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SSBM Decomp
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#include "ftpeachfloatfall.h"#include <Runtime/platform.h>#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ftanim.h>#include <melee/ft/kinds/ftCommon/ftCo_FallAerial.h>#include <melee/ft/kinds/ftCommon/ftCo_FallSpecial.h>#include <melee/ft/kinds/ftCommon/ftCo_JumpAerial.h>#include <melee/ft/types.h>Functions | |
| static ftPeach_MotionState | getFloatDir (HSD_GObj *gobj) |
| void | ftPe_UpdateFloatDir (HSD_GObj *gobj) |
| void | ftPe_FloatFall_Anim (HSD_GObj *gobj) |
| void | ftPe_FloatFall_IASA (HSD_GObj *gobj) |
| void | ftPe_FloatFall_Phys (HSD_GObj *gobj) |
| void | ftPe_FloatFall_Coll (HSD_GObj *gobj) |
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static |
| void ftPe_UpdateFloatDir | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatFall_Anim | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatFall_IASA | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatFall_Phys | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatFall_Coll | ( | HSD_GObj * | gobj | ) |