bool it_3F14_Logic0_HitShield(Item_GObj *)
Definition itcapsule.c:272
void it_8027D2DC(Item_GObj *)
Definition itcapsule.c:199
void it_8027D148(Item_GObj *)
Definition itcapsule.c:141
bool it_3F14_Logic0_DmgReceived(Item_GObj *)
Definition itcapsule.c:239
void it_8027CF30(Item_GObj *)
Definition itcapsule.c:75
bool itCapsule_UnkMotion0_Anim(Item_GObj *)
Definition itcapsule.c:128
bool it_3F14_Logic0_Clanked(Item_GObj *)
Definition itcapsule.c:262
void it_8027CFE8(Item_GObj *)
Definition itcapsule.c:97
void it_3F14_Logic0_EnteredAir(Item_GObj *)
Definition itcapsule.c:244
void itCapsule_UnkMotion3_Phys(Item_GObj *)
Definition itcapsule.c:186
void itCapsule_UnkMotion5_Phys(Item_GObj *)
Definition itcapsule.c:212
void it_3F14_Logic0_Spawned(Item_GObj *)
Definition itcapsule.c:67
void it_3F14_Logic0_PickedUp(Item_GObj *)
Definition itcapsule.c:164
bool itCapsule_UnkMotion6_Anim(Item_GObj *)
Definition itcapsule.c:249
bool itCapsule_UnkMotion4_Anim(Item_GObj *)
Definition itcapsule.c:146
bool itCapsule_UnkMotion0_Coll(Item_GObj *)
Definition itcapsule.c:135
bool itCapsule_UnkMotion6_Coll(Item_GObj *)
Definition itcapsule.c:256
bool it_3F14_Logic0_Reflected(Item_GObj *)
Definition itcapsule.c:267
void itCapsule_UnkMotion0_Phys(Item_GObj *)
Definition itcapsule.c:133
bool itCapsule_UnkMotion3_Coll(Item_GObj *)
Definition itcapsule.c:192
bool itCapsule_UnkMotion5_Coll(Item_GObj *)
Definition itcapsule.c:214
void it_8027D0B8(Item_GObj *)
Definition itcapsule.c:119
void it_3F14_Logic0_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itcapsule.c:291
bool itCapsule_UnkMotion5_Anim(Item_GObj *)
Definition itcapsule.c:207
void itCapsule_UnkMotion4_Phys(Item_GObj *)
Definition itcapsule.c:151
bool itCapsule_UnkMotion2_Anim(Item_GObj *)
Definition itcapsule.c:169
bool it_3F14_Logic0_DmgDealt(Item_GObj *)
Definition itcapsule.c:220
ItemStateTable it_803F5468[]
Definition itcapsule.c:22
void it_3F14_Logic0_Dropped(Item_GObj *)
Definition itcapsule.c:176
void itCapsule_UnkMotion6_Phys(Item_GObj *)
Definition itcapsule.c:254
void itCapsule_UnkMotion2_Phys(Item_GObj *)
Definition itcapsule.c:174
void it_3F14_Logic0_Thrown(Item_GObj *)
Definition itcapsule.c:181
bool it_3F14_Logic0_ShieldBounced(Item_GObj *)
Definition itcapsule.c:282
bool itCapsule_UnkMotion4_Coll(Item_GObj *)
Definition itcapsule.c:158
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26