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itcapsule.h
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1#ifndef GALE01_27CF00
2#define GALE01_27CF00
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
8
10
11/* 27CF00 */ void itCapsule_Logic0_Spawned(Item_GObj*);
12/* 27CF30 */ void it_8027CF30(Item_GObj*);
13/* 27CFE8 */ void it_8027CFE8(Item_GObj*);
14/* 27D0B8 */ void it_8027D0B8(Item_GObj*);
15/* 27D110 */ bool itCapsule_UnkMotion0_Anim(Item_GObj*);
16/* 27D118 */ void itCapsule_UnkMotion0_Phys(Item_GObj*);
17/* 27D11C */ bool itCapsule_UnkMotion0_Coll(Item_GObj*);
18/* 27D148 */ void it_8027D148(Item_GObj*);
19/* 27D170 */ bool itCapsule_UnkMotion4_Anim(Item_GObj*);
20/* 27D178 */ void itCapsule_UnkMotion4_Phys(Item_GObj*);
21/* 27D1A8 */ bool itCapsule_UnkMotion4_Coll(Item_GObj*);
22/* 27D1D4 */ void itCapsule_Logic0_PickedUp(Item_GObj*);
23/* 27D1FC */ bool itCapsule_UnkMotion2_Anim(Item_GObj*);
24/* 27D204 */ void itCapsule_UnkMotion2_Phys(Item_GObj*);
25/* 27D208 */ void itCapsule_Logic0_Dropped(Item_GObj*);
26/* 27D230 */ void itCapsule_Logic0_Thrown(Item_GObj*);
27/* 27D258 */ void itCapsule_UnkMotion3_Phys(Item_GObj*);
28/* 27D2A4 */ bool itCapsule_UnkMotion3_Coll(Item_GObj*);
29/* 27D2DC */ void it_8027D2DC(Item_GObj*);
30/* 27D30C */ bool itCapsule_UnkMotion5_Anim(Item_GObj*);
31/* 27D32C */ void itCapsule_UnkMotion5_Phys(Item_GObj*);
32/* 27D330 */ bool itCapsule_UnkMotion5_Coll(Item_GObj*);
33/* 27D338 */ bool itCapsule_Logic0_DmgDealt(Item_GObj*);
34/* 27D414 */ bool itCapsule_Logic0_DmgReceived(Item_GObj*);
35/* 27D450 */ void itCapsule_Logic0_EnteredAir(Item_GObj*);
36/* 27D478 */ bool itCapsule_UnkMotion6_Anim(Item_GObj*);
37/* 27D480 */ void itCapsule_UnkMotion6_Phys(Item_GObj*);
38/* 27D484 */ bool itCapsule_UnkMotion6_Coll(Item_GObj*);
39/* 27D4B8 */ bool itCapsule_Logic0_Clanked(Item_GObj*);
40/* 27D4F4 */ bool itCapsule_Logic0_Reflected(Item_GObj*);
41/* 27D530 */ bool itCapsule_Logic0_HitShield(Item_GObj*);
43/* 27D650 */ void itCapsule_Logic0_EvtUnk(Item_GObj*, HSD_GObj*);
44/* 3F5468 */ extern ItemStateTable it_803F5468[];
45
46#endif
ItemStateTable it_803F5468[]
Definition itcapsule.c:23
void it_8027D2DC(Item_GObj *)
Definition itcapsule.c:200
void it_8027D148(Item_GObj *)
Definition itcapsule.c:142
void itCapsule_Logic0_Spawned(Item_GObj *)
Definition itcapsule.c:68
void it_8027CF30(Item_GObj *)
Definition itcapsule.c:76
bool itCapsule_UnkMotion0_Anim(Item_GObj *)
Definition itcapsule.c:129
bool itCapsule_Logic0_ShieldBounced(Item_GObj *)
Definition itcapsule.c:283
void it_8027CFE8(Item_GObj *)
Definition itcapsule.c:98
void itCapsule_UnkMotion3_Phys(Item_GObj *)
Definition itcapsule.c:187
bool itCapsule_Logic0_HitShield(Item_GObj *)
Definition itcapsule.c:273
void itCapsule_UnkMotion5_Phys(Item_GObj *)
Definition itcapsule.c:213
void itCapsule_Logic0_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itcapsule.c:292
bool itCapsule_UnkMotion6_Anim(Item_GObj *)
Definition itcapsule.c:250
void itCapsule_Logic0_PickedUp(Item_GObj *)
Definition itcapsule.c:165
bool itCapsule_UnkMotion4_Anim(Item_GObj *)
Definition itcapsule.c:147
bool itCapsule_UnkMotion0_Coll(Item_GObj *)
Definition itcapsule.c:136
bool itCapsule_UnkMotion6_Coll(Item_GObj *)
Definition itcapsule.c:257
bool itCapsule_Logic0_DmgReceived(Item_GObj *)
Definition itcapsule.c:240
void itCapsule_UnkMotion0_Phys(Item_GObj *)
Definition itcapsule.c:134
bool itCapsule_UnkMotion3_Coll(Item_GObj *)
Definition itcapsule.c:193
bool itCapsule_UnkMotion5_Coll(Item_GObj *)
Definition itcapsule.c:215
void it_8027D0B8(Item_GObj *)
Definition itcapsule.c:120
void itCapsule_Logic0_Dropped(Item_GObj *)
Definition itcapsule.c:177
bool itCapsule_UnkMotion5_Anim(Item_GObj *)
Definition itcapsule.c:208
void itCapsule_UnkMotion4_Phys(Item_GObj *)
Definition itcapsule.c:152
bool itCapsule_UnkMotion2_Anim(Item_GObj *)
Definition itcapsule.c:170
void itCapsule_Logic0_Thrown(Item_GObj *)
Definition itcapsule.c:182
void itCapsule_UnkMotion6_Phys(Item_GObj *)
Definition itcapsule.c:255
void itCapsule_UnkMotion2_Phys(Item_GObj *)
Definition itcapsule.c:175
bool itCapsule_Logic0_DmgDealt(Item_GObj *)
Incorrect stack offsets for inlined it_8027CF30.
Definition itcapsule.c:221
bool itCapsule_Logic0_Reflected(Item_GObj *)
Definition itcapsule.c:268
void itCapsule_Logic0_EnteredAir(Item_GObj *)
Definition itcapsule.c:245
bool itCapsule_UnkMotion4_Coll(Item_GObj *)
Definition itcapsule.c:159
bool itCapsule_Logic0_Clanked(Item_GObj *)
Definition itcapsule.c:263
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12