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it_2E6A.h
Go to the documentation of this file.
1
#ifndef GALE01_2E6AEC
2
#define GALE01_2E6AEC
3
4
#include <
platform.h
>
5
6
#include "
gr/forward.h
"
7
#include "
it/forward.h
"
8
#include <
dolphin/mtx/forward.h
>
9
10
#include "
it/items/types.h
"
11
12
/* 2E6AEC */
Item_GObj
*
it_802E6AEC
(
Ground
*,
int
,
int
,
HSD_JObj
*,
Vec3
*,
int
,
13
int
,
HSD_GObjEvent
,
int
);
14
/* 2E6F7C */
bool
it_802E6F7C
(
Item_GObj
*);
15
/* 2E6FC0 */
bool
it_802E6FC0
(
Item_GObj
*);
16
/* 2E709C */
void
it_802E709C
(
Item_GObj
*,
HSD_GObj
*);
17
/* 3F8C8C */
extern
ItemStateTable
it_803F8C8C
[];
18
19
#endif
forward.h
it_802E6AEC
Item_GObj * it_802E6AEC(Ground *, int, int, HSD_JObj *, Vec3 *, int, int, HSD_GObjEvent, int)
Definition
it_2E6A.c:83
it_802E709C
void it_802E709C(Item_GObj *, HSD_GObj *)
Definition
it_2E6A.c:239
it_803F8C8C
ItemStateTable it_803F8C8C[]
Definition
it_2E6A.c:68
it_802E6FC0
bool it_802E6FC0(Item_GObj *)
Definition
it_2E6A.c:198
it_802E6F7C
bool it_802E6F7C(Item_GObj *)
Definition
it_2E6A.c:181
forward.h
forward.h
types.h
platform.h
Ground
Definition
types.h:306
HSD_GObj
Definition
gobj.h:25
HSD_JObj
Definition
jobj.h:108
ItemStateTable
Definition
types.h:11
Vec3
Definition
types.h:13
HSD_GObjEvent
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition
forward.h:101
src
melee
it
items
it_2E6A.h
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