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forward.h File Reference
#include <
melee/ft/kinds/ftCommon/forward.h
>
Go to the source code of this file.
Enumerations
enum
ftMasterHand_UnkEnum0
{
ftMh_UnkEnum0_Unk00
,
ftMh_UnkEnum0_Unk01
,
ftMh_UnkEnum0_Unk02
,
ftMh_UnkEnum0_Unk03
,
ftMh_UnkEnum0_Unk04
,
ftMh_UnkEnum0_Unk05
,
ftMh_UnkEnum0_Unk06
,
ftMh_UnkEnum0_Unk07
,
ftMh_UnkEnum0_Unk08
,
ftMh_UnkEnum0_Unk09
,
ftMh_UnkEnum0_Unk10
}
enum
ftMasterhand_MotionState
{
ftMh_MS_Wait1_0
= ftCo_MS_Count ,
ftMh_MS_Wait2_0
,
ftMh_MS_Entry
,
ftMh_MS_Damage
,
ftMh_MS_Damage2
,
ftMh_MS_WaitSweep
,
ftMh_MS_SweepLoop
,
ftMh_MS_SweepWait
,
ftMh_MS_Slap
,
ftMh_MS_Walk2
,
ftMh_MS_WalkLoop
,
ftMh_MS_WalkWait
,
ftMh_MS_WalkShoot
,
ftMh_MS_Drill
,
ftMh_MS_RockCrushUp
,
ftMh_MS_RockCrushWait
,
ftMh_MS_RockCrushDown
,
ftMh_MS_PaperCrush
,
ftMh_MS_Poke1
,
ftMh_MS_Poke2
,
ftMh_MS_FingerBeamStart
,
ftMh_MS_FingerBeamLoop
,
ftMh_MS_FingerBeamEnd
,
ftMh_MS_FingerGun1
,
ftMh_MS_FingerGun2
,
ftMh_MS_FingerGun3
,
ftMh_MS_BackAirplane1
,
ftMh_MS_BackAirplane2
,
ftMh_MS_BackAirplane3
,
ftMh_MS_BackPunch
,
ftMh_MS_BackCrush
,
ftMh_MS_BackDisappear
,
ftMh_MS_Wait1_1
,
ftMh_MS_Grab
,
ftMh_MS_Cancel
,
ftMh_MS_Squeezing0
,
ftMh_MS_Squeezing1
,
ftMh_MS_Squeeze
,
ftMh_MS_Throw
,
ftMh_MS_Slam
,
ftMh_MS_Fail
,
ftMh_MS_TagCrush
,
ftMh_MS_TagApplaud
,
ftMh_MS_TagRockPaper
,
ftMh_MS_TagGrab
,
ftMh_MS_TagSqueeze
,
ftMh_MS_TagFail
,
ftMh_MS_TagCancel
,
ftMh_MS_Wait1_2
,
ftMh_MS_Wait2_1
,
ftMh_MS_Count
,
ftMh_MS_SelfCount
= ftMh_MS_Count - ftCo_MS_Count
}
enum
ftMh_Submotion
{
ftMh_SM_Wait1_0
= ftCo_SM_Count ,
ftMh_SM_Wait2_0
,
ftMh_SM_Entry
,
ftMh_SM_Damage
,
ftMh_SM_Damage2
,
ftMh_SM_WaitSweep
,
ftMh_SM_SweepLoop
,
ftMh_SM_SweepWait
,
ftMh_SM_Slap
,
ftMh_SM_Walk2
,
ftMh_SM_WalkLoop
,
ftMh_SM_WalkWait
,
ftMh_SM_WalkShoot
,
ftMh_SM_Drill
,
ftMh_SM_RockCrushUp
,
ftMh_SM_RockCrushWait
,
ftMh_SM_RockCrushDown
,
ftMh_SM_PaperCrush
,
ftMh_SM_Poke1
,
ftMh_SM_Poke2
,
ftMh_SM_FingerBeamStart
,
ftMh_SM_FingerBeamLoop
,
ftMh_SM_FingerBeamEnd
,
ftMh_SM_FingerGun1
,
ftMh_SM_FingerGun2
,
ftMh_SM_FingerGun3
,
ftMh_SM_BackAirplane1
,
ftMh_SM_BackAirplane2
,
ftMh_SM_BackAirplane3
,
ftMh_SM_BackPunch
,
ftMh_SM_BackCrush
,
ftMh_SM_BackDisappear
,
ftMh_SM_Wait1_1
,
ftMh_SM_Grab
,
ftMh_SM_Cancel
,
ftMh_SM_Squeezing0
,
ftMh_SM_Squeezing1
,
ftMh_SM_Squeeze
,
ftMh_SM_Throw
,
ftMh_SM_Slam
,
ftMh_SM_Fail
,
ftMh_SM_TagCrush
,
ftMh_SM_TagApplaud
,
ftMh_SM_TagRockPaper
,
ftMh_SM_TagGrab
,
ftMh_SM_TagSqueeze
,
