Go to the source code of this file.
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struct VsModeData * | gm_801A5244 (void) |
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u8 * | gm_801A5250 (void) |
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void | gm_801A5258 (u8 *, MatchEnd *) |
| Returns KO Star Counts.
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bool | gm_801A52D0 (MatchEnd *) |
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u8 | gm_801A5360 (MatchEnd *) |
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void | gm_801A5598_OnInit (void) |
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void | gm_801A55C4 (void) |
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void | gm_801A55EC_OnLoad (void) |
| Zeroes KO Star Counts.
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void | gm_801A5614_OnUnload (void) |
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void | gm_801A5618 (MinorScene *, struct VsModeData *, int) |
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void | gm_801A5680 (MinorScene *, struct VsModeData *) |
| CSS_Enter.
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void | gm_801A5754 (MinorScene *, struct VsModeData *) |
| CSS_Exit.
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void | gm_801A57A8 (MinorScene *, struct VsModeData *, u8) |
| SSS_Enter.
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void | gm_801A583C (MinorScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *)) |
| SSS_Exit.
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void | gm_801A5AF0 (MinorScene *, u8, u8) |
| Match_Enter.
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void | gm_801A5C3C (MinorScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *)) |
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void | gm_801A5EC8 (MinorScene *) |
| SuddenDeath_Enter ??
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void | gm_801A5F00 (MinorScene *) |
| SuddenDeath_Exit ??
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void | gm_801A5F64 (MinorScene *, struct VsModeData *, u8) |
| Results_Enter ??
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◆ gm_801A5244()
◆ gm_801A5250()
u8 * gm_801A5250 |
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void |
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◆ gm_801A5258()
void gm_801A5258 |
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u8 * |
n_ko, |
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MatchEnd * |
match_end |
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◆ gm_801A52D0()
◆ gm_801A5360()
◆ gm_801A5598_OnInit()
void gm_801A5598_OnInit |
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void |
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◆ gm_801A55C4()
void gm_801A55C4 |
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void |
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◆ gm_801A55EC_OnLoad()
void gm_801A55EC_OnLoad |
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void |
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◆ gm_801A5614_OnUnload()
void gm_801A5614_OnUnload |
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void |
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◆ gm_801A5618()
◆ gm_801A5680()
◆ gm_801A5754()
◆ gm_801A57A8()
◆ gm_801A583C()
◆ gm_801A5AF0()
void gm_801A5AF0 |
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MinorScene * |
minor_data, |
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u8 |
id, |
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u8 |
id2 |
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) |
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◆ gm_801A5C3C()
◆ gm_801A5EC8()
◆ gm_801A5F00()
◆ gm_801A5F64()