SSBM Decomp
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gm_1A45.h File Reference
#include <placeholder.h>
#include <baselib/forward.h>
#include <melee/gm/forward.h>

Go to the source code of this file.

Functions

bool gm_801A45E8 (int bit)
int gm_801A4624 (void)
void gm_801A4634 (int bit)
void gm_801A4674 (int bit)
bool gm_801A46B8 (int bit)
bool fn_801A46F4 (void)
bool fn_801A47E4 (void)
u64 gm_801A48A4 (u8)
void gm_801A4970 (int(**arg0)(void))
void gm_801A4B08 (bool(*arg0)(void), bool(*arg1)(void))
UNK_RET gm_801A4B1C (UNK_PARAMS)
void gm_801A4B40 (UNK_T)
void gm_801A4B50 (int)
void gm_801A4B60 (void)
UNK_RET gm_801A4B74 (UNK_PARAMS)
void gm_801A4B88 (struct GameSceneInfo *)
void * gm_801A4B90 (void)
 returns a pointer to the current scenes enter data
void * gm_801A4B9C (void)
 returns a pointer to the current scenes exit data
u32 gm_801A4BA8 (void)
u32 gm_801A4BB8 (void)
HSD_GObjgm_801A4BC8 (void)
void fn_801A4BD0 (HSD_GObj *)
void gm_801A4BD4 (void)
GameSceneHandlergm_801A4CE0 (u8 id)
void gm_801A4D34 (void(*)(void), struct GameSceneInfo *)

Variables

void(* gm_804D6724 )(void)

Function Documentation

◆ gm_801A45E8()

bool gm_801A45E8 ( int bit)

◆ gm_801A4624()

int gm_801A4624 ( void )

◆ gm_801A4634()

void gm_801A4634 ( int bit)

◆ gm_801A4674()

void gm_801A4674 ( int bit)

◆ gm_801A46B8()

bool gm_801A46B8 ( int bit)

◆ fn_801A46F4()

bool fn_801A46F4 ( void )

◆ fn_801A47E4()

bool fn_801A47E4 ( void )

◆ gm_801A48A4()

u64 gm_801A48A4 ( u8 arg0)

◆ gm_801A4970()

void gm_801A4970 ( int(** arg0 )(void))

◆ gm_801A4B08()

void gm_801A4B08 ( bool(* arg0 )(void),
bool(* arg1 )(void) )

◆ gm_801A4B1C()

UNK_RET gm_801A4B1C ( UNK_PARAMS )

◆ gm_801A4B40()

void gm_801A4B40 ( UNK_T arg0)

◆ gm_801A4B50()

void gm_801A4B50 ( int arg0)

◆ gm_801A4B60()

void gm_801A4B60 ( void )

◆ gm_801A4B74()

UNK_RET gm_801A4B74 ( UNK_PARAMS )

◆ gm_801A4B88()

void gm_801A4B88 ( struct GameSceneInfo * info)

◆ gm_801A4B90()

void * gm_801A4B90 ( void )

returns a pointer to the current scenes enter data

◆ gm_801A4B9C()

void * gm_801A4B9C ( void )

returns a pointer to the current scenes exit data

◆ gm_801A4BA8()

u32 gm_801A4BA8 ( void )

◆ gm_801A4BB8()

u32 gm_801A4BB8 ( void )

◆ gm_801A4BC8()

HSD_GObj * gm_801A4BC8 ( void )

◆ fn_801A4BD0()

void fn_801A4BD0 ( HSD_GObj * gobj)

◆ gm_801A4BD4()

void gm_801A4BD4 ( void )

◆ gm_801A4CE0()

GameSceneHandler * gm_801A4CE0 ( u8 id)

◆ gm_801A4D34()

void gm_801A4D34 ( void(* arg0 )(void),
struct GameSceneInfo * arg1 )

Variable Documentation

◆ gm_804D6724

void(* gm_804D6724) (void) ( void )
extern