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SSBM Decomp
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#include "it_2E6A.h"#include "it/forward.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itCommonItems.h"#include "it/item.h"#include "it/items/types.h"#include "it/types.h"#include "lb/lb_00B0.h"Functions | |
| static void | it_2E6A_UnkMotion19_Phys (HSD_GObj *arg0) |
| static bool | it_802E7054 (HSD_GObj *gobj) |
| Item_GObj * | it_802E6AEC (Ground *arg0, int arg1, int arg2, HSD_JObj *arg3, Vec3 *pos, int arg5, void(*arg6)(Item_GObj *, Ground *), void(*arg7)(Item_GObj *, Ground *, Vec3 *, HSD_GObj *, f32), void(*arg8)(Item_GObj *, Ground *, HSD_GObj *)) |
| bool | it_2725_Logic117_DmgDealt (Item_GObj *item_gobj) |
| bool | it_2725_Logic117_DmgReceived (Item_GObj *item_gobj) |
| void | it_2725_Logic117_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref_gobj) |
Variables | |
| static ItemAttr | it_803F8C08 |
| ItemStateTable | it_803F8C8C [] |
| static const Vec3 | it_803B8730 = { 1.0f, 1.0f, 1.0f } |
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static |
| Item_GObj * it_802E6AEC | ( | Ground * | arg0, |
| int | arg1, | ||
| int | arg2, | ||
| HSD_JObj * | arg3, | ||
| Vec3 * | pos, | ||
| int | arg5, | ||
| void(*)(Item_GObj *, Ground *) | arg6, | ||
| void(*)(Item_GObj *, Ground *, Vec3 *, HSD_GObj *, f32) | arg7, | ||
| void(*)(Item_GObj *, Ground *, HSD_GObj *) | arg8 | ||
| ) |
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static |
| ItemStateTable it_803F8C8C[] |
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static |