ftMh_SM_TagFail
,
ftMh_SM_TagCancel
,
ftMh_SM_Wait1_2
,
ftMh_SM_Wait2_1
,
ftMh_SM_Count
,
ftMh_SM_SelfCount
= ftMh_SM_Count - ftCo_SM_Count
}
Enumeration Type Documentation
◆
ftMasterHand_UnkEnum0
enum
ftMasterHand_UnkEnum0
Enumerator
ftMh_UnkEnum0_Unk00
ftMh_UnkEnum0_Unk01
ftMh_UnkEnum0_Unk02
ftMh_UnkEnum0_Unk03
ftMh_UnkEnum0_Unk04
ftMh_UnkEnum0_Unk05
ftMh_UnkEnum0_Unk06
ftMh_UnkEnum0_Unk07
ftMh_UnkEnum0_Unk08
ftMh_UnkEnum0_Unk09
ftMh_UnkEnum0_Unk10
◆
ftMasterhand_MotionState
enum
ftMasterhand_MotionState
Enumerator
ftMh_MS_Wait1_0
ftMh_MS_Wait2_0
ftMh_MS_Entry
ftMh_MS_Damage
ftMh_MS_Damage2
ftMh_MS_WaitSweep
ftMh_MS_SweepLoop
ftMh_MS_SweepWait
ftMh_MS_Slap
ftMh_MS_Walk2
ftMh_MS_WalkLoop
ftMh_MS_WalkWait
ftMh_MS_WalkShoot
ftMh_MS_Drill
ftMh_MS_RockCrushUp
ftMh_MS_RockCrushWait
ftMh_MS_RockCrushDown
ftMh_MS_PaperCrush
ftMh_MS_Poke1
ftMh_MS_Poke2
ftMh_MS_FingerBeamStart
ftMh_MS_FingerBeamLoop
ftMh_MS_FingerBeamEnd
ftMh_MS_FingerGun1
ftMh_MS_FingerGun2
ftMh_MS_FingerGun3
ftMh_MS_BackAirplane1
ftMh_MS_BackAirplane2
ftMh_MS_BackAirplane3
ftMh_MS_BackPunch
ftMh_MS_BackCrush
ftMh_MS_BackDisappear
ftMh_MS_Wait1_1
ftMh_MS_Grab
ftMh_MS_Cancel
ftMh_MS_Squeezing0
ftMh_MS_Squeezing1
ftMh_MS_Squeeze
ftMh_MS_Throw
ftMh_MS_Slam
ftMh_MS_Fail
ftMh_MS_TagCrush
ftMh_MS_TagApplaud
ftMh_MS_TagRockPaper
ftMh_MS_TagGrab
ftMh_MS_TagSqueeze
ftMh_MS_TagFail
ftMh_MS_TagCancel
ftMh_MS_Wait1_2
ftMh_MS_Wait2_1
ftMh_MS_Count
ftMh_MS_SelfCount
◆
ftMh_Submotion
enum
ftMh_Submotion
Enumerator
ftMh_SM_Wait1_0
ftMh_SM_Wait2_0
ftMh_SM_Entry
ftMh_SM_Damage
ftMh_SM_Damage2
ftMh_SM_WaitSweep
ftMh_SM_SweepLoop
ftMh_SM_SweepWait
ftMh_SM_Slap
ftMh_SM_Walk2
ftMh_SM_WalkLoop
ftMh_SM_WalkWait
ftMh_SM_WalkShoot
ftMh_SM_Drill
ftMh_SM_RockCrushUp
ftMh_SM_RockCrushWait
ftMh_SM_RockCrushDown
ftMh_SM_PaperCrush
ftMh_SM_Poke1
ftMh_SM_Poke2
ftMh_SM_FingerBeamStart
ftMh_SM_FingerBeamLoop
ftMh_SM_FingerBeamEnd
ftMh_SM_FingerGun1
ftMh_SM_FingerGun2
ftMh_SM_FingerGun3
ftMh_SM_BackAirplane1
ftMh_SM_BackAirplane2
ftMh_SM_BackAirplane3
ftMh_SM_BackPunch
ftMh_SM_BackCrush
ftMh_SM_BackDisappear
ftMh_SM_Wait1_1
ftMh_SM_Grab
ftMh_SM_Cancel
ftMh_SM_Squeezing0
ftMh_SM_Squeezing1
ftMh_SM_Squeeze
ftMh_SM_Throw
ftMh_SM_Slam
ftMh_SM_Fail
ftMh_SM_TagCrush
ftMh_SM_TagApplaud
ftMh_SM_TagRockPaper
ftMh_SM_TagGrab
ftMh_SM_TagSqueeze
ftMh_SM_TagFail
ftMh_SM_TagCancel
ftMh_SM_Wait1_2
ftMh_SM_Wait2_1
ftMh_SM_Count
ftMh_SM_SelfCount
src
melee
ft
kinds
ftMasterHand
forward.h
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