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SSBM Decomp
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#include "ftmasterhandwait10.h"#include <Runtime/platform.h>#include "ftmasterhandbackairplane3.h"#include "ftmasterhandbackcrush0.h"#include "ftmasterhandbackcrush1.h"#include "ftmasterhandbackdisappear.h"#include "ftmasterhanddrill.h"#include "ftmasterhandentry.h"#include "ftmasterhandfingerbeam.h"#include "ftmasterhandfingergun.h"#include "ftmasterhandfingergun3.h"#include "ftmasterhandpapercrush.h"#include "ftmasterhandpoke.h"#include "ftmasterhandrockcrush.h"#include "ftmasterhandslam.h"#include "ftmasterhandsweep.h"#include "ftmasterhandsweepwait.h"#include "ftmasterhandtagapplaud.h"#include "ftmasterhandtagcrush.h"#include "ftmasterhandwait12.h"#include "ftmasterhandwalk.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftbosslib.h>#include <melee/ft/types.h>#include <melee/gr/stage.h>#include <melee/mp/mplib.h>#include <melee/pl/player.h>#include <sysdolphin/baselib/controller.h>#include <sysdolphin/baselib/random.h>Data Structures | |
| struct | u8_pair |
| struct | MasterHandDataStuff |
Macros | |
| #define | buttons (HSD_PadMasterStatus[2].button) |
Functions | |
| static void | ifStage251 (HSD_GObj *gobj) |
| void | ftMh_MS_341_8014FE10 (HSD_GObj *gobj) |
| void | ftMh_MS_341_8014FE58 (HSD_GObj *gobj) |
| static void | ftMh_MS_341_8014FE5C (HSD_GObj *gobj) |
| void | ftMh_MS_341_8014FF1C (HSD_GObj *gobj) |
| void | ftMh_MS_341_8014FFDC (HSD_GObj *gobj) |
| static void | doAnim0 (HSD_GObj *gobj) |
| static void | doAnim1 (HSD_GObj *gobj) |
| void | ftMh_Wait1_0_Anim (HSD_GObj *gobj) |
| void | ftMh_Wait1_0_IASA (HSD_GObj *gobj) |
| void | ftMh_Wait1_0_Phys (HSD_GObj *gobj) |
| void | ftMh_Wait1_0_Coll (HSD_GObj *gobj) |
| void | ftMh_MS_341_80150894 (HSD_GObj *gobj) |
Variables | |
| struct MasterHandDataStuff | ftMh_Init_803D40D0 |
| #define buttons (HSD_PadMasterStatus[2].button) |
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static |
| void ftMh_MS_341_8014FE10 | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_341_8014FE58 | ( | HSD_GObj * | gobj | ) |
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static |
| void ftMh_MS_341_8014FF1C | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_341_8014FFDC | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
| void ftMh_Wait1_0_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_Wait1_0_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMh_Wait1_0_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMh_Wait1_0_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_341_80150894 | ( | HSD_GObj * | gobj | ) |
| struct MasterHandDataStuff ftMh_Init_803D40D0 |