F14_Logic0_Spawned (Item_GObj *item_gobj)
 
void it_8027CF30 (Item_GObj *gobj)
 
void it_8027CFE8 (Item_GObj *item_gobj)
 
void it_8027D0B8 (Item_GObj *gobj)
 
bool itCapsule_UnkMotion0_Anim (Item_GObj *gobj)
 
void itCapsule_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itCapsule_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8027D148 (Item_GObj *gobj)
 
bool itCapsule_UnkMotion4_Anim (Item_GObj *gobj)
 
void itCapsule_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itCapsule_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic0_PickedUp (Item_GObj *gobj)
 
bool itCapsule_UnkMotion2_Anim (Item_GObj *gobj)
 
void itCapsule_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic0_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic0_Thrown (Item_GObj *gobj)
 
void itCapsule_UnkMotion3_Phys (Item_GObj *item_gobj)
 
bool itCapsule_UnkMotion3_Coll (Item_GObj *item_gobj)
 
void it_8027D2DC (Item_GObj *item_gobj)
 
bool itCapsule_UnkMotion5_Anim (Item_GObj *item_gobj)
 
void itCapsule_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itCapsule_UnkMotion5_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic0_DmgDealt (HSD_GObj *item_gobj)
 
static bool it_3F14_Logic0_DmgDealt_autoinlined (Item_GObj *item_gobj)
 
bool it_3F14_Logic0_DmgReceived (Item_GObj *item_gobj)
 
void it_3F14_Logic0_EnteredAir (Item_GObj *item_gobj)
 
bool itCapsule_UnkMotion6_Anim (Item_GObj *gobj)
 
void itCapsule_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itCapsule_UnkMotion6_Coll (Item_GObj *item_gobj)
 
bool it_3F14_Logic0_Clanked (Item_GObj *item_gobj)
 
bool it_3F14_Logic0_Reflected (Item_GObj *item_gobj)
 
bool it_3F14_Logic0_HitShield (Item_GObj *item_gobj)
 
bool it_3F14_Logic0_ShieldBounced (Item_GObj *item_gobj)
 
void it_3F14_Logic0_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref)
 

Variables

ItemStateTable it_803F5468 []
 

Function Documentation

◆ it_3F14_Logic0_Spawned()

void it_3F14_Logic0_Spawned ( Item_GObj item_gobj)

◆ it_8027CF30()

void it_8027CF30 ( Item_GObj gobj)

◆ it_8027CFE8()

void it_8027CFE8 ( Item_GObj item_gobj)

◆ it_8027D0B8()

void it_8027D0B8 ( Item_GObj gobj)

◆ itCapsule_UnkMotion0_Anim()

bool itCapsule_UnkMotion0_Anim ( Item_GObj gobj)

◆ itCapsule_UnkMotion0_Phys()

void itCapsule_UnkMotion0_Phys ( Item_GObj gobj)

◆ itCapsule_UnkMotion0_Coll()

bool itCapsule_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8027D148()

void it_8027D148 ( Item_GObj gobj)

◆ itCapsule_UnkMotion4_Anim()

bool itCapsule_UnkMotion4_Anim ( Item_GObj gobj)

◆ itCapsule_UnkMotion4_Phys()

void itCapsule_UnkMotion4_Phys ( Item_GObj gobj)

◆ itCapsule_UnkMotion4_Coll()

bool itCapsule_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic0_PickedUp()

void it_3F14_Logic0_PickedUp ( Item_GObj gobj)

◆ itCapsule_UnkMotion2_Anim()

bool itCapsule_UnkMotion2_Anim ( Item_GObj gobj)

◆ itCapsule_UnkMotion2_Phys()

void itCapsule_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic0_Dropped()

void it_3F14_Logic0_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic0_Thrown()

void it_3F14_Logic0_Thrown ( Item_GObj gobj)

◆ itCapsule_UnkMotion3_Phys()

void itCapsule_UnkMotion3_Phys ( Item_GObj item_gobj)

◆ itCapsule_UnkMotion3_Coll()

bool itCapsule_UnkMotion3_Coll ( Item_GObj item_gobj)

◆ it_8027D2DC()

void it_8027D2DC ( Item_GObj item_gobj)

◆ itCapsule_UnkMotion5_Anim()

bool itCapsule_UnkMotion5_Anim ( Item_GObj item_gobj)

◆ itCapsule_UnkMotion5_Phys()

void itCapsule_UnkMotion5_Phys ( Item_GObj gobj)

◆ itCapsule_UnkMotion5_Coll()

bool itCapsule_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic0_DmgDealt()

bool it_3F14_Logic0_DmgDealt ( HSD_GObj item_gobj)

◆ it_3F14_Logic0_DmgDealt_autoinlined()

static bool it_3F14_Logic0_DmgDealt_autoinlined ( Item_GObj item_gobj)
static

◆ it_3F14_Logic0_DmgReceived()

bool it_3F14_Logic0_DmgReceived ( Item_GObj item_gobj)

◆ it_3F14_Logic0_EnteredAir()

void it_3F14_Logic0_EnteredAir ( Item_GObj item_gobj)

◆ itCapsule_UnkMotion6_Anim()

bool itCapsule_UnkMotion6_Anim ( Item_GObj gobj)

◆ itCapsule_UnkMotion6_Phys()

void itCapsule_UnkMotion6_Phys ( Item_GObj gobj)

◆ itCapsule_UnkMotion6_Coll()

bool itCapsule_UnkMotion6_Coll ( Item_GObj item_gobj)

◆ it_3F14_Logic0_Clanked()

bool it_3F14_Logic0_Clanked ( Item_GObj item_gobj)

◆ it_3F14_Logic0_Reflected()

bool it_3F14_Logic0_Reflected ( Item_GObj item_gobj)

◆ it_3F14_Logic0_HitShield()

bool it_3F14_Logic0_HitShield ( Item_GObj item_gobj)

◆ it_3F14_Logic0_ShieldBounced()

bool it_3F14_Logic0_ShieldBounced ( Item_GObj item_gobj)

◆ it_3F14_Logic0_EvtUnk()

void it_3F14_Logic0_EvtUnk ( Item_GObj item_gobj,
HSD_GObj ref 
)

Variable Documentation

◆ it_803F5468

ItemStateTable it_803F5468[]