Go to the source code of this file.
◆ gm_801A45E8()
| bool gm_801A45E8 |
( |
int | bit | ) |
|
◆ gm_801A4624()
◆ gm_801A4634()
| void gm_801A4634 |
( |
int | bit | ) |
|
◆ gm_801A4674()
| void gm_801A4674 |
( |
int | bit | ) |
|
◆ gm_801A46B8()
| bool gm_801A46B8 |
( |
int | bit | ) |
|
◆ fn_801A46F4()
| bool fn_801A46F4 |
( |
void | | ) |
|
◆ fn_801A47E4()
| bool fn_801A47E4 |
( |
void | | ) |
|
◆ gm_801A48A4()
| u64 gm_801A48A4 |
( |
u8 | arg0 | ) |
|
◆ gm_801A4970()
| void gm_801A4970 |
( |
int(** | arg0 )(void) | ) |
|
◆ gm_801A4B08()
| void gm_801A4B08 |
( |
bool(* | arg0 )(void), |
|
|
bool(* | arg1 )(void) ) |
◆ gm_801A4B1C()
◆ gm_801A4B40()
| void gm_801A4B40 |
( |
UNK_T | arg0 | ) |
|
◆ gm_801A4B50()
| void gm_801A4B50 |
( |
int | arg0 | ) |
|
◆ gm_801A4B60()
| void gm_801A4B60 |
( |
void | | ) |
|
◆ gm_801A4B74()
◆ gm_801A4B88()
◆ gm_801A4B90()
| void * gm_801A4B90 |
( |
void | | ) |
|
returns a pointer to the current scenes enter data
◆ gm_801A4B9C()
| void * gm_801A4B9C |
( |
void | | ) |
|
returns a pointer to the current scenes exit data
◆ gm_801A4BA8()
◆ gm_801A4BB8()
◆ gm_801A4BC8()
◆ fn_801A4BD0()
◆ gm_801A4BD4()
| void gm_801A4BD4 |
( |
void | | ) |
|
◆ gm_801A4CE0()
◆ gm_801A4D34()
| void gm_801A4D34 |
( |
void(* | arg0 )(void), |
|
|
struct GameSceneInfo * | arg1 ) |
◆ gm_804D6724
| void(* gm_804D6724) (void) |
( |
void | | ) |
|
|
extern |