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gmvsmelee.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "mn/forward.h"
#include <melee/gm/forward.h>

Go to the source code of this file.

Functions

struct VsModeDatagm_801A5244 (void)
 
u8 * gm_801A5250 (void)
 
void gm_801A5258 (u8 *, MatchEnd *)
 Returns KO Star Counts.
 
bool gm_801A52D0 (MatchEnd *)
 
u8 gm_801A5360 (MatchEnd *)
 
void gm_801A5598_OnInit (void)
 
void gm_801A55C4 (void)
 
void gm_801A55EC_OnLoad (void)
 Zeroes KO Star Counts.
 
void gm_801A5614_OnUnload (void)
 
void gm_801A5618 (MinorScene *, struct VsModeData *, int)
 
void gm_801A5680 (MinorScene *, struct VsModeData *)
 CSS_Enter.
 
void gm_801A5754 (MinorScene *, struct VsModeData *)
 CSS_Exit.
 
void gm_801A57A8 (MinorScene *, struct VsModeData *, u8)
 SSS_Enter.
 
void gm_801A583C (MinorScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *))
 SSS_Exit.
 
void gm_801A5AF0 (MinorScene *, u8, u8)
 Match_Enter.
 
void gm_801A5C3C (MinorScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *))
 
void gm_801A5EC8 (MinorScene *)
 SuddenDeath_Enter ??
 
void gm_801A5F00 (MinorScene *)
 SuddenDeath_Exit ??
 
void gm_801A5F64 (MinorScene *, struct VsModeData *, u8)
 Results_Enter ??
 

Function Documentation

◆ gm_801A5244()

struct VsModeData * gm_801A5244 ( void  )

◆ gm_801A5250()

u8 * gm_801A5250 ( void  )

◆ gm_801A5258()

void gm_801A5258 ( u8 *  n_ko,
MatchEnd match_end 
)

Returns KO Star Counts.

◆ gm_801A52D0()

bool gm_801A52D0 ( MatchEnd end_info)

◆ gm_801A5360()

u8 gm_801A5360 ( MatchEnd match_end)

◆ gm_801A5598_OnInit()

void gm_801A5598_OnInit ( void  )

◆ gm_801A55C4()

void gm_801A55C4 ( void  )

◆ gm_801A55EC_OnLoad()

void gm_801A55EC_OnLoad ( void  )

Zeroes KO Star Counts.

◆ gm_801A5614_OnUnload()

void gm_801A5614_OnUnload ( void  )

◆ gm_801A5618()

void gm_801A5618 ( MinorScene minor_data,
struct VsModeData vs_data,
int  match_type 
)

◆ gm_801A5680()

void gm_801A5680 ( MinorScene minor_data,
struct VsModeData vs_data 
)

CSS_Enter.

◆ gm_801A5754()

void gm_801A5754 ( MinorScene minor_data,
struct VsModeData vs_data 
)

CSS_Exit.

◆ gm_801A57A8()

void gm_801A57A8 ( MinorScene minor_data,
struct VsModeData vs_data,
u8  id 
)

SSS_Enter.

◆ gm_801A583C()

void gm_801A583C ( MinorScene minor_data,
struct VsModeData vs_data,
void(*)(StartMeleeData *, StartMeleeData *)  callback,
void(*)(PlayerInitData *, PlayerInitData *)  callback2 
)

SSS_Exit.

◆ gm_801A5AF0()

void gm_801A5AF0 ( MinorScene minor_data,
u8  id,
u8  id2 
)

Match_Enter.

◆ gm_801A5C3C()

void gm_801A5C3C ( MinorScene minor_data,
struct VsModeData vs_data,
void(*)(StartMeleeData *, StartMeleeData *)  callback,
void(*)(PlayerInitData *, PlayerInitData *)  callback2 
)

◆ gm_801A5EC8()

void gm_801A5EC8 ( MinorScene minor_data)

SuddenDeath_Enter ??

◆ gm_801A5F00()

void gm_801A5F00 ( MinorScene minor_data)

SuddenDeath_Exit ??

◆ gm_801A5F64()

void gm_801A5F64 ( MinorScene minor_data,
struct VsModeData vs_data,
u8  next_scene 
)

Results_Enter ??