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SSBM Decomp
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#include "ftpeachfloatattack.h"#include <Runtime/platform.h>#include <melee/ft/kinds/ftCommon/forward.h>#include "ftpeachfloat.h"#include "types.h"#include <melee/ft/ft_081B.h>#include <melee/ft/ft_0CDD.h>#include <melee/ft/ft_0DF1.h>#include <melee/ft/ftanim.h>#include <melee/ft/inlines.h>#include <melee/ft/kinds/ftCommon/ftCo_AttackAir.h>#include <melee/ft/kinds/ftCommon/ftCo_Fall.h>#include <melee/ft/kinds/ftCommon/ftCo_ItemThrow.h>#include <melee/ft/kinds/ftCommon/ftCo_JumpAerial.h>#include <melee/ft/kinds/ftCommon/ftCo_LandingAir.h>#include <melee/ft/types.h>#include <melee/it/it_26B1.h>Functions | |
| static void | ftPe_8011BF34 (HSD_GObj *gobj) |
| bool | ftPe_8011BE80 (HSD_GObj *gobj) |
| void | ftPe_FloatAttackAir_Anim (HSD_GObj *gobj) |
| void | ftPe_FloatAttackAir_IASA (HSD_GObj *gobj) |
| void | ftPe_FloatAttackAir_Phys (HSD_GObj *gobj) |
| void | ftPe_FloatAttackAir_Coll (HSD_GObj *gobj) |
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static |
| void ftPe_FloatAttackAir_Anim | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatAttackAir_IASA | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatAttackAir_Phys | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatAttackAir_Coll | ( | HSD_GObj * | gobj | ) |