SSBM Decomp
Loading...
Searching...
No Matches
it_2E6A.h
Go to the documentation of this file.
1
#ifndef GALE01_2E6AEC
2
#define GALE01_2E6AEC
3
4
#include <
platform.h
>
5
6
#include "
gr/forward.h
"
7
#include "
it/forward.h
"
8
9
#include "
it/items/types.h
"
10
11
#include <dolphin/mtx.h>
12
13
/* 2E6AEC */
Item_GObj
*
it_802E6AEC
(
Ground
*,
int
,
int
,
HSD_JObj
*, Vec3*,
int
,
14
void
(*)(
Item_GObj
*,
Ground
*),
15
void
(*)(
Item_GObj
*,
Ground
*, Vec3*,
16
HSD_GObj
*, f32),
17
void
(*)(
Item_GObj
*,
Ground
*,
HSD_GObj
*));
18
/* 2E6F7C */
bool
it_2E6A_Logic117_DmgDealt
(
Item_GObj
*);
19
/* 2E6FC0 */
bool
it_2E6A_Logic117_DmgReceived
(
Item_GObj
*);
20
/* 2E709C */
void
it_2E6A_Logic117_EvtUnk
(
Item_GObj
*,
HSD_GObj
*);
21
/* 3F8C8C */
extern
ItemStateTable
it_803F8C8C
[];
22
23
#endif
types.h
it_803F8C8C
ItemStateTable it_803F8C8C[]
Definition
it_2E6A.c:67
it_2E6A_Logic117_DmgReceived
bool it_2E6A_Logic117_DmgReceived(Item_GObj *)
Definition
it_2E6A.c:190
it_2E6A_Logic117_EvtUnk
void it_2E6A_Logic117_EvtUnk(Item_GObj *, HSD_GObj *)
Definition
it_2E6A.c:220
it_2E6A_Logic117_DmgDealt
bool it_2E6A_Logic117_DmgDealt(Item_GObj *)
Definition
it_2E6A.c:179
it_802E6AEC
Item_GObj * it_802E6AEC(Ground *, int, int, HSD_JObj *, Vec3 *, int, void(*)(Item_GObj *, Ground *), void(*)(Item_GObj *, Ground *, Vec3 *, HSD_GObj *, f32), void(*)(Item_GObj *, Ground *, HSD_GObj *))
Definition
it_2E6A.c:92
forward.h
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:55
platform.h
Ground
Definition
types.h:1622
HSD_GObj
was using this to try and fix some matches, unsuccessfully
Definition
gobj.h:26
HSD_JObj
Definition
jobj.h:107
ItemStateTable
Definition
types.h:11
src
melee
it
items
it_2E6A.h
Generated by
1.15.0