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it_2E6A.h
Go to the documentation of this file.
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#ifndef GALE01_2E6AEC
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#define GALE01_2E6AEC
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#include <
platform.h
>
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#include "
gr/forward.h
"
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#include "
it/forward.h
"
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#include "
it/items/types.h
"
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#include <dolphin/mtx.h>
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/* 2E6AEC */
Item_GObj
*
it_802E6AEC
(
Ground
*,
int
,
int
,
HSD_JObj
*, Vec3*,
int
,
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void
(*)(
Item_GObj
*,
Ground
*),
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void
(*)(
Item_GObj
*,
Ground
*, Vec3*,
HSD_GObj
*, f32),
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void
(*)(
Item_GObj
*,
Ground
*,
HSD_GObj
*));
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/* 2E6F7C */
bool
it_802E6F7C
(
Item_GObj
*);
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/* 2E6FC0 */
bool
it_802E6FC0
(
Item_GObj
*);
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/* 2E709C */
void
it_802E709C
(
Item_GObj
*,
HSD_GObj
*);
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/* 3F8C8C */
extern
ItemStateTable
it_803F8C8C
[];
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#endif
types.h
it_802E709C
void it_802E709C(Item_GObj *, HSD_GObj *)
Definition
it_2E6A.c:204
it_803F8C8C
ItemStateTable it_803F8C8C[]
Definition
it_2E6A.c:64
it_802E6FC0
bool it_802E6FC0(Item_GObj *)
Definition
it_2E6A.c:176
it_802E6AEC
Item_GObj * it_802E6AEC(Ground *, int, int, HSD_JObj *, Vec3 *, int, void(*)(Item_GObj *, Ground *), void(*)(Item_GObj *, Ground *, Vec3 *, HSD_GObj *, f32), void(*)(Item_GObj *, Ground *, HSD_GObj *))
Definition
it_2E6A.c:79
it_802E6F7C
bool it_802E6F7C(Item_GObj *)
Definition
it_2E6A.c:165
forward.h
forward.h
platform.h
Ground
Definition
types.h:502
HSD_GObj
Definition
gobj.h:26
HSD_JObj
Definition
jobj.h:107
ItemStateTable
Definition
types.h:11
src
melee
it
items
it_2E6A.h
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