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gmvsmelee.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "mn/forward.h"
#include <melee/gm/forward.h>

Go to the source code of this file.

Functions

struct VsModeDatagm_801A5244 (void)
u8gm_801A5250 (void)
void gm_801A5258 (u8 *, MatchEnd *)
 Returns KO Star Counts.
bool gm_801A52D0 (MatchEnd *)
u8 gm_801A5360 (MatchEnd *)
void gm_801A5598_OnInit (void)
void gm_801A55C4 (void)
void gm_801A55EC_OnLoad (void)
 Zeroes KO Star Counts.
void gm_801A5614_OnUnload (void)
void gm_801A5618 (GameScene *, struct VsModeData *, int)
void gm_801A5680 (GameScene *, struct VsModeData *)
 CSS_Enter.
void gm_801A5754 (GameScene *, struct VsModeData *)
 CSS_Exit.
void gm_801A57A8 (GameScene *, struct VsModeData *, u8)
 SSS_Enter.
void gm_801A583C (GameScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *))
 SSS_Exit.
void gm_801A5AF0 (GameScene *, u8, u8)
 Match_Enter.
void gm_801A5C3C (GameScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *))
void gm_801A5EC8 (GameScene *)
 SuddenDeath_Enter ??
void gm_801A5F00 (GameScene *)
 SuddenDeath_Exit ??
void gm_801A5F64 (GameScene *, struct VsModeData *, u8)
 Results_Enter ??

Function Documentation

◆ gm_801A5244()

struct VsModeData * gm_801A5244 ( void )

◆ gm_801A5250()

u8 * gm_801A5250 ( void )

◆ gm_801A5258()

void gm_801A5258 ( u8 * n_ko,
MatchEnd * match_end )

Returns KO Star Counts.

◆ gm_801A52D0()

bool gm_801A52D0 ( MatchEnd * end_info)

◆ gm_801A5360()

u8 gm_801A5360 ( MatchEnd * match_end)

◆ gm_801A5598_OnInit()

void gm_801A5598_OnInit ( void )

◆ gm_801A55C4()

void gm_801A55C4 ( void )

◆ gm_801A55EC_OnLoad()

void gm_801A55EC_OnLoad ( void )

Zeroes KO Star Counts.

◆ gm_801A5614_OnUnload()

void gm_801A5614_OnUnload ( void )

◆ gm_801A5618()

void gm_801A5618 ( GameScene * scene_data,
struct VsModeData * vs_data,
int match_type )

◆ gm_801A5680()

void gm_801A5680 ( GameScene * scene_data,
struct VsModeData * vs_data )

CSS_Enter.

◆ gm_801A5754()

void gm_801A5754 ( GameScene * scene_data,
struct VsModeData * vs_data )

CSS_Exit.

◆ gm_801A57A8()

void gm_801A57A8 ( GameScene * scene_data,
struct VsModeData * vs_data,
u8 id )

SSS_Enter.

◆ gm_801A583C()

void gm_801A583C ( GameScene * scene_data,
struct VsModeData * vs_data,
void(* callback )(StartMeleeData *, StartMeleeData *),
void(* callback2 )(PlayerInitData *, PlayerInitData *) )

SSS_Exit.

◆ gm_801A5AF0()

void gm_801A5AF0 ( GameScene * scene_data,
u8 id,
u8 id2 )

Match_Enter.

◆ gm_801A5C3C()

void gm_801A5C3C ( GameScene * scene_data,
struct VsModeData * vs_data,
void(* callback )(StartMeleeData *, StartMeleeData *),
void(* callback2 )(PlayerInitData *, PlayerInitData *) )

◆ gm_801A5EC8()

void gm_801A5EC8 ( GameScene * scene_data)

SuddenDeath_Enter ??

◆ gm_801A5F00()

void gm_801A5F00 ( GameScene * scene_data)

SuddenDeath_Exit ??

◆ gm_801A5F64()

void gm_801A5F64 ( GameScene * scene_data,
struct VsModeData * vs_data,
u8 next_scene )

Results_Enter ??