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itcapsule.h
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1#ifndef GALE01_27CF00
2#define GALE01_27CF00
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <baselib/forward.h>
11
12/* 27CF00 */ void it_3F14_Logic0_Spawned(Item_GObj*);
13/* 27CF30 */ void it_8027CF30(Item_GObj*);
14/* 27CFE8 */ void it_8027CFE8(Item_GObj*);
15/* 27D0B8 */ void it_8027D0B8(Item_GObj*);
16/* 27D110 */ bool itCapsule_UnkMotion0_Anim(Item_GObj*);
17/* 27D118 */ void itCapsule_UnkMotion0_Phys(Item_GObj*);
18/* 27D11C */ bool itCapsule_UnkMotion0_Coll(Item_GObj*);
19/* 27D148 */ void it_8027D148(Item_GObj*);
20/* 27D170 */ bool itCapsule_UnkMotion4_Anim(Item_GObj*);
21/* 27D178 */ void itCapsule_UnkMotion4_Phys(Item_GObj*);
22/* 27D1A8 */ bool itCapsule_UnkMotion4_Coll(Item_GObj*);
23/* 27D1D4 */ void it_3F14_Logic0_PickedUp(Item_GObj*);
24/* 27D1FC */ bool itCapsule_UnkMotion2_Anim(Item_GObj*);
25/* 27D204 */ void itCapsule_UnkMotion2_Phys(Item_GObj*);
26/* 27D208 */ void it_3F14_Logic0_Dropped(Item_GObj*);
27/* 27D230 */ void it_3F14_Logic0_Thrown(Item_GObj*);
28/* 27D258 */ void itCapsule_UnkMotion3_Phys(Item_GObj*);
29/* 27D2A4 */ bool itCapsule_UnkMotion3_Coll(Item_GObj*);
30/* 27D2DC */ void it_8027D2DC(Item_GObj*);
31/* 27D30C */ bool itCapsule_UnkMotion5_Anim(Item_GObj*);
32/* 27D32C */ void itCapsule_UnkMotion5_Phys(Item_GObj*);
33/* 27D330 */ bool itCapsule_UnkMotion5_Coll(Item_GObj*);
34/* 27D338 */ bool it_3F14_Logic0_DmgDealt(Item_GObj*);
35/* 27D414 */ bool it_3F14_Logic0_DmgReceived(Item_GObj*);
36/* 27D450 */ void it_3F14_Logic0_EnteredAir(Item_GObj*);
37/* 27D478 */ bool itCapsule_UnkMotion6_Anim(Item_GObj*);
38/* 27D480 */ void itCapsule_UnkMotion6_Phys(Item_GObj*);
39/* 27D484 */ bool itCapsule_UnkMotion6_Coll(Item_GObj*);
40/* 27D4B8 */ bool it_3F14_Logic0_Clanked(Item_GObj*);
41/* 27D4F4 */ bool it_3F14_Logic0_Reflected(Item_GObj*);
42/* 27D530 */ bool it_3F14_Logic0_HitShield(Item_GObj*);
43/* 27D614 */ bool it_3F14_Logic0_ShieldBounced(Item_GObj*);
44/* 27D650 */ void it_3F14_Logic0_EvtUnk(Item_GObj*, HSD_GObj*);
45/* 3F5468 */ extern ItemStateTable it_803F5468[];
46
47#endif
bool it_3F14_Logic0_HitShield(Item_GObj *)
Definition itcapsule.c:272
void it_8027D2DC(Item_GObj *)
Definition itcapsule.c:199
void it_8027D148(Item_GObj *)
Definition itcapsule.c:141
bool it_3F14_Logic0_DmgReceived(Item_GObj *)
Definition itcapsule.c:239
void it_8027CF30(Item_GObj *)
Definition itcapsule.c:75
bool itCapsule_UnkMotion0_Anim(Item_GObj *)
Definition itcapsule.c:128
bool it_3F14_Logic0_Clanked(Item_GObj *)
Definition itcapsule.c:262
void it_8027CFE8(Item_GObj *)
Definition itcapsule.c:97
void it_3F14_Logic0_EnteredAir(Item_GObj *)
Definition itcapsule.c:244
void itCapsule_UnkMotion3_Phys(Item_GObj *)
Definition itcapsule.c:186
void itCapsule_UnkMotion5_Phys(Item_GObj *)
Definition itcapsule.c:212
void it_3F14_Logic0_Spawned(Item_GObj *)
Definition itcapsule.c:67
void it_3F14_Logic0_PickedUp(Item_GObj *)
Definition itcapsule.c:164
bool itCapsule_UnkMotion6_Anim(Item_GObj *)
Definition itcapsule.c:249
bool itCapsule_UnkMotion4_Anim(Item_GObj *)
Definition itcapsule.c:146
bool itCapsule_UnkMotion0_Coll(Item_GObj *)
Definition itcapsule.c:135
bool itCapsule_UnkMotion6_Coll(Item_GObj *)
Definition itcapsule.c:256
bool it_3F14_Logic0_Reflected(Item_GObj *)
Definition itcapsule.c:267
void itCapsule_UnkMotion0_Phys(Item_GObj *)
Definition itcapsule.c:133
bool itCapsule_UnkMotion3_Coll(Item_GObj *)
Definition itcapsule.c:192
bool itCapsule_UnkMotion5_Coll(Item_GObj *)
Definition itcapsule.c:214
void it_8027D0B8(Item_GObj *)
Definition itcapsule.c:119
void it_3F14_Logic0_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itcapsule.c:291
bool itCapsule_UnkMotion5_Anim(Item_GObj *)
Definition itcapsule.c:207
void itCapsule_UnkMotion4_Phys(Item_GObj *)
Definition itcapsule.c:151
bool itCapsule_UnkMotion2_Anim(Item_GObj *)
Definition itcapsule.c:169
bool it_3F14_Logic0_DmgDealt(Item_GObj *)
Definition itcapsule.c:220
ItemStateTable it_803F5468[]
Definition itcapsule.c:22
void it_3F14_Logic0_Dropped(Item_GObj *)
Definition itcapsule.c:176
void itCapsule_UnkMotion6_Phys(Item_GObj *)
Definition itcapsule.c:254
void itCapsule_UnkMotion2_Phys(Item_GObj *)
Definition itcapsule.c:174
void it_3F14_Logic0_Thrown(Item_GObj *)
Definition itcapsule.c:181
bool it_3F14_Logic0_ShieldBounced(Item_GObj *)
Definition itcapsule.c:282
bool itCapsule_UnkMotion4_Coll(Item_GObj *)
Definition itcapsule.c:158
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11