SSBM Decomp
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it_2E6A.c File Reference
#include "it_2E6A.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/items/types.h"
#include "it/ithitbox.h"
#include "it/itzako.h"
#include "it/types.h"
#include "lb/lb_00B0.h"

Functions

static void it_2E6A_UnkMotion19_Phys (HSD_GObj *arg0)
static bool it_802E7054 (HSD_GObj *gobj)
Item_GObjit_802E6AEC (Ground *arg0, int arg1, int arg2, HSD_JObj *arg3, Vec3 *pos, int arg5, void(*arg6)(Item_GObj *, Ground *), void(*arg7)(Item_GObj *, Ground *, Vec3 *, HSD_GObj *, f32), void(*arg8)(Item_GObj *, Ground *, HSD_GObj *))
bool it_2E6A_Logic117_DmgDealt (Item_GObj *item_gobj)
bool it_2E6A_Logic117_DmgReceived (Item_GObj *item_gobj)
void it_2E6A_Logic117_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref_gobj)

Variables

static ItemAttr it_803F8C08
ItemStateTable it_803F8C8C []
static const Vec3 it_803B8730 = { 1.0f, 1.0f, 1.0f }

Function Documentation

◆ it_2E6A_UnkMotion19_Phys()

void it_2E6A_UnkMotion19_Phys ( HSD_GObj * arg0)
static

◆ it_802E7054()

bool it_802E7054 ( HSD_GObj * gobj)
static

◆ it_802E6AEC()

Item_GObj * it_802E6AEC ( Ground * arg0,
int arg1,
int arg2,
HSD_JObj * arg3,
Vec3 * pos,
int arg5,
void(* arg6 )(Item_GObj *, Ground *),
void(* arg7 )(Item_GObj *, Ground *, Vec3 *, HSD_GObj *, f32),
void(* arg8 )(Item_GObj *, Ground *, HSD_GObj *) )

◆ it_2E6A_Logic117_DmgDealt()

bool it_2E6A_Logic117_DmgDealt ( Item_GObj * item_gobj)

◆ it_2E6A_Logic117_DmgReceived()

bool it_2E6A_Logic117_DmgReceived ( Item_GObj * item_gobj)

◆ it_2E6A_Logic117_EvtUnk()

void it_2E6A_Logic117_EvtUnk ( Item_GObj * item_gobj,
HSD_GObj * ref_gobj )

Variable Documentation

◆ it_803F8C08

ItemAttr it_803F8C08
static

◆ it_803F8C8C

◆ it_803B8730

const Vec3 it_803B8730 = { 1.0f, 1.0f, 1.0f }
